Amestrian 1st Lieutenant

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Amestrian 1st Lieutenant
Amestrian 1st Lieutenant
Job
Move 3 Jump 2
Avoid 0 Initial Jewels 25%
HP 15 Jewels 10
PATK 35 PDEF 5
MATK 0 MDEF 10
DEX 30 AGI 24
CRIT 30 LUCK 15

Job Mastery Bonus

HP19%
PATK4%
DEX4%
CRIT2%

Attack

Attack (Amestrian 1st Lieutenant)
Marksman

Abilities

Sharpshooting

Sharpshooting techniques for use with this job type only

Incapacitate

Missile ATK (100% Hit) that lowers PATK of enemy unit with chance of critical [Range: 4, Height Range: Unlimited]

Charges: 3
Jewels: 18

Bullet Spray

Penetrating Missile ATK that removes buffs from all units within target area with chance of critical [Range: 2, Area: Cross (3), Height Range: Unlimited]

Charges: 2
Jewels: 28

Reach Ability Lv 7 to learn

Heavy Heat

Missile ATK that lowers PDEF of enemy unit & moves target 2 sq back with chance of critical [Range: 3, Height Range: Unlimited]

Charges: 3
Jewels: 30

Reach Ability Lv 14 to learn

Eagle Eye Shot

Penetrating Missile ATK (100% Hit) with chance of inflicting stop on enemy unit & chance of critical [Range: 5, Height Range: Unlimited]

Charges: 2
Jewels: 40

Reach Ability Lv 20 to learn

Basic Sharpshooting

Sharpshooting techniques for use with all job types

Black Hayate

Non-type ATK that inflicts Paralyze and lowers AGI of enemy unit [Range: 3, Height Range: 2]

Charges: 2
Jewels: 25

Healing Black Hayate

Recovers a portion of HP for ally units [Range: 3, Height Range: 2]

Charges: 2
Jewels: 20

Reach Ability Lv 8 to learn

Shooting Range

Raises Missile ATK of ally units in area around self & increases Range by 1 [Area: Cross (3), Height Range: 2]

Charges: 2
Jewels: 30

Reach Ability Lv 13 to learn

Double Fire

Penetrating 2-hit Missile ATK (100% Hit, ignores DEF) to enemy unit [Range: 4, Height Range: Unlimited]

Charges: 3
Jewels: 35

Reach Ability Lv 20 to learn

Marksmanship

Reaction Ability for use with all job types

Learned at Rank 4

Marksmanship

Chance of performing a preemptive strike when being attacked [Range: 4, Height Range: Unlimited]

Triggered Will

Support Ability for use with all job types

Learned at Rank 6

Triggered Will

Raises Missile ATK/Max HP

Units With This Job

Riza Hawkeye Riza Hawkeye

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Heal
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk