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You can access the Discord bot in the global Discord in #bot or also via private message to Ouroboros 2#6814. There are a variety of useful queries you can use to look up data about the game. You can also use o.help to get a list of commands.

Usage Notes[ | ]

  • Results include data from the Japanese version that may not be released in the global version yet.
  • For many commands there are reaction buttons you can click which will give you more specific details
  • Most displays of data also include a link to the global Alchemist Code Database page for the relevant item. If the item doesn't exist on the global side, adding jp/ after http://www.alchemistcodedb.com/ should display the Japanese version of the page.
  • The bot does a best match attempt to give you results, which sometimes leads to you getting a different result than expected (especially if the name is shared with other units). In some cases if you are not getting the expected result (especially for quests) you can try using the iname instead of the name (this can be copied from the last portion of the URL on the Alchemist Code Database for the item page)

Unit[ | ]

Command Example: o.unit unitname

This gives a basic overview of the unit information:

  • Tags associated with the unit (such as race and sex)
  • Rarity
  • Country of origin
  • Kaigan (enlightenment): If available for the unit, will display a check mark
  • Master Ability
  • Leader skill: including kaigan/enlightenment version
  • Jobs: A list of each job available for the unit and the corresponding job change if available
  • Nensou (Memento): Any that are primarily for the unit will be displayed
  • Hard quests: Any shard farms available for the unit

Reactions[ | ]

  • Cardbox icon: Return to main unit display
  • Newspaper icon: Shortcut to lore display
  • K: Shortcut to kaigan/enlightenment display
  • T: Tier list ranking (this functionality doesn't work anymore)
  • 1-9: Displays the job information for the corresponding job (1-3 are the 1st, 2nd, 3rd job, and 4-6 are the job upgrades for the 1st 2nd, 3rd job respectively. If a unit has a J+ upgrade to their JE, it would show up in 7-9)

Lore[ | ]

Command Example: o.lore unitname

This gives a basic overview of the unit lore:

  • Birthday
  • Country
  • Zodiac
  • Blood Type
  • Height
  • Weight
  • Hobby
  • Favorite
  • Illustrator
  • Cast Voice
  • Profile

Kaigan/Enlightenment[ | ]

Command Example: o.kaigan unitname (or o.el unitname)

This gives a summary of the benefits gained from maxing each of the 5 enlightenment gates if available to the unit.

Art[ | ]

Command Example: o.art unitname

Displays art associated with the unit.

Job[ | ]

Command Example: o.job jobname

This displays the details of the specified job.

  • Weapon: Weapon type used by the job
  • A: Type of UI used by the job - this determines how they behave on auto
  • DMG-Formula: The base attack formula used by the job, note that some abilities may have different formulas
  • Move
  • Jump
  • Avoid: Base evasion rate
  • Initial Jewels: Percentage of max jewels the unit starts with
  • Modifiers: Base stat modifiers applied to the unit when running this job
  • JM Bonus Stats: Job mastery bonus this job provides to the unit when mastered, even if the unit is running another job
  • Stats: Total stats provided by all job levels of equipment on this job
  • Resistances: Total resistances provided by all job levels of equipment on this job

Reactions[ | ]

  • Cardbox icon: Return to main job display
  • U: Displays a list of units with access to this job
  • M: Displays a list of skills available from the main ability set
  • S: Displays a list of skills available from the sub/basic ability set
  • R: Displays reactive(s) available from this job
  • P: Displays passive(s) available from this job

Gear[ | ]

Command Example: o.gear gearname

This displays the details of the specified gear. Note that if you specify a unit name, and there is a gear associated with that unit, it may also display that gear (if there are multiple it still only displays one).

  • Type (Weapon, Armor or Accessory)
  • Max Stats at each rarity
  • Max Attack (De)Buff (if any abilities can proc off this gear when attacking, shows the maximum value at each rarity)
  • Ability (any special abilities provided by the gear)
  • Flavor Text (if available)

Memento (Nensou)[ | ]

Command Example: o.card mementoname (or o.memento mementoname or o.nensou mementoname)

This displays the details of the specified memento. Note that if you specify a unit name, and there is a memento associated with that unit, it may also display that memento (if there are multiple it still only displays one).

  • Unit (the primary unit associated with the memento)
  • Rarity
  • Enhance Cost: How much zeni it costs when using merging into another memento
  • Enhance EXP: The base experience given (at level 1) when merging into another memento
  • Trust Reward(s): The Vision Clear Rewards given at each 100% alchemic boundary
  • Effect: A list of effects of the memento
  • Description/Art

Item[ | ]

Command Example: o.item itemname

This displays the details of the specified item.

  • Type
  • Recipe: The items required to merge to create this item
  • Description
  • Lore
  • Tour Coins: ?
  • Arena Coins: Cost in arena coins when the item appears in arena shop)
  • MP Coins: Cost in multiplay coins when the item appears in multiplay shop
  • Soul Coins: Cost in soul coins when the item appears in soul coin shop
  • Zeni: Cost in zeni when item appears in zeni shops
  • Sell: Amount of zeni you get when selling this item
  • Enhance Cost: How much zeni it costs when using this item to enhance equipment
  • Enhance Points: Points given when enhancing equipment with this item

Reactions[ | ]

  • Cardbox icon: Return to main item display
  • S: Displays a list of stages the item can be farmed in story mode
  • H: Displays a list of stages the item can be farmed in hard story mode
  • E: Displays a list of stages the item can be farmed in event mode

Farming[ | ]

Command Example: o.farm itemname

The farm command is a shortcut to the story mode reaction section of the item display. To access display of hard or event quest farm options, click the relevant reaction listed above. For each stage listed the following information is provided

  • Quest name
  • AP Cost
  • Efficiency: This is an educated guess based on calculating the number of enemies and chests available relative to the number of other drops. Note that in some cases drops may be specific to certain chests or enemies and this data is not available for calculation. Also note that if you are autoing the quest you may prefer lower efficiency stages which do not have fight-off mechanics.
  • List of drops in stage (note if the list is long it may get cut off)

Quest[ | ]

Command Example: o.quest questname (or o.map questname)

This displays the details of a specified quest.

  • Map: This shows a diagram of what is present on the map. The key for the map is contained in the various reactions. Note that in some cases the map may be flipped.
    • [P#] (blue) signifies the starting position of those player slots (P5 is mercenary on maps that support it)
    • [A#] (green) signifies the starting position of allies
    • [E#] (red) signifies the starting position of enemies
    • [T#] (purple) signifies trap position
    • [J#] (aqua blue) signifies jewel position
    • [T#] (yellow) signifies trap position
    • [W#] (gray) signifies wall position
  • Description
  • Win Condition
  • Objectives: A list of each quest mission and the reward for completing it
  • BGM: A link to the background music for the map (this link will no longer work)

Reactions[ | ]

  • Cardbox icon: Return to main item display
  • M: The list of mobs on the map- each number corresponds to their entry on the map image. This includes allies, enemies and special items like breakable walls and defense stones
  • D: A list of drops available on the map with additional information about AP cost, enemy count and chests
  • A: A list of any allies available on the map- each number corresponds to their entry on the map image
  • E: The enemy list for the map including element and spawn conditions - each number corresponds to their entry on the map image
  • T: A list of traps available on the map- each number corresponds to their entry on the map image
  • J: A list of jewels present on the map and what they give
  • Present icon: A list of chests available on the map- each number corresponds to their entry on the map image

Story[ | ]

Command Example: o.story questname

If there is story text associated with this quest, it will be displayed.

Arena[ | ]

Command Example: o.arena

Displays the top 50 ranked in arena.

Arena Rank[ | ]

Command Example: o.rank ranknumber

This displays the details of the defense team at the specified arena rank. Note that this is only supported for the top 50 ranked players in arena.

Arena Map[ | ]

Command Example: o.arenamap

Shows a map of the current arena including magnification information. Note that in some cases the map may be flipped.

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