Continental Observer

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Continental Observer is a variation of the Sage Sage job.

Continental Observer
Continental Observer
Job
Move 3 Jump 1
Avoid 0 Initial Jewels 100%
HP 8 Jewels 6
PATK -16 PDEF -10
MATK -10 MDEF 10
DEX -8 AGI 6
CRIT -8 LUCK 14

Job Mastery Bonus

HP24%
MATK6%
MDEF2%
AGI2%
LUCK3%

Attack

ATK Skill
Magic

Abilities

Perception

Perception techniques for use with this job type only

True Smash "Wind"

Wind Strike ATK to enemy unit & raises own PDEF for three turns [Range: 1, Height Range: 2]

Charges: 5
Jewels: 20

True Sharpshooting "Water"

Consumes own HP and performs Water Missile ATK to enemy unit [Range: 4, Height Range: 2]

Charges: 3
Jewels: 24

Reach Ability Lv 7 to learn

True Soaring "Light"

Light Jump ATK to all enemy units [Area: Whole Map, Height Range: Unlimited]

Charges: 2
Jewels: 46
Cast Speed: 200

Reach Ability Lv 14 to learn

True Cover "Dark"

Dark Magic ATK to units within target area that lowers Hit Rate [Range: 4, Area: Cross (3), Height Range: 2]

Charges: 2
Jewels: 50
Cast Speed: 260

Reach Ability Lv 20 to learn

Basic Perception

Perception techniques for use with all job types

True Swing "Fire"

Fire Slash ATK to enemy unit [Range: 1, Height Range: 2]

Charges: 3
Jewels: 26

True Thorn "Thunder"

Penetrating Thunder Pierce ATK to enemy unit [Range: 2, Height Range: 2]

Charges: 3
Jewels: 36

Reach Ability Lv 20 to learn

Gimme the Sweets!

Reaction Ability for use with all job types

Learned at Rank 4

Gimme the Sweets!

After receiving Dmg, chance of performing counter [Range: 4, Height Range: 2]

Units With This Job

Lil' Ouroboros Lil' Ouroboros

Related Jobs

Sage Sage, Luminous Immortal Luminous Immortal, Sage [Monolith] Sage [Monolith], Sage [Obelisk] Sage [Obelisk], Sage [Carnac] Sage [Carnac], Sage [Pandora] Sage [Pandora], Sage [Rozetta] Sage [Rozetta], Alchemia Scholar Alchemia Scholar, Nightmare Witch Nightmare Witch, Night Agent Night Agent, Abyss Gazer Abyss Gazer, Sage [Carnac] Sage [Carnac], Sage [Rozetta] Sage [Rozetta]

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Support
  4. Heal
  5. DisableCondition
  6. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. HP
  5. PATK
  6. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk