Fullmetal Alchemist

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Fullmetal Alchemist
Fullmetal Alchemist
Job
Move 4 Jump 2
Avoid 0 Initial Jewels 34%
HP 55 Jewels 15
PATK 10 PDEF 20
MATK -3 MDEF 10
DEX 5 AGI 25
CRIT 0 LUCK -10

Job Mastery Bonus

HP16%
PATK6%
PDEF2%
DEX4%

Attack

Attack (Ed)
Strike

Abilities

Transmutation

Transmutation techniques for use with this job type only

Transmuted Spear

Penetrates and inflicts Paralyze on target [Range: 2, Area: Line (2), Height Range: 2]

Charges: 5
Jewels: 12

Transmuted Block

Transmutes a Block in the selected target area & raises own MOVE by 1 for three turns (The block disappears after a set time) [Range: 1, Height Range: 1]

Charges: 3
Jewels: 25

Reach Ability Lv 7 to learn

Transmuted Cannon

Missile ATK to enemy unit [Range: 5, Height Range: 2]

Charges: 3
Jewels: 30

Reach Ability Lv 14 to learn

Transmuted Earth Spike

Non-type ATK (Strong vs Undead) that inflicts Bind on units within target area [Range: 3, Area: Line (3), Height Range: 2]

Charges: 3
Jewels: 40
Cast Speed: 500

Reach Ability Lv 20 to learn

Basic Transmutation

Transmutation techniques for use with all job types

Transmuted Sword

2-hit Slash ATK to enemy unit with chance of critical [Range: 1, Height Range: 2]

Charges: 3
Jewels: 20

Transmuted Rope

Inflicts Daze on enemy unit [Range: 3, Height Range: 2]

Charges: 3
Jewels: 20

Reach Ability Lv 10 to learn

Transmuted Fist

Strike ATK to enemy unit & raises own PDEF for three turns [Range: 3, Area: Diamond, Height Range: 4]

Charges: 3
Jewels: 20

Reach Ability Lv 20 to learn

Shorty?!

Support Ability for use with all job types

Learned at Rank 3

Shorty?!

Raises AGI

Fullmetal Counter

Reaction Ability for use with all job types

Learned at Rank 5

Fullmetal Counter

After receiving Dmg, performs counter [Range: 4, Height Range: 2]

Fullmetal Armor

Support Ability for use with all job types

Learned at Rank 8

Fullmetal Armor

Raises Max HP/Debuff Res

Units With This Job

Edward Edward

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Heal
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. PATK
  5. Max Jewels

Condition Priority

  1. Daze
  2. Stop
  3. Petrify
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk