Death-Delaying Harbinger

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Death-Delaying Harbinger
Death-Delaying Harbinger
Job
Move 4 Jump 3
Avoid 0 Initial Jewels 25%
HP 45 Jewels 0
PATK 40 PDEF -1
MATK 0 MDEF -1
DEX 15 AGI 16
CRIT 30 LUCK 15

Job Mastery Bonus

HP20%
PATK6%
DEX1%
AGI2%
CRIT3%

Attack

ATK Skills (DK_REA)

Abilities

Dark Scythe

Dark Scythe techniques for use with this job type only

Weakening Sanity

Slash ATK to enemy units within target area & lowers PDEF with chance of critical [Range: 4, Area: Cross (3), Height Range: 1]

Charges: 3
Jewels: 20

Dark Wave

Slash ATK to enemy units within target area & lowers PATK with chance of critical [Range: 4, Area: Cross (3), Height Range: 1]

Charges: 3
Jewels: 20

Reach Ability Lv 7 to learn

Soul Metastasis

Consumes own HP and recovers a portion of ally unit's HP [Range: 3, Height Range: 2]

Charges: 5
Jewels: 20

Reach Ability Lv 16 to learn

Foam Scythe

Consumes own HP and Dark Slash ATK to units within target area that increases according to number of dead allies & chance of critical (Strong vs Demi-humans) [Range: 4, Area: Cross (3), Height Range: 2]

Charges: 2
Jewels: 46

Reach Ability Lv 20 to learn

Basic Dark Scythe

Dark Scythe techniques for use with all job types

Vitality Absorption

Absorbs HP from enemy unit [Range: 4, Height Range: 2]

Charges: 3
Jewels: 16
Cast Speed: 360

Sanity Barrier

Raises own PATK/PDEF

Charges: 3
Jewels: 20

Reach Ability Lv 10 to learn

Black Mist

Lowers AGI/Evasion Rate of enemy units within target area [Range: 4, Area: Diamond (5), Height Range: 1]

Charges: 3
Jewels: 36

Reach Ability Lv 20 to learn

Soul Wave

Reaction Ability for use with all job types

Learned at Rank 2

Soul Wave

When receiving Dmg, absorbs HP from enemy unit [Range: 1, Height Range: 1]

Blood of Atonement

Support Ability for use with all job types

Learned at Rank 4

Blood of Atonement

Casts Auto Heal on self

Units With This Job

Harbinger Harbinger

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Heal
  3. FailCondition
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. HP
  3. Initial Jewels
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk