Gunner (Etrian Odyssey)

From The Alchemist Code Wiki
Jump to: navigation, search
Gunner (Etrian Odyssey)
Gunner (Etrian Odyssey)
Job
Move 3 Jump 2
Avoid 0 Initial Jewels 25%
HP 0 Jewels 5
PATK 7 PDEF 0
MATK 4 MDEF -5
DEX 20 AGI 8
CRIT 25 LUCK 0

Job Mastery Bonus

HP11%
PDEF3%
DEX3%

Attack

Attack (Gunner)

Abilities

Ranged Shooter

Ranged Shooter techniques for use with this job type only

Arm Snipe

Missile ATK on enemy unit & inflicts Daze [Range: 4, Height Range: 2]

Charges: 5
Jewels: 16

Wildshot

Penetrating Missile ATK on units within target area [Range: 4, Area: Cross (3), Height Range: 2]

Charges: 5
Jewels: 32

Reach Ability Lv 7 to learn

Medishot

Recovers HP and removes all statuses inflicted on ally unit [Range: 4, Height Range: 2]

Charges: 5
Jewels: 32

Reach Ability Lv 14 to learn

Ricochet

3-hit Missile ATK on enemy unit (strong vs airborne) [Range: 4, Height Range: 2]

Charges: 3
Jewels: 45

Reach Ability Lv 20 to learn

Basic Ranged Shooter

Ranged Shooter techniques for use with all job types

Flame Shot

Fire Missile ATK on enemy unit [Range: 4, Height Range: 2]

Charges: 5
Jewels: 20

Iceshot

Water Missile ATK on enemy unit [Range: 4, Height Range: 2]

Charges: 5
Jewels: 20

Reach Ability Lv 8 to learn

Thunder Shot

Thunder Missile ATK on enemy unit [Range: 4, Height Range: 2]

Charges: 5
Jewels: 20

Reach Ability Lv 15 to learn

Snipe

Missile ATK on enemy unit (100% Hit) [Range: 4, Height Range: 2]

Charges: 5
Jewels: 32

Reach Ability Lv 20 to learn

Haltshot

Reaction Ability for use with all job types

Learned at Rank 3

Haltshot

Chance of performing counter & inflicting Paralyze when receiving Dmg [Range: 4, Height Range: 2]

Gun Mastery

Support Ability for use with all job types

Learned at Rank 5

Gun Mastery

Raises Missile ATK Power/Hit Rate

TEC Up

Support Ability for use with all job types

Learned at Rank 7

TEC Up

Raises power of elemental skills for Basic Ranged Shooter abilities

Units With This Job

Gunner Gunner

Related Jobs

Gunner (Etrian Odyssey) Gunner (Etrian Odyssey)

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Heal
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. PATK
  5. Max Jewels

Condition Priority

  1. Daze
  2. Stop
  3. Petrify
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk