7 Tactics Master

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7 Tactics Master
7 Tactics Master
Job
Move 3 Jump 2
Avoid 0 Initial Jewels 27%
HP 80 Jewels 0
PATK 25 PDEF 20
MATK 10 MDEF 60
DEX 35 AGI 17
CRIT 10 LUCK -20

Job Mastery Bonus

HP12%
PATK4%
PDEF6%
CRIT1%

Attack

ATK Skills (7 Tactics Master)

Abilities

7 Tactics

7 Tactics techniques for use with this job type only

Instant Motion Leg

Wind Strike ATK to enemy unit & raises own MOVE/JUMP by 1 [Range: 5, Height Range: 2]

Charges: 5
Jewels: 20

Reach Ability Lv 2 to learn

Slash Cut Sword

Wind Slash ATK to enemy unit & raises own AGI for three turns [Range: 3, Height Range: 3]

Charges: 5
Jewels: 20

Reach Ability Lv 8 to learn

Solid Destruction Axe

Wind Slash ATK to units in area around self & raises own PATK/MATK for three turns [Area: Diamond (5), Height Range: 2]

Charges: 3
Jewels: 25

Reach Ability Lv 15 to learn

Crumbling Armor Hand

Halves enemy unit's DEF and 3-hit Wind Strike ATK [Range: 3, Height Range: 2]

Charges: 3
Jewels: 40

Reach Ability Lv 20 to learn

7 Basic Tactics

7 Tactics techniques for use with all job types

Invading Erosion Venom

2-hit Wind Strike ATK that inflicts Poison on enemy unit for three turns [Range: 1, Height Range: 2]

Charges: 5
Jewels: 16

Thunder Bullets Gauntlet

Thunder Missile ATK that inflicts Daze on enemy unit [Range: 5, Height Range: 2]

Charges: 5
Jewels: 16

Reach Ability Lv 7 to learn

Pure Deprivation Drain

Strike ATK that absorbs HP from enemy unit [Range: 2, Height Range: 2]

Charges: 3
Jewels: 25

Reach Ability Lv 15 to learn

Roaring Cannon Radiator

Thunder Magic ATK (100% Hit) to enemy unit [Range: 4, Height Range: 4]

Charges: 3
Jewels: 30

Reach Ability Lv 20 to learn

Resist Magic Joint

Support Ability for use with all job types

Learned at Rank 3

Resist Magic Joint

Raises All Elements Res/MDEF/Magic Res

Assault Skimming

Reaction Ability for use with all job types

Learned at Rank 5

Assault Skimming

After receiving Dmg, absorbs HP with a chance of lowering PDEF of enemy unit for three turns & also activated by skill attacks [Range: Diamond (5), Height Range: 2]

Defense Magic Shelter

Support Ability for use with all job types

Learned at Rank 7

Defense Magic Shelter

Raises MDEF/Area ATK Res of self and adjacent allies when one or more ally units are in adjacent squares

Units With This Job

Acht Acht

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Heal
  3. FailCondition
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. HP
  3. Initial Jewels
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk