Artificer

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Artificer
Artificer
Job
Move 3 Jump 2
Avoid 0 Initial Jewels 50%
HP 20 Jewels 5
PATK 35 PDEF 5
MATK 5 MDEF 0
DEX 26 AGI 15
CRIT 5 LUCK 0

Job Mastery Bonus

HP30%
PATK10%
PDEF4%
DEX11%
AGI5%
HP100

Attack

Artificer Basic ATK

Abilities

Gadgetry

Gadgetry techniques for use with this job type only

Agility Accelerant

Places grids that cast Quicken (each grid disappears after being activated once) [Range: 4, Area: Line (4), Height Range: 3]

Charges: 1
Jewels: 35

Energy Accelerant

Places grids that cast Jewel Regen for 1 turn (each grid disappears after being activated once) [Range: 4, Area: Cross (3), Height Range: 3]

Charges: 2
Jewels: 30

Reach Ability Lv 7 to learn

Flare Array

Places grids that inflict Light Dmg, Paralyze and, Blind (each grid disappears after being activated once) [Range: 4, Area: Diamond (5), Height Range: 3]

Charges: 2
Jewels: 40

Reach Ability Lv 14 to learn

Nova Detonator

Places grids that inflict Light Dmg, Delay, and Slow (each grid disappears after being activated once) [Range: 4, Area: Diamond (5), Height Range: 3]

Charges: 2
Jewels: 40

Reach Ability Lv 18 to learn

Plasma Beam

Strong Penetrating Light Missile ATK to units within target area & inflicts Bind [Range: 5, Height Range: 3]

Charges: 3
Jewels: 32

Reach Ability Lv 20 to learn

Basic Gadgetry

Gadgetry techniques for use with all job types

Energy Drain

Ignores DEF & absorbs target unit's Jewels [Range: 4, Height Range: 2]

Charges: 5
Jewels: 10

Repulsor Bomb

Light Missile ATK to units within target area & moves target 2 sq away from the center [Range: 4, Area: Cross (5), Height Range: 3]

Charges: 5
Jewels: 16

Reach Ability Lv 10 to learn

Implosion Bomb

Light Missile ATK to units within target area & moves target 1 sq towards the center [Range: 4, Area: Diamond (5), Height Range: 3]

Charges: 5
Jewels: 16

Reach Ability Lv 15 to learn

Plasma Surge

Light Missile ATK to target units & inflicts Bind [Range: 3, Area: Special (Cone), Height Range: 2]

Charges: 3
Jewels: 30

Reach Ability Lv 20 to learn

Efficient Alchemia Cells

Support Ability for use with all job types

Learned at Rank 2

Efficient Alchemia Cells

Reduces Jewels Spent

Trauma Recovery System

Reaction Ability for use with all job types

Learned at Rank 4

Trauma Recovery System

After receiving Dmg, chance of recovering a portion of HP

Cool Headed

Support Ability for use with all job types

Learned at Rank 6

Cool Headed

Raises AGI & Missile ATK Power of self and adjacent allies when one or more ally units are in adjacent squares

Units With This Job

Blair Blair

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Heal
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk