Gunner 【Hedgehog】

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Gunner [Hedgehog] is a variation of the Gunner Gunner job.

Gunner [Hedgehog]
Gunner [Hedgehog]
Job
Move 3 Jump 1
Avoid 0 Initial Jewels 25%
HP 10 Jewels 6
PATK 12 PDEF -5
MATK 0 MDEF -2
DEX 26 AGI 10
CRIT 16 LUCK 4

Job Mastery Bonus

HP28%
DEX5%
AGI2%
CRIT2%
LUCK1%
HP125

Attack

Attack (GUN)

Abilities

Marksman

Marksman techniques for use with this job type only

Leg Shot

Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]

Charges: 3
Jewels: 16

Reach Ability Lv 2 to learn

Headshot

Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]

Charges: 3
Jewels: 20

Reach Ability Lv 7 to learn

Piercing Assault

Penetrating Missile ATK on enemy unit (Strong vs Airborne) & lowers target's Evasion Rate/Hit Rate for three turns [Range: 5, Area: Line (5), Height Range: Unlimited]

Charges: 3
Jewels: 25

Reach Ability Lv 10 to learn

Drop Shot

Missile ATK on enemy unit (Strong vs Units Mid-Jump) & interrupts opponent's JUMP [Range: 5, Height Range: Unlimited]

Charges: 5
Jewels: 20

Reach Ability Lv 14 to learn

Pinhole Shot

Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]

Charges: 3
Jewels: 32

Reach Ability Lv 20 to learn

Icicle Bullet

3-hit Water Missile ATK on enemy unit (Strong vs Fire) [Range: 5, Height Range: Unlimited]

Charges: 3
Jewels: 35

Reach Ability Lv 20 to learn

Basic Marksman

Marksman techniques for use with all job types

Charged Shot

Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]

Charges: 5
Jewels: 12
Cast Speed: 360

Take Aim

Raises own Hit Rate for two turns

Charges: 5
Jewels: 10

Reach Ability Lv 10 to learn

Mirage Shot

Raises Evasion Rate of self and ally unit for three turns [Range: 5, Area: Cross (3), Height Range: Unlimited]

Charges: 3
Jewels: 25

Reach Ability Lv 15 to learn

Bullet Shot

Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]

Charges: 3
Jewels: 20

Reach Ability Lv 20 to learn

Long Shot

Support Ability for use with all job types

Learned at Rank 2

Long Shot

Range +1

Counter Shot

Reaction Ability for use with all job types

Learned at Rank 4

Counter Shot

After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]

Marksman's Intuition

Support Ability for use with all job types

Learned at Rank 6

Marksman's Intuition

Raises AGI/Missile ATK Power

Units With This Job

Elaine Elaine, Strauss Strauss, Strie Strie, Aswald Aswald, Vivi Vivi

Related Jobs

Gunner Gunner, Gunner [Scorpion] Gunner [Scorpion], Shadow Broker Shadow Broker, Gunner Gunner, Drifter Drifter, Hard-Boiled Man Hard-Boiled Man, Wandering Gunner Wandering Gunner

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Heal
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk