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Death-Delaying Harbinger
Death-Delaying Harbinger
Job
Move 4 Jump 3
Avoid 0 Initial Jewels 25%
HP 45 Jewels 0
PATK 40 PDEF -1
MATK 0 MDEF -1
DEX 15 AGI 16
CRIT 30 LUCK 15

Job Mastery Bonus

HP20%
PATK6%
DEX1%
AGI2%
CRIT3%

Attack

ATK Skills (DK_REA)
1.5 * PATK

Abilities

Dark Scythe
Dark Scythe techniques for use with this job type only
Skill Description
Slash ATK to enemy units within target area & lowers PDEF with chance of critical [Range: 4, Area: Cross (3), Height Range: 1]
1.5 * PATK [100% - 120%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Slash Dark Wave
AbilityJewels20
Slash ATK to enemy units within target area & lowers PATK with chance of critical [Range: 4, Area: Cross (3), Height Range: 1] (Learned at ability Lv7)
1.5 * PATK [100% - 120%]
Charges : 3
Consumes own HP and recovers a portion of ally unit's HP [Range: 3, Height Range: 2] (Learned at ability Lv16)
Charges : 5
ActionAbilityIcon Damage Type Physical Attack Type Slash DarkElement Foam Scythe
AbilityJewels46
Consumes own HP and Dark Slash ATK to units within target area that increases according to number of dead allies & chance of critical (Strong vs Demi-humans) [Range: 4, Area: Cross (3), Height Range: 2] (Learned at ability Lv20)
1.5 * PATK [160% - 200%]
Charges : 2
Basic Dark Scythe
Dark Scythe techniques for use with all job types
Absorbs HP from enemy unit [Range: 4, Height Range: 2]
1.8 * (PATK + MATK) [95% - 110%]
Charges : 3
Cast Time : 360
Raises own PATK/PDEF (Learned at ability Lv10)
Charges : 3
Lowers AGI/Evasion Rate of enemy units within target area [Range: 4, Area: Diamond (5), Height Range: 1] (Learned at ability Lv20)
1.5 * PATK
Charges : 3
Soul Wave
Reaction Ability for use with all job types (Learned at Rank 2)
When receiving Dmg, absorbs HP from enemy unit [Range: 1, Height Range: 1]
Blood of Atonement
Support Ability for use with all job types (Learned at Rank 4)
Casts Auto Heal on self

Units With This Job

Harbinger Harbinger

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Heal
  3. FailCondition
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. HP
  3. Initial Jewels
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk
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