Daze

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Conditions[edit source]

Positive Status[edit source]

Auto Heal | Auto Jewel Charge | CT Reduction | Quicken

Status Ailment[edit source]

Berserk | Bind | Blind | Charm | Daze | Death Sentence | Delay | Disable Heal | Paralyze | Petrify | Poison | Rage | Silence | Sleep | Slow | Stop | Stun

Other[edit source]

Remove Buffs | Remove Debuffs

Skills Relating to this Condition

Skills which inflict daze that are fixed to a job:

Job Skill Description
Actress Actress The Grand Illusion Inflicts Daze on all enemy units & greatly lowers own PDEF/MDEF for one turn [Area: Whole Map, Height Range: Unlimited]
Actress Actress The Grand Illusion Inflicts Daze on all enemy units & greatly lowers own PDEF/MDEF for one turn [Area: Whole Map, Height Range: Unlimited]
Blade Fox Corps Blade Fox Corps Beast Caricature Book One - Python 敵に水属性の無区分攻撃&火属性特効&攻撃禁止・移動禁止効果[射程:4,高低差:3]
白砂の蒼執事 白砂の蒼執事 Glaucus Shot Spear Inflicts Bind & Daze on units in target area [Range: 3, Area: Line (3), Height Range: 2]
Freedom Rogue Freedom Rogue Dazing Sword Slash Mag ATK on an enemy with chance of Daze [Range: 1, Height Range: 2]
Martial Master Martial Master Destructive Palm Strike ATK (Strong vs Machines) that inflicts Daze on enemy unit [Range: 1, Height Range: 2]
Martial Master [Survivor] Martial Master [Survivor] Destructive Palm Strike ATK (Strong vs Machines) that inflicts Daze on enemy unit [Range: 1, Height Range: 2]
Martial Master [Dark Tinker] Martial Master [Dark Tinker] Anti-Tech Palm Strike ATK (Strong vs Machines) that inflicts Daze on enemy unit [Range: 1, Height Range: 2]
Martial Master [Beast] Martial Master [Beast] Destructive Palm Strike ATK (Strong vs Machines) that inflicts Daze on enemy unit [Range: 1, Height Range: 2]
Excelsior Sniper Excelsior Sniper Head Snipe Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Mech Gear Specialist Mech Gear Specialist Holy Spear Flash Pierce ATK that inflicts Bind/Daze on units within target area [Range: 3, Area: Line (3), Height Range: 2]
Scorching Flame Overlord Scorching Flame Overlord Giant Body Slam Fire Strike ATK that inflicts Daze on units within target area [Range: 3, Area: Cross (3), Height Range: 2]
Professor Professor Tranquilizer Inflicts Bind and Daze on enemy unit [Range: 3, Height Range: 2]
Professor [Mad] Professor [Mad] Tranquilizer Inflicts Bind and Daze on enemy unit [Range: 3, Height Range: 2]
Professor [Honey] Professor [Honey] Shocking Pheromones Inflicts Bind and Daze on enemy units in target area [Range: 3, Area: Cross (3), Height Range: 2]
Professor [Aid] Professor [Aid] Tranquilizer Inflicts Bind and Daze on enemy unit [Range: 3, Height Range: 2]
Professor [Bio] Professor [Bio] Tranquilizer Inflicts Bind and Daze on enemy unit [Range: 3, Height Range: 2]
Don of Little Heaven Don of Little Heaven Divine Battle Trance Strike ATK & Daze & Bind [Range: 1, Height Range: 2]
Martial Artist Martial Artist Firm Fist Strike ATK & Daze & Bind [Range: 1, Height Range: 2]
Holy Brawler Holy Brawler Divine Battle Trance Strike ATK & Daze & Bind [Range: 1, Height Range: 2]
Drifter Drifter Breaking Shot Thunder Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Wandering Gunner Wandering Gunner Breaking Shot Thunder Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Gunner Gunner Headshot Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Hard-Boiled Man Hard-Boiled Man Ending Shot Penetrating Missile ATK on units within area & inflicts Daze/Bind [Range: 5, Area: Cross (3), Height Range: Unlimited]
Purifying Alchemist Purifying Alchemist [Cleansing Corruption] Arcturus Light Mag ATK on enemy unit & inflicts Silence/Daze & raises own MATK for three turns [Range: 4, Height Range: 2]
Enemy Job for Mobius Enemy Job for Mobius [Cleansing Corruption] Arcturus Light Mag ATK on enemy unit & inflicts Silence/Daze & raises own MATK for three turns [Range: 4, Height Range: 2]
Purifying Alchemist Purifying Alchemist [Cleansing Corruption] Arcturus Light Mag ATK on enemy unit & inflicts Silence/Daze & raises own MATK for three turns [Range: 4, Height Range: 2]
Scarlet Flame Steel Spearman Scarlet Flame Steel Spearman Glaucus Shot Spear Inflicts Bind & Daze in target area [Range: 3, Area: Line (3), Height Range: 2]
Gunner Gunner Headshot Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Thunderer Gun Spearman Thunderer Gun Spearman Glaucus Shot Spear Inflicts Bind & Daze in target area [Range: 3, Area: Line (3), Height Range: 2]
Flaming Gun Spearman Flaming Gun Spearman Glaucus Shot Spear Inflicts Daze/Bind on units within area [Range: 3, Area: Line (3), Height Range: 2]
Flaming Gun Spearman Flaming Gun Spearman Glaucus Shot Spear Inflicts Daze/Bind on units within area [Range: 3, Area: Line (3), Height Range: 2]
Pure Water Gun Spearman Pure Water Gun Spearman Glaucus Shot Spear Inflicts Bind & Daze on units in target area [Range: 3, Area: Line (3), Height Range: 2]
Gunner [Scorpion] Gunner [Scorpion] Headshot Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Gunner [Hedgehog] Gunner [Hedgehog] Headshot Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Gunner Gunner Headshot Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Wind-Tanuki Spy Wind-Tanuki Spy Binding-Tanuki Shuriken Missile ATK on enemy units within area & inflicts Daze [Range: 4, Area: Cross (3), Height Range: 5]
Pure Water Gall Shooter Pure Water Gall Shooter Blue Bullet Quarrel Water Missile ATK & inflicts Daze/Bind on units within target area [Range: 5, Area: Cross (3), Height: 2]
Battle Mage [Shade Form] Battle Mage [Shade Form] Shadow Move Dark Mag ATK on enemy unit & inflicts Daze for three turns & raises own MOVE by 1 for three turns [Range: 4, Height Range: 2]
Battle Mage [Luminous Form] Battle Mage [Luminous Form] Bright Move Light Mag ATK on enemy unit & inflicts Daze for three turns & raises own MOVE by 1 for three turns [Range: 4, Height Range: 2]
Battle Mage [Thunderclap Form] Battle Mage [Thunderclap Form] Riser Move Thunder Mag ATK on enemy unit (Strong vs Water) & inflicts Daze for three turns & raises own MOVE by 1 for three turns [Range: 4, Height Range: 2]
Battle Mage [Cyclone Form] Battle Mage [Cyclone Form] Storm Move Wind Mag ATK on enemy unit (Strong vs Thunder) & inflicts Daze for three turns & raises own MOVE by 1 for three turns [Range: 4, Height Range: 2]
Storm Move Wind Mag ATK on enemy unit (Strong vs Thunder) & inflicts Daze for three turns & raises own MOVE by 1 for three turns [Range: 4, Height Range: 2]
Martial Artist Martial Artist Firm Fist Strike ATK & Daze & Bind [Range: 1, Height Range: 2]
Priestess [Afterlife] Priestess [Afterlife] Fateful Purification Inflicts Daze on units within area [Range: 4, Area: Cross (3), Height Range: 2]
氷華の魔銃師 氷華の魔銃師 Blizzard Magia 2-hit Water Missile Mag ATK & inflicts Daze (Strong vs Fire) [Range: 5, Height Range: Unlimited]
The Pure White Lion The Pure White Lion Holy Spear Flash Pierce ATK that inflicts Bind/Daze on units within target area [Range: 3, Area: Line (3), Height Range: 2]
Sandstorm Holy Brawler Sandstorm Holy Brawler Divine Battle Trance Strike ATK & Daze & Bind [Range: 1, Height Range: 2]
Gunner Gunner Headshot Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Gunner Gunner Headshot Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Martial Artist Martial Artist Firm Fist Strike ATK & Daze & Bind [Range: 1, Height Range: 2]
Magic Swordsman Magic Swordsman Dazing Sword Slash Mag ATK on an enemy with chance of Daze [Range: 1, Height Range: 2]
Magic Swordsman [Chimera] Magic Swordsman [Chimera] Dazing Sword Slash Mag ATK on an enemy with chance of Daze [Range: 1, Height Range: 2]
Magic Swordsman [Efreet] Magic Swordsman [Efreet] Dazing Sword Slash Mag ATK on an enemy with chance of Daze [Range: 1, Height Range: 2]
Magic Swordsman [Pegasus] Magic Swordsman [Pegasus] Dazing Sword Slash Mag ATK on an enemy with chance of Daze [Range: 1, Height Range: 2]
Magic Swordsman [Ixion] Magic Swordsman [Ixion] Dazing Sword Slash Mag ATK on an enemy with chance of Daze [Range: 1, Height Range: 2]
Magic Swordsman [Fenrir] Magic Swordsman [Fenrir] Dazing Sword Slash Mag ATK on an enemy with chance of Daze [Range: 1, Height Range: 2]
Magic Swordsman [Sylphide」 Magic Swordsman [Sylphide」 Dazing Sword Slash Mag ATK on an enemy with chance of Daze [Range: 1, Height Range: 2]
Magia Gunslinger Magia Gunslinger Burning Shell Fire Missile Mag ATK that inflicts Daze on target unit [Range: 5, Height Range: Unlimited]
Horus Magia Gunslinger Horus Magia Gunslinger Flare Magia Fire Missile Mag ATK & inflicts Daze & Strong vs Wind [Range: 5, Height Range: Unlimited]
Ra Magia Gunslinger Ra Magia Gunslinger Bolt Bullet Thunder Missile Mag ATK & inflicts Daze (Strong vs Water) [Range: 5, Height Range: Unlimited]
Isis Magia Gunslinger Isis Magia Gunslinger Blizzard Magia 2-hit Water Missile Mag ATK & inflicts Daze (Strong vs Fire) [Range: 5, Height Range: Unlimited]
Seth Magia Gunslinger Seth Magia Gunslinger Tempest Magia Wind Missile Mag ATK & inflicts Daze (Strong vs Thunder) [Range: 5, Height Range: Unlimited]
Superior Scholar Superior Scholar Tranquilizer Inflicts Bind and Daze on enemy unit [Range: 3, Height Range: 2]
Astral Witch Astral Witch Holy Bind Light Mag attack on units within area (Strong vs Undead) & inflicts Daze for three turns [Range: 4, Area: Cross (3), Height Range: 3]
Scarlet Flame Medic Scarlet Flame Medic Tranquilizer Inflicts Bind and Daze on enemy unit [Range: 3, Height Range: 2]
Crack of Thunder Necromancer Crack of Thunder Necromancer Ghostly Thunder Scythe After moving, Thunder Slash ATK on enemy unit & absorbs part of Dmg inflicted back as HP & inflicts Daze & 100% Hit [Range: 4, Height Range: 3]
Stormy Funeral Necromancer Stormy Funeral Necromancer Ghostly Wind Scythe After moving, Wind Slash ATK on enemy unit & absorbs part of Dmg inflicted back as HP & inflicts Daze & 100% Hit [Range: 4, Height Range: 3]
Dark-Gun Princess Dark-Gun Princess Thunderbolt Flash [Dark Style] Thunder Missile Mag ATK on enemy unit & inflicts Daze and Bind [Range: 5, Height Range: Unlimited]
Dark-Gun Princess Dark-Gun Princess Thunderbolt Flash [Dark Style] Thunder Missile Mag ATK on enemy unit & inflicts Daze and Bind [Range: 5, Height Range: Unlimited]
Dark Sovereign Dark Sovereign Arcane Frenzy [Howling Hell Bow] Dark Missile ATK on units within area & inflicts Daze & 100% Hit & raises own PATK/DEX for three turns (Stackable up to 2x) [Range: 3, Area: Square (3), Height: 2]
Thunderer’s Flash Sword Thunderer’s Flash Sword Delta of Thunder 3-hit Thunder Slash ATK on target’s Max HP that inflicts Daze for three turns [Range: 1, Height Range: 3]
Thunderer’s Flash Sword Thunderer’s Flash Sword Delta of Thunder 3-hit Thunder Slash ATK on target’s Max HP that inflicts Daze for three turns [Range: 1, Height Range: 3]
Magic Swordsman Magic Swordsman Dazing Sword Slash Mag ATK on an enemy with chance of Daze [Range: 1, Height Range: 2]
Sniper Sniper Head Snipe Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Sniper [Barrel] Sniper [Barrel] Head Snipe Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Sniper [Scope] Sniper [Scope] Head Snipe Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Sniper Sniper Head Snipe Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Sniper [Magnum] Sniper [Magnum] Head Snipe Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Sacred Spearman Sacred Spearman Holy Spear Flash Pierce ATK that inflicts Bind/Daze on units within target area [Range: 3, Area: Line (3), Height Range: 2]
Dark Sacred Spearman [Lailah] Dark Sacred Spearman [Lailah] Holy Spear Flash Pierce ATK that inflicts Bind/Daze on units within target area [Range: 3, Area: Line (3), Height Range: 2]
Flaming Sacred Spearman [Uriel] Flaming Sacred Spearman [Uriel] Holy Spear Flash Pierce ATK that inflicts Bind/Daze on units within target area [Range: 3, Area: Line (3), Height Range: 2]
Icy Sacred Spearman [Haniel] Icy Sacred Spearman [Haniel] Holy Spear Flash Pierce ATK that inflicts Bind/Daze on units within target area [Range: 3, Area: Line (3), Height Range: 2]
Aqueous Sacred Spearman [Sachiel] Aqueous Sacred Spearman [Sachiel] Holy Spear Flash Pierce ATK that inflicts Bind/Daze on units within target area [Range: 3, Area: Line (3), Height Range: 2]
Wind Sacred Spearman [Rachiel] Wind Sacred Spearman [Rachiel] Holy Spear Flash Pierce ATK that inflicts Bind/Daze on units within target area [Range: 3, Area: Line (3), Height Range: 2]
Gunner (Etrian Odyssey) Gunner (Etrian Odyssey) Arm Snipe Missile ATK on enemy unit & inflicts Daze [Range: 4, Height Range: 2]
Gunner (Etrian Odyssey) Gunner (Etrian Odyssey) Arm Snipe Missile ATK on enemy unit & inflicts Daze [Range: 4, Height Range: 2]
Holy Brawler Holy Brawler Divine Battle Trance Strike ATK & Daze & Bind [Range: 1, Height Range: 2]
Holy Brawler [Fudo] Holy Brawler [Fudo] Divine Battle Trance Strike ATK & Daze & Bind [Range: 1, Height Range: 2]
Holy Brawler Holy Brawler Divine Battle Trance Strike ATK & Daze & Bind [Range: 1, Height Range: 2]
Holy Brawler [Miroku] Holy Brawler [Miroku] Divine Battle Trance Strike ATK & Daze & Bind [Range: 1, Height Range: 2]
Holy Brawler [Senju] Holy Brawler [Senju] Divine Battle Trance Strike ATK & Daze & Bind [Range: 1, Height Range: 2]
Holy Brawler [Demon Yomi] Holy Brawler [Demon Yomi] Divine Battle Trance Strike ATK & Daze & Bind [Range: 1, Height Range: 2]
Holy Brawler [Shura] Holy Brawler [Shura] Divine Battle Trance Strike ATK & Daze & Bind [Range: 1, Height Range: 2]
Holy Brawler [Shura] Holy Brawler [Shura] Divine Battle Trance Strike ATK & Daze & Bind [Range: 1, Height Range: 2]
Holy Brawler Holy Brawler Divine Battle Trance Strike ATK & Daze & Bind [Range: 1, Height Range: 2]
土大精 土大精 地縛ノ射 敵に射撃攻撃&攻撃禁止・移動禁止効果[射程:5,高低差:無制限]
侍大将 侍大将 火輪斬 自身を中心とした範囲内の対象に火属性の斬撃攻撃&3ターン攻撃禁止効果[範囲:菱形2マス,高低差:2]
Goat Sin Goat Sin Nightmare Teller Light Mag Missile ATK on enemy unit & inflicts Daze/Bind [Range: 2, Height Range: 2]
Goat Sin Goat Sin Nightmare Teller Light Mag Missile ATK on enemy unit & inflicts Daze/Bind [Range: 2, Height Range: 2]
Goat Sin Goat Sin Nightmare Teller Light Mag Missile ATK on enemy unit & inflicts Daze/Bind [Range: 2, Height Range: 2]
水大精 水大精 威ノ氷河 マップ全域の敵に5連続の水属性魔法攻撃&対象が治癒力ダウン状態の場合威力大幅アップかつ攻撃禁止・移動禁止効果[範囲:マップ全体,高低差:無制限]

Skills which inflict daze that are provided by gear:

Gear Skill Description
Hange's GogglesHange's Goggles Special Target Restraint Weapon Greatly lowers PDEF/MDEF of enemy units in area for three turns & Bind & Daze [Range: 5, Area: Diamond (5), Height Range: 5]
Zwill CrossbladesZwill Crossblades Sagefire Fire Magic ATK that inflicts Daze on enemy units within target area [Range: 4, Area: Diamond (5), Height Range: 3]
VulkanVulkan Royal Flush Inflict Missile Dmg (High) to Units in target area with high chance to inflict Blind, Poison, Stun, Bind & Daze. Raises own DEX and gains Jewel Regen for 3 turns. [Range: 4, Area: Square 3, Height Range: 3]
Roxanne's GunsRoxanne's Guns Royal Flush Inflict Missile Dmg (High) to Units in target area with high chance to inflict Blind, Poison, Stun, Bind & Daze. Raises own DEX and gains Jewel Regen for 3 turns. [Range: 4, Area: Square 3, Height Range: 3]
Deadly LanceDeadly Lance Executioner's Drill [Dark Style] Water Pierce ATK on targets within area (strong vs fire) & inflicts Daze for one turn & inflicts Bind [Range: 4, Area: Square (3), Height Range: 3]
Dark Corpse-SlicerDark Corpse-Slicer Glistening Claret [Dark Style] 5-hit Fire Slash ATK on enemy unit & inflicts Daze for three turns & inflicts Bind & chance of critical [Range: 4, Height Range: 2]
Dark Corpse-SlasherDark Corpse-Slasher Phantom Haze [Dark Style] 8-hit Light Slash ATK that inflicts Daze & Bind on enemy unit & Daze & Bind with chance of critical [Range: 1, Height Range: 2]
Tranquil Bow AlizehanTranquil Bow Alizehan Basic Attack Attributes: Chance of Daze (10-25%)
Sovereign ScepterSovereign Scepter Basic Attack Attributes: Chance of Daze

Skills which cure daze that are fixed to a job:

Job Skill Description
Wondrous Doctor Wondrous Doctor Curing Grace Completely recovers HP of ally unit & recovers statuses [Range: 3, Height Range: 4]
Scout Member Scout Member Resupply After moving to target grid, recovers HP and removes all statuses of ally units within area [Move Area: Diamond (7), Area: Square (3), Height Range: 5]
Professor Professor Panacea Removes all statuses except Death Sentence from ally unit [Range: 3, Height Range: 2]
Professor [Mad] Professor [Mad] Panacea Removes all statuses except Death Sentence from ally unit [Range: 3, Height Range: 2]
Professor [Honey] Professor [Honey] Panacea Removes all statuses except Death Sentence from ally unit [Range: 3, Height Range: 2]
Professor [Aid] Professor [Aid] Panacea Removes all statuses except Death Sentence from ally unit [Range: 3, Height Range: 2]
Professor [Bio] Professor [Bio] Panacea Removes all statuses except Death Sentence from ally unit [Range: 3, Height Range: 2]
王の幼馴染 王の幼馴染 万能薬 範囲内の味方のHPを割合回復&状態異常を回復[射程:3,範囲:菱形2マス,高低差:2]
火大精 火大精 火精ノ彩 自身を中心とした範囲内の味方の状態異常を回復&自身のジュエルを回復[範囲:十字1マス,高低差:2]
Chemist Chemist Panacea Removes all statuses except Death Sentence from ally unit [Range: 3, Height Range: 2]
Apprentice Witch Apprentice Witch Curing Grace Completely recovers HP of ally unit & recovers statuses [Range: 3, Height Range: 4]
Lizardman Bishop Lizardman Bishop Curing Grace Completely recovers HP of ally unit & recovers statuses [Range: 3, Height Range: 4]
Bishop Bishop Curing Grace Completely recovers HP of ally unit & recovers statuses [Range: 3, Height Range: 4]
スカル4 スカル4 光明の紙飛行機 味方の状態異常を回復[射程:4,高低差:5]
スカル4 スカル4 光明の紙飛行機 味方の状態異常を回復[射程:4,高低差:5]
Superior Scholar Superior Scholar Panacea Removes all statuses except Death Sentence from ally unit [Range: 3, Height Range: 2]
Astral Witch Astral Witch Curing Grace Completely recovers HP of ally unit & recovers statuses [Range: 3, Height Range: 4]
Alize Wind Lancer Alize Wind Lancer Vorticity Wind Non-type attack on enemy units within area around self (powerfully Strong vs Amorphous) & recovers own statuses [Area: Square (2), Height Range: 2]
Mocca-only (Temp) Mocca-only (Temp) Vorticity Wind Non-type attack on enemy units within area around self (powerfully Strong vs Amorphous) & recovers own statuses [Area: Square (2), Height Range: 2]
Scarlet Flame Medic Scarlet Flame Medic Panacea Removes all statuses except Death Sentence from ally unit [Range: 3, Height Range: 2]
Bishop Bishop Curing Grace Completely recovers HP of ally unit & recovers statuses [Range: 3, Height Range: 4]
Bishop Baptism Bishop Baptism Curing Grace Completely recovers HP of ally unit & recovers statuses [Range: 3, Height Range: 4]
Bishop Baptism Bishop Baptism Curing Grace Completely recovers HP of ally unit & recovers statuses [Range: 3, Height Range: 4]
Bishop Sacrament Bishop Sacrament Cross Curing Rest Completely recovers HP of ally units within area & recovers statuses [Range: 3, Area: Cross (3), Height Range: 4]
Bishop Mysterion Bishop Mysterion Curing Grace Completely recovers HP of ally unit & recovers statuses [Range: 3, Height Range: 4]
Bishop Mysterion Bishop Mysterion Curing Grace Completely recovers HP of ally unit & recovers statuses [Range: 3, Height Range: 4]
Bishop Mysterion Bishop Mysterion Curing Grace Completely recovers HP of ally unit & recovers statuses [Range: 3, Height Range: 4]
Divine Herald Divine Herald Memorial Recovers a portion of HP for ally unit & cancels statuses [Range: 3, Height Range: 4]
Gunner (Etrian Odyssey) Gunner (Etrian Odyssey) Medishot Recovers HP and removes all statuses inflicted on ally unit [Range: 4, Height Range: 2]
Sovereign Sovereign Inspire Consumes own Jewels to recover ally's Jewels & removes statuses of target [Range: 4, Height Range: 2]
Gunner (Etrian Odyssey) Gunner (Etrian Odyssey) Medishot Recovers HP and removes all statuses inflicted on ally unit [Range: 4, Height Range: 2]
Intemporal Alchemist Intemporal Alchemist [Tedium] Aleph-Zero Recovers a portion of HP of ally units within area around self & recovers statuses [Area: Diamond (5), Height Range: 2]
Time Traveler Time Traveler [Tedium] Aleph-Zero Recovers a portion of HP of ally units within area around self & recovers statuses [Area: Diamond (5), Height Range: 2]
Chronometric Alchemist Chronometric Alchemist [Tedium] Aleph-Naught Recovers a portion of HP of ally units within area around self & recovers statuses [Area: Diamond (5), Height Range: 2]
Chronometric Alchemist Chronometric Alchemist [Tedium] Aleph-Naught Recovers a portion of HP of ally units within area around self & recovers statuses [Area: Diamond (5), Height Range: 2]

Skills which cure daze that are provided by gear:

Gear Skill Description
Heart ChokerHeart Choker Recovery Hearts Removes all statuses inflicted on targeted ally unit [Range: 3, Height Range: 2]
Sparkly Nail PolishSparkly Nail Polish A Wonderful Plan Recovers a portion of HP & removes statuses for ally units within target area [Range: 3, Area: Cross (3), Height Range: 3]
Inconspicuous OvercoatInconspicuous Overcoat Sagely Restoration Recovers a portion of HP of ally units within target area & removes statuses inflicted on them [Area: Diamond (5), Height Range: 2]
Magia Cleric GunMagia Cleric Gun Vital Shot Recovers HP of target & removes statuses [Range: 5, Height Range: Unlimited]
Amaterasu Holy RodAmaterasu Holy Rod Curse Destroyer Removes all statuses and fully recovers HP of self and units in area around self [Area: Diamond (5), Height Range: 2]
Blooming Winter HollyBlooming Winter Holly Maiden's Purification Recovers a portion of HP for ally units within area around self & raises Max HP for three turns (recovers amount raised) & removes debuffs & recovers own statuses [Area: Square (5), Height Range: 3]

Consumables which cure daze upon use:

Item Description
Salt SalveSalt Salve Salve that removes all statuses.
Energy PotionEnergy Potion Medicine that removes Daze, Silence, and Bind statuses.
Rin's SandwichRin's Sandwich Removes all statuses except Death Sentence and slightly recovers HP.
PanaceaPanacea Medicine that removes all statuses except Death Sentence.

Skills which grant immunity to daze that are fixed to a job:

Job Skill Description
Everlasting Witch Everlasting Witch [Aegis Point] Space Raises own all DEF & nullifies all statuses for three turns
Everlasting Witch Everlasting Witch [Aegis Point] Space Raises own all DEF & nullifies all statuses for three turns
Prinny General Prinny General Vaccine Nullifies statuses cast on allies in area around self for three turns [Area: Cross (3), Height Range: 1]
Toto Bunny Overlord Toto Bunny Overlord Status Guard Nullifies all statuses inflicted on ally units within area around self for three turns [Area: Square (3), Height Range: 2]
Professor Professor Vaccine Nullifies all statuses inflicted on ally units within target area for three turns [Range: 3, Area: Diamond (5), Height Range: 2]
Professor [Mad] Professor [Mad] Vaccine Nullifies all statuses inflicted on ally units within target area for three turns [Range: 3, Area: Diamond (5), Height Range: 2]
Professor [Honey] Professor [Honey] Vaccine Nullifies all statuses inflicted on ally units within target area for three turns [Range: 3, Area: Diamond (5), Height Range: 2]
Professor [Aid] Professor [Aid] Vaccine Nullifies all statuses inflicted on ally units within target area for three turns [Range: 3, Area: Diamond (5), Height Range: 2]
Professor [Bio] Professor [Bio] Vaccine Nullifies all statuses inflicted on ally units within target area for three turns [Range: 3, Area: Diamond (5), Height Range: 2]
Young Lady Young Lady Elester's Special Medicine Removes all statuses inflicted & buffs/debuffs on ally units [Range: 4, Height Range: 2]
Luminous Immortal Luminous Immortal Undead Disposition Will survive fatal Dmg and nullifies all statuses for one turn & skill use not counted for "Permafrost" for next turn & no Jewels Spent & no Cast Time
Wind-Tanuki Spy Wind-Tanuki Spy Transcendence Nullifies statuses cast on allies in area around self & move after use [MOVE: 4, JUMP: 2, Area: Cross (3), Height Range: 2]
Diviner of Earth and Water Diviner of Earth and Water Bagua Fertile Land Recovers HP of ally units within target area & nullifies all statuses inflicted on them during turn used [Range: 2, Area: Square (3), Height Range: 2]
Geomancer Geomancer Bagua Fertile Land Recovers HP of ally units within target area & nullifies all statuses inflicted on them during turn used [Range: 2, Area: Square (3), Height Range: 2]
Sunny Yellow Lily Demon Sunny Yellow Lily Demon Transcendence Nullifies statuses cast on allies in area around self & move after use [MOVE: 4, JUMP: 2, Area: Cross (3), Height Range: 2]
Chemist Chemist Vaccine Nullifies all statuses inflicted on ally units within target area for 3 turns [Range: 2, Area: Cross (3), Height Range: 2]
Shocking Bride Shocking Bride Angel's Breath Recovers HP of ally units within area around self & nullifies all statuses for three turns [Area: Diamond (5), Height Range: 2]
Superior Scholar Superior Scholar Vaccine Nullifies all statuses inflicted on ally units within target area for three turns [Range: 3, Area: Diamond (5), Height Range: 2]
Mad Cupid Mad Cupid Athena's Onslaught After moving, Light Strike ATK on units within area that increases in power according to number of dead allies (Strong vs Dark) & moves target units 2 sq back & will survive fatal Dmg for one turn & halves own AGI & nullifies all statuses [Move Area: 4, Area: Diamond (5), Height Range: 2]
Enemy Job for Mobius Enemy Job for Mobius Athena's Onslaught After moving, Light Strike ATK on units within area that increases in power according to number of dead allies (Strong vs Dark) & moves target units 2 sq back & will survive fatal Dmg for one turn & halves own AGI & nullifies all statuses [Move Area: 4, Area: Diamond (5), Height Range: 2]
Scarlet Flame Medic Scarlet Flame Medic Vitality Vaccine Nullifies all statuses inflicted on ally units within area for three turns & raises Max HP (recovers amount raised) [Range: 3, Area: Diamond (5), Height Range: 2]
Spy Spy Transcendence Nullifies statuses cast on allies in area around self & move after use [MOVE: 4, JUMP: 2, Area: Cross (3), Height Range: 2]
Spy [Cloud Cover] Spy [Cloud Cover] Transcendence Nullifies statuses cast on allies in area around self & move after use [MOVE: 4, JUMP: 2, Area: Cross (3), Height Range: 2]
Spy [Lightning Flash] Spy [Lightning Flash] Transcendence Nullifies statuses cast on allies in area around self & move after use [MOVE: 4, JUMP: 2, Area: Cross (3), Height Range: 2]
Spy [Obscure Mist] Spy [Obscure Mist] Transcendence Nullifies statuses cast on allies in area around self & move after use [MOVE: 4, JUMP: 2, Area: Cross (3), Height Range: 2]
Spy [Shade Zephyr] Spy [Shade Zephyr] Transcendence Nullifies statuses cast on allies in area around self & move after use [MOVE: 4, JUMP: 2, Area: Cross (3), Height Range: 2]
Shackled Axe Shackled Axe Hourglass Removes Quicken/Buff/Debuff statuses within area around self & skill use of "Shackled Axe" not counted for self & no Jewels Spent [Area: Square (7), Height Range: Unlimited]
旅芸人 旅芸人 ポラリス 3ターン自身を中心とした範囲内の味方の状態異常を無効化[範囲:菱形2マス,高低差:2]
Divine Herald Divine Herald Holy Area Nullifies all statuses inflicted on ally units within area around self for three turns [Area: Diamond (5), Height Range: 2]
Sovereign Sovereign Prevent Order Nullifies statuses on ally units within area around self for three turns [Area: Square (5), Height Range: 2]
水大精 水大精 天ノ恵雨 Recovers HP of ally units within target area & nullifies all statuses inflicted on them during turn used [Range: 2, Area: Square (3), Height Range: 2]
Enemy Job for Mobius Enemy Job for Mobius Transcendence Nullifies statuses cast on allies in area around self & move after use [MOVE: 4, JUMP: 2, Area: Cross (3), Height Range: 2]
Karma's Dark Shadow Karma's Dark Shadow Transcendence Nullifies statuses cast on allies in area around self & move after use [MOVE: 4, JUMP: 2, Area: Cross (3), Height Range: 2]
Beast Shadow Master Beast Shadow Master [Tyrannical Beast] Carapace Raises own all DEF & nullifies all statuses for three turns
Enemy Job for Mobius Enemy Job for Mobius [Tyrannical Beast] Carapace Raises own all DEF & nullifies all statuses for three turns
Beast Shadow Master Beast Shadow Master [Tyrannical Beast] Carapace Raises own all DEF & nullifies all statuses for three turns
Enemy Job for Mobius Enemy Job for Mobius [Tyrannical Beast] Carapace Raises own all DEF & nullifies all statuses for three turns

Skills which grant immunity to daze that are provided by gear:

Gear Skill Description
Game,ArtiIcon,AF ACCS MCF ALTO 01.png 窮地の羽翼 自身を中心とした範囲内の味方のHPを割合回復&3ターン状態異常を無効化[範囲:正方形1マス,高低差:2]
Kunoichi CommunicatorKunoichi Communicator Refreshed Mobilization Nullifies all own statuses for three turns after appearing on map
Elizabeth's EarringElizabeth's Earring Light of Convalescence Recovers HP for all ally units & removes Debuffs & removes statuses [Area: Whole Map, Height Range: Unlimited]
Elegant WritingsElegant Writings Rainy Nocturne After moving, lowers Hit Rate of enemy units within area around self & nullifies statuses cast on self for three turns [Move Area: Diamond (11), Height Range: Unlimited]
バトラージャケットバトラージャケット 海神装ネレウス マップ出現後3ターン自身への攻撃禁止効果を無効化

Consumables which grant immunity to daze upon use:

Item Description
Game,ItemIcon,IT US TSP PORTION.png ユニットのHPを全回復&状態異常・デバフを回復