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Hard-Boiled Man is a variation of the Gunner Gunner job.

Hard-Boiled Man
Hard-Boiled Man
Job
Source: Young Sweeper
Move 3 Jump 2
Avoid 0 Initial Jewels 25%
HP 28 Jewels 15
PATK 35 PDEF -5
MATK 0 MDEF -7
DEX 30 AGI 31
CRIT 35 LUCK 25

Job Mastery Bonus

HP26%
PATK3%
DEX6%
AGI2%
CRIT1%

Attack

Attack (EDGAR_GUN)
0.75 * (PATK + DEX)

Abilities

Regal Revolver
Regal Revolver techniques for use with this job type only
Skill Description
ActionAbilityIcon Damage Type Physical Attack Type Missile ThunderElement Damnation Shot
AbilityJewels20
Thunder Missile ATK on enemy unit (Strong vs Units Mid-Jump/Strong vs Airborne) & interrupts opponent's JUMP [Range: 5, Height Range: Unlimited]
0.75 * (PATK + DEX) [105% - 125%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile Ending Shot
AbilityJewels15
Penetrating Missile ATK on units within area & inflicts Daze/Bind [Range: 5, Area: Cross (3), Height Range: Unlimited] (Learned at ability Lv7)
0.75 * (PATK + DEX) [75% - 100%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile ThunderElement Delta Shot
AbilityJewels40
3-hit Thunder Missile ATK on units within area [Range: 4, Area: Cross (5), Height Range: 2] (Learned at ability Lv14)
0.75 * (PATK + DEX) [125% - 145%]
Charges : 5
ActionAbilityIcon Damage Type Physical Attack Type Missile ThunderElement Cypher Impulse
AbilityJewels35
[Unmaxed Enlightenment Gate 5]
Thunder Missile ATK on enemy unit (Strong vs Humans) & inflicts Stop & 100% Hit [Range: 5, Height Range: Unlimited] (Learned at ability Lv20)
0.75 * (PATK + DEX) [130% - 150%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile ThunderElement End Impulse
AbilityJewels35
[Maxed Enlightenment Gate 5]
Thunder Missile ATK on enemy unit (Strong vs Humans) & inflicts Stop & 100% Hit [Range: 6, Height Range: Unlimited] (Learned at ability Lv20)
0.75 * (PATK + DEX) [180%]
Charges : 5
Basic Regal Revolver
Regal Revolver techniques for use with all job types
ActionAbilityIcon Damage Type Physical Attack Type Missile ThunderElement Riser Ray
AbilityJewels30
Thunder Missile ATK on enemy units within area (Strong vs Machines) [Range: 3, Area: Line (3), Height Range: 2]
0.75 * (PATK + DEX) [105% - 125%]
Charges : 3
Lowers All Stats/Missile Res of enemy unit for three turns [Range: 4, Height Range: Unlimited] (Learned at ability Lv7)
Charges : 5
Recovers a portion of HP for ally unit & removes all statuses [Range: 5, Height Range: 2] (Learned at ability Lv14)
0.65 * (PATK + DEX) [125% - 135%]
Charges : 3
Doubles own Missile ATK Power for one turn & raises Range by 2 (Learned at ability Lv20)
Charges : 2
Sweeper Intuition
Reaction Ability for use with all job types (Learned at Rank 4)
High chance of completely evading Missile attacks
Natural Marksman
Support Ability for use with all job types (Learned at Rank 6)
Raises Missile ATK Power & Range +1

Units With This Job

Edgar Edgar

Related Jobs

Gunner Gunner, Gunner [Scorpion] Gunner [Scorpion], Gunner [Hedgehog] Gunner [Hedgehog], Shadow Broker Shadow Broker, Gunner Gunner, Drifter Drifter, Wandering Gunner Wandering Gunner, Burst Gunner Burst Gunner

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Heal
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk
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