Freedom Rogue

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Freedom Rogue is a variation of the Magic Swordsman Magic Swordsman job.

Freedom Rogue
Freedom Rogue
Job
Source: Return to the Underworld
Move 3 Jump 1
Avoid 0 Initial Jewels 50%
HP 5 Jewels 0
PATK 5 PDEF -10
MATK 7 MDEF 11
DEX -10 AGI 4
CRIT 4 LUCK 0

Job Mastery Bonus

HP19%
PATK3%
MATK6%
MDEF4%
HP100

Attack

Attack (MAH)

Abilities

Magic Blade

Magic Blade techniques for use with this job type only

Binding Sword

Slash Mag ATK on an enemy with chance of Bind [Range: 1, Height Range: 2]

Charges: 5
Jewels: 18

Reach Ability Lv 2 to learn

Dazing Sword

Slash Mag ATK on an enemy with chance of Daze [Range: 1, Height Range: 2]

Charges: 5
Jewels: 18

Reach Ability Lv 4 to learn

Stone Sword

Slash Mag ATK on an enemy with chance of Petrify [Range: 1, Height Range: 2]

Charges: 5
Jewels: 18

Reach Ability Lv 8 to learn

Efreet Sword

Fire Slash Mag ATK (Strong vs Wind) [Range: 4, Height Range: 2]

Charges: 3
Jewels: 40

Reach Ability Lv 11 to learn

Blizzard Sword

Water Slash Mag ATK on units within target area [Range: 3, Area: Line (3), Height Range: 2]

Charges: 3
Jewels: 36

Reach Ability Lv 14 to learn

Blasting Sword

Wind Slash Mag ATK to units within target area [Range: 3, Area: Line (3), Height Range: 2]

Charges: 3
Jewels: 36

Reach Ability Lv 17 to learn

Spark Sword

Thunder Slash Mag ATK on units within target area [Range: 3, Area: Line (3), Height Range: 2]

Charges: 3
Jewels: 36

Reach Ability Lv 20 to learn

Musically Mute

Slash Mag ATK to units within target area with chance of Silence [Range: 5, Area: Cross (3), Height Range: 2]

Charges: 5
Jewels: 32

Reach Ability Lv 20 to learn

Force Steal

Absorbs enemy unit's PATK/MATK for three turns [Range: 5, Height Range: 2]

Charges: 3
Jewels: 32

Reach Ability Lv 20 to learn

Basic Magic Blade

Magic Blade techniques for use with all job types

Flare Sword

Fire Slash Mag ATK on units within target area [Range: 3, Area: Line (3), Height Range: 2]

Charges: 3
Jewels: 36

Ice Sword

Water Slash Mag ATK on an enemy [Range: 1, Height Range: 2]

Charges: 3
Jewels: 24

Reach Ability Lv 7 to learn

Aero Sword

Wind Slash Mag ATK on an enemy [Range: 1, Height Range: 2]

Charges: 3
Jewels: 24

Reach Ability Lv 13 to learn

Thunder Sword

Thunder Slash Mag ATK on an enemy [Range: 1, Height Range: 2]

Charges: 3
Jewels: 24

Reach Ability Lv 20 to learn

Jewel Snatch

Absorbs Jewels from enemy unit [Range: 4, Height Range: 2]

Charges: 3
Jewels: 10

Reach Ability Lv 20 to learn

Absorb Jewels

Reaction Ability for use with all job types

Learned at Rank 4

Absorb Jewels

After receiving Dmg, chance of absorbing Jewels

Divine Shelter

Support Ability for use with all job types

Learned at Rank 6

Divine Shelter

Raises All Elements Res

Units With This Job

Arkil Arkil

Related Jobs

Magic Swordsman Magic Swordsman, Magic Swordsman [Ixion] Magic Swordsman [Ixion], Magic Swordsman [Chimera] Magic Swordsman [Chimera], Magic Swordsman [Efreet] Magic Swordsman [Efreet], Magic Swordsman [Pegasus] Magic Swordsman [Pegasus], Magic Swordsman [Sylphide」 Magic Swordsman [Sylphide」, Magic Swordsman [Fenrir] Magic Swordsman [Fenrir], Magic Swordsman Magic Swordsman

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Support
  3. Heal
  4. FailCondition
  5. DisableCondition
  6. CureCondition

Buff Priority

  1. None
  2. HP
  3. HP
  4. Initial Jewels
  5. PATK
  6. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk