Death-Spreading Harbinger

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Death-Spreading Harbinger
Death-Spreading Harbinger
Job
Move 3 Jump 3
Avoid 0 Initial Jewels 25%
HP 0 Jewels 0
PATK 20 PDEF -3
MATK 0 MDEF -3
DEX 15 AGI 17
CRIT -5 LUCK 10

Job Mastery Bonus

HP20%
PATK3%
DEX3%
CRIT1%

Attack

ATK Skills (DT_REA)

Abilities

Death Scythe

Death Scythe techniques for use with this job type only

Death Scythe

Slash ATK to enemy unit with chance of inflicting Death Sentence & chance of critical [Range: 1, Height Range: 1]

Charges: 3
Jewels: 24

Vicious Scythe

Slash ATK to enemy unit with chance of inflicting Poison & chance of critical [Range: 1, Height Range: 1]

Charges: 5
Jewels: 16

Reach Ability Lv 7 to learn

Ash Scythe

Slash ATK (Strong vs Demi-humans) to units in area around self [Area: Diamond (5), Height Range: 2]

Charges: 3
Jewels: 36

Reach Ability Lv 16 to learn

Blood Slash

Penetrating Dark Slash ATK to enemy unit [Range: 3, Area: Line (3), Height Range: 2]

Charges: 2
Jewels: 46

Reach Ability Lv 20 to learn

Basic Death Scythe

Death Scythe techniques for use with all job types

Utsusemi Clothing

Raises own AGI

Charges: 3
Jewels: 20

Black Blade

Slash ATK to enemy unit with chance of inflicting Daze & chance of critical [Range: 1, Height Range: 1]

Charges: 3
Jewels: 24

Reach Ability Lv 10 to learn

Scourge Scythe

Slash ATK to enemy unit with chance of inflicting Charm & chance of critical [Range: 1, Height Range: 1]

Charges: 3
Jewels: 36

Reach Ability Lv 20 to learn

Underworld Wave

Reaction Ability for use with all job types

Learned at Rank 2

Underworld Wave

After receiving Dmg, chance of inflicting Daze on enemy unit [Range: 1, Height Range: 2]

Scythe Mastery II

Support Ability for use with all job types

Learned at Rank 4

Scythe Mastery II

Raises PATK/CRIT Rate

Units With This Job

Harbinger Harbinger

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Heal
  3. FailCondition
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. HP
  3. Initial Jewels
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk