Skills which buff Guts that are fixed to a job:
Job | Skill | Description |
---|---|---|
Axe Ruinmaker | Asura's Frenzy | Dark Slash ATK on enemies in area around self after moving that grows more powerful according to number of dead allies & inflicts Rage for 2 turns & inflicts Alchemic Overload & moves targets 2sq back & endures lethal Dmg for 1 turn & halves AGI & if HP is 50% or less, activates "The Rotting" as a follow-up [Move Area: Diamond (9), Area: Diamond (5), Height Range: 2] |
Berserker | Rampaging Asura | After moving, Slash ATK on target units within area that increases in strength according to number of dead allies & moves target 2 sq back & will survive fatal Dmg for one turn & halves own AGI [Move Area: 4, Area: Diamond (5), Height Range: 2] |
Bloodreaver | Relentless Reaper | After moving, Wind Slash ATK (Strong vs Humans) to units in area around self & lowers their PDEF & greatly lowers own AGI and will survive fatal Dmg for one turn [Range: 4, Area: Diamond (5), Height Range: 2] |
Blue Butler of the White Sands | Blood of Galatia | Will survive fatal Dmg and stay alive on verge of death only once |
Blue Glare Knight | Shining Soul | After moving, 4-hit Light Slash ATK on targets within area that grows more powerful the lower own remaining HP is & will survive fatal Dmg and stay alive on verge of death for one turn & halves own AGI [Move Area: Diamond (9), Area: Diamond (5), Height Range: 2] |
Will of the Phoenix | Will survive fatal Dmg and stay alive on verge of death only once & raises PATK/AGI until activated (Usable only when HP is below 50%) | |
Coquelicot Lancer | Blossom of Dawn | Doubles own PATK for one turn & will survive fatal Dmg and stay alive on verge of death until an action is completed on the next turn |
Crimson Valkyrie | Dark Stare "Sveid" | Survive fatal Dmg once & raises Healing until activated |
Dark-Blade Princess | Immortal Greed | After moving, survive fatal Dmg for one turn [Move Area: Diamond (7), Height Range: 2] |
Dark-Lancer Princess | Purging Prayer | Will survive fatal Dmg and stay alive on verge of death only once |
Don of Little Heaven | Dance of the Immortal Bird | Will survive fatal Dmg and stay alive on verge of death only once |
Fox Sin | Power of Immortality | Will survive fatal Dmg and stay alive on verge of death only once |
Guardian of Order | Saber Force | Raises own PATK/MATK/Hit Rate/Magic Res for three turns & will survive fatal Dmg and stay alive on verge of death only once |
Holy Brawler [Fudo] | Dance of the Immortal Bird | Will survive fatal Dmg and stay alive on verge of death only once |
Holy Cavalier | Holy Knight's Prayer | Will survive fatal Dmg and stay alive on verge of death only once |
Holy Cavalier [Ark] | Holy Knight's Prayer | Will survive fatal Dmg and stay alive on verge of death only once |
Holy Cavalier [Ark] | Holy Knight's Prayer | Will survive fatal Dmg and stay alive on verge of death only once |
Holy Cavalier [Caelum] | Holy Knight's Prayer | Will survive fatal Dmg and stay alive on verge of death only once |
Holy Cavalier [David] | Holy Knight's Prayer | Will survive fatal Dmg and stay alive on verge of death only once |
Holy Cavalier [David] | Holy Knight's Prayer | Will survive fatal Dmg and stay alive on verge of death only once |
Holy Cavalier [Ghia] | Holy Knight's Prayer | Will survive fatal Dmg and stay alive on verge of death only once |
Holy Cavalier [Ghia] | Holy Knight's Prayer | Will survive fatal Dmg and stay alive on verge of death only once |
Holy Cavalier [Isaiah] | Holy Knight's Prayer | Will survive fatal Dmg and stay alive on verge of death only once |
Holy Cavalier [Magi] | Holy Knight's Prayer | Will survive fatal Dmg and stay alive on verge of death only once |
Holy Cavalier [Pieta] | Holy Knight's Prayer | Will survive fatal Dmg and stay alive on verge of death only once |
Holy Cavalier [Porta] | Holy Knight's Prayer | Will survive fatal Dmg and stay alive on verge of death only once |
Holy Cavalier+ | Holy Knight's Prayer | Will survive fatal Dmg and stay alive on verge of death only once |
Holy Knight | Divine Warrior's Prayer | Will survive fatal Dmg and stay alive on verge of death only once |
Honorable Blue Swordsman | Heart of the Immortal Bird | Will survive fatal Dmg and stay alive on verge of death only once & raises All ATK/AGI until activated (Usable only when HP is below 50%) |
Ice Princess | Neptune's Prayer | Will survive fatal Dmg and stay alive on verge of death only once |
Ice Swordsman | Spirit of the Ice Swordsman | Will survive fatal Dmg and stay alive on verge of death only once |
Imperial Ice Goddess | Neptune's Prayer | Will survive fatal Dmg and stay alive on verge of death only once |
Light of Dawn Rakshasa | Athena's Charge | After moving, Light Strike ATK (strong vs dark) on units within area that increases in strength according to number of dead allies & moves target unit 2 sq back & will survive fatal Dmg for one turn & halves own AGI [Move Area: 4, Area: Diamond (5), Height Range: 2] |
Luminous Immortal | Undead Disposition | Will survive fatal Dmg and nullifies all statuses for one turn & skill use not counted for "Permafrost" for next turn & no Jewels Spent & no Cast Time |
Mad Cupid | Athena's Onslaught | After moving, Light Strike ATK on units within area that increases in power according to number of dead allies (Strong vs Dark) & moves target units 2 sq back & will survive fatal Dmg for one turn & halves own AGI & nullifies all statuses [Move Area: 4, Area: Diamond (5), Height Range: 2] |
Magical Dark Lance Demon | Solitary State | Raises own PATK/AGI/CRIT/Hit Rate & greatly raises Stop Res/Delay & will survive fatal Dmg and stay alive on verge of death only once |
Muscly Paladin | Holy Knight's Prayer | Will survive fatal Dmg and stay alive on verge of death only once |
Order Saber | Saber Force | Raises own PATK/MATK/Hit Rate/Magic Res for three turns & will survive fatal Dmg and stay alive on verge of death only once |
Pale Traitor | "Centennial" Zodiac | Grants an ally (excluding self) the ability to endure lethal Dmg once [Range: 3, Height Range: 2] |
Pitch-Black Holy Guard | State of Heresy | Raises own PATK/AGI/CRIT/Hit Rate for three turns & greatly raises Delay/Stop Res & endure fatal Dmg once |
Protector | Aegis | Will survive fatal Dmg and stay alive on verge of death only once & raises MOVE and JUMP by 1 |
Pure Water Gun Spearman | Blood of Galatia | Will survive fatal Dmg and stay alive on verge of death only once |
Pure Water Rakshasa | Baal's March | After moving, Water Strike ATK on units within area that increases in power according to number of dead allies (Strong vs Fire) & moves targets 2 sq back & will survive fatal Dmg for one turn & halves own AGI [Move Area: 4, Area: Diamond (5), Height Range: 2] |
Raging Fire Barbaros | Demon Bear's Blood | Will survive fatal Dmg and stay alive on verge of death only once |
Raging Fire Rakshasa | Surtr Charge | After moving, Fire Strike ATK (strong vs wind) on units within target area that increases in strength according to number of dead allies & moves target 2 sq back & will survive fatal Dmg for one turn & halves own AGI [Move Area: 4, Area: Diamond (5), Height Range: 2] |
Resonant Alchemist | Flappy's Help | Will survive fatal Dmg and stay alive on verge of death only once |
Sand Blazer | Surtr Charge | After moving, Fire Strike ATK (strong vs wind) on units within target area that increases in strength according to number of dead allies & moves target 2 sq back & will survive fatal Dmg for one turn & halves own AGI [Move Area: 4, Area: Diamond (5), Height Range: 2] |
Scarlet Flame Battle Princess | Holy Knight's Prayer | Will survive fatal Dmg and stay alive on verge of death only once |
Scarlet Flame Steel Spearman | Signet of Galatia | Will survive fatal Dmg and stay alive on verge of death only once & raises PATK until activated |
Scarlet Flame Sunblade | Holy Knight's Prayer | Will survive fatal Dmg and stay alive on verge of death only once |
Shura Demonspear | Shura State | Endure lethal Dmg up to two times & greatly raises PATK/Hit Rate/Delay Res/Stop Res & reduces Combo range until activated |
Thunderer Gun Spearman | Blood of Galatia | Will survive fatal Dmg and stay alive on verge of death only once |
Tied Princess | Wild Ogre Slash | Slash ATK on targets within area around self & endure lethal dmg for 1 turn [Area: Diamond (5), Height Range: 2] |
War-Blade Princess | Holy Knight's Prayer | Will survive fatal Dmg and stay alive on verge of death only once |
Wild Beast Tamer [Stalwart Elephant] | Bird-of-Paradise Weeps | Will survive fatal Dmg and stay alive on verge of death only once |
Young Lady | Real Heaven's Future | Allies will survive fatal Dmg and stay alive on verge of death only once [Range: 2, Height Range: 3] |
Skills which buff Guts that are provided by gear
Gear | Skill | Description |
---|---|---|
AD's Sincerity | AD's Sincerity | Will survive fatal Dmg and stay alive on verge of death only once |
Alkemono Mascot | Passive | Attributes: HP +200, Increased chance of surviving fatal Dmg |
Blue Glare Cloak | Unequivocal Blue Flame | Will survive fatal Dmg and stay alive on verge of death only once when appearing in map |
Broadsword | Mercenary's Pride | Raises Slash ATK, AGI & increases chance of surviving fatal Dmg for three turns after appearing on map |
Passive | Attributes: | |
Eye of Asmodai | Fiery Arousal | Raises own MATK/Hit Rate/Magic Res for three turns & will survive fatal Dmg and stay alive on verge of death only once |
Flame Dragon King's Cloak | Immortal Rising Dragon | Will survive fatal Dmg and stay alive on verge of death only once when appearing in map |
Guardian Glaive | Fiery Roar | Fire Slash ATK & inflicts Rage on enemy units in the target area, will survive fatal Dmg & reduces AGI for one turn. [Range: Cross (4), Area: Diamond (7), Height Range: 3] |
Household Guardian | Fiery Roar | Fire Slash ATK & inflicts Rage on enemy units in the target area, will survive fatal Dmg & reduces AGI for one turn. [Range: Cross (4), Area: Diamond (7), Height Range: 3] |
Lord Commander's Notes | Passive | Attributes: |
Scarf of Aspiration | Passive | Attributes: HP Up, Wind Res Up, Water Res Up, Chance of surviving fatal Dmg Up |
Seaside Sun Hat | Sunshine Grace | Will survive fatal Dmg and stay alive on verge of death only once |
Shield Maiden's Hair Ornament | Prayer of the Shield Maiden | Will survive fatal Dmg and stay alive on verge of death only once & raises All Res (except Mag) until activated |
Twin Letter | Twin Flash - The Shape of Life | Will survive fatal Dmg and stay alive on verge of death only once & raises PATK until activated |
Unicorn Blade | Unicorn's Salvation | Endure lethal Dmg for one turn & nullifies Stop/Delay |
Yggdrasil Shield | Sacred Prayer | Will survive fatal Dmg and stay alive on verge of death only once |