Dark Sovereign

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Dark Sovereign
Dark Sovereign
Job
Move 4 Jump 2
Avoid 0 Initial Jewels 50%
HP 75 Jewels 0
PATK 30 PDEF 0
MATK 0 MDEF 40
DEX 0 AGI 14
CRIT 0 LUCK 0

Job Mastery Bonus

HP22%
PATK6%
PDEF2%
DEX4%

Attack

ATK Skill (Failnaught)

Abilities

Imperial Arcana

Imperial Arcana techniques for use with this job type only

Sinful Shot

Dark Missile ATK on enemy unit & interrupts skill cast & Cast Time extension for three turns [Range: 6, Height Range: 2]

Charges: 3
Jewels: 25

Dark God Manifest

After moving, Dark Missile ATK on units within area around self [Move Area: Diamond (7), Area: Cross (5), Height Range: 2]

Charges: 3
Jewels: 32

Reach Ability Lv 7 to learn

Arcane Frenzy [Pitch-Black Brilliance]

Inflicts Bind and Death Sentence on enemy units within area [Range: 3, Area: Cross (3), Height Range: 2]

Charges: 2
Jewels: 24

Reach Ability Lv 14 to learn

Arcane Frenzy [Howling Hell Bow]

Dark Missile ATK on units within area & inflicts Daze & 100% Hit & raises own PATK/DEX for three turns (Stackable up to 2x) [Range: 3, Area: Square (3), Height: 2]

Charges: 5
Jewels: 38

Reach Ability Lv 20 to learn

Basic Imperial Arcana

Imperial Arcana techniques for use with all job types

Fallen Desire Demon

After moving, recovers a portion of own HP & greatly raises Magic Res for one turn [Move Area: Diamond (9), Height Range: 2]

Charges: 2
Jewels: 20

Overpowering Impact

Dark Missile attack on units within area around self & inflicts Slow & moves targets 2 sq back [Area: Square (3), Height Range: 2]

Charges: 3
Jewels: 28

Reach Ability Lv 10 to learn

Overpowering Command

Dark Missile ATK on units within area & greatly lowers MATK for three turns & 100% Hit [Range: 3, Area: Cross (3), Height Range: 2]

Charges: 2
Jewels: 28

Reach Ability Lv 20 to learn

Blessed Predestination

Support Ability for use with all job types

Learned at Rank 4

Blessed Predestination

Greatly raises PATK/DEX & lowers PDEF

Lucifer's Foresight

Reaction Ability for use with all job types

Learned at Rank 6

Lucifer's Foresight

Chance of preemptively raising own Magic Evasion Rate/Missile ATK Power permanently after receiving an attack (Stackable up to 5x) & also activated by skill attacks

Imperial Helping Hand

Support Ability for use with all job types

Learned at Rank 8

Imperial Helping Hand

Raises PATK/DEX for all Dark ally units after appearing on map

Units With This Job

Failnaught Failnaught

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Support
  4. DisableCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. PATK

Condition Priority

  1. AutoHeal
  2. Quicken
  3. Stop
  4. Daze
  5. Charm
  6. Paralyze
  7. Sleep
  8. Petrify
  9. Delay
  10. Silence
  11. Bind
  12. Slow
  13. Blind
  14. Poison
  15. Stun
  16. DeathSentence
  17. ResistBuff
  18. ResistDebuff
  19. Rage
  20. Berserk