Holy Lance Longinus

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Game,ArtiIcon,AF ARMS POK LONG 00.png
Holy Lance Longinus
Rank
3★ – 5★
Jobs
Spearman Sacred Spearman Demonic Spearman Magical Dark Lance Demon Lancer Overlord Vassal Lizardman Mech Gear Specialist Dark-Lancer Princess Grizzly Sin Alize Wind Lancer Dark Curse The Pure White Lion Hidden Beast Emperor
Requirement
No requirements to equip
Type
Gear
Gear type
Weapon (Spear)
Source
Free (Phantom of the Alchemist)
Release dates
  • GL: 2019-01-03
  • JP: 2017-11-24
Item shard
Holy Lance Longinus Shard
External links
AlchemistCodeDB

A holy spear that has been blessed by a saint. It is made from the same Killium as Longinus'. If wielded by one who bears the same name, the spear’s alchemy will react with the Killium of its wielder, granting them special powers.

能力:物攻・会心・斬撃耐性アップ、確率で対象の物防ダウン(★5進化時)、ロンギヌスが装備するとマスターアビリティ『泣き所ストライク』使用可能(敵に防御無視の水属性刺突攻撃&3ターン対象の移動力-2&確率でクリティカル発生[射程:4,高低差:2])

Stats by Rarity

5★
Max Stats
PATK +35

CRIT +35

Slash Res +5

Attack Skill
Attributes:
Gear Ability
Weak-Point Strike
4★
Max Stats
PATK +15

CRIT +15

Slash Res +3

Gear Ability
Weak-Point Strike
3★
Max Stats
PATK +10

CRIT +10

Slash Res +1

Gear Ability
Weak-Point Strike

Gear Abilities

Weak-Point Strike
Water Pierce ATK (ignores DEF) that lowers MOVE of enemy unit by 2 for three turns with chance of critical [Range: 4, Height Range: 2]
Longinus Dark Longinus

Weapon Enlightenment Skills

  • Acute Thrust: Pierce attack on units within area [Range: 3, Area: Line (3), Height Range: 2]
    • Acute Drill: Pierce attack on units within area [Range: 3, Area: Line (3), Height Range: 2]
      • Ice Drill Longinus: Water Pierce ATK on units within area (Strong vs Eldritch) (Can only be used by the units "Longinus" and "Longinus (Dark Killers Ver.)") [Range: 5, Area: Line (5), Height Range: 2]
    • Charge: Pierce ATK on units within area & units are not lockable [Range: 2, Area: Cross (3), Height Range: 2]
      • Gluttonous Wind Spear: Wind Pierce ATK on units within area (Strong vs Gluttony) & raises Power if user is a Wind unit & units are not lockable [Range: 2, Area: Cross (3), Height Range: 2]
    • Spin Thrust: Pierce ATK on units within area around self & lowers Pierce Res for three turns [Area: Cross (7), Height Range: 2]
      • Hurricane Thrust: Pierce ATK on units within area around self & lowers Pierce Res/probability of activating Reactions for three turns (Can only be used by units from Envylia) [Area: Cross (7), Height Range: 2]
  • Thrusts: Lowers Pierce Res of enemy units within area for three turns [Range: 2, Area: Line (2), Height Range: 2]
    • Spin Thrust: Pierce ATK on units within area around self & lowers Pierce Res for three turns [Area: Cross (7), Height Range: 2]
      • Hurricane Thrust: Pierce ATK on units within area around self & lowers Pierce Res/probability of activating Reactions for three turns (Can only be used by units from Envylia) [Area: Cross (7), Height Range: 2]
    • Anti-Magic Spear: Pierce ATK on units within area & inflicts Jewel Dmg [Range: 3, Area: Special (Double Laser), Height Range: 2]
      • Destruction Magic Dual Thunder: Thunder Pierce ATK on units within area & absorbs Jewels & raises Power if user is a Thunder unit [Range: 4, Area: Special (Double Laser), Height Range: 2]
    • Stone Thrust: Pierce ATK on units within area & chance of inflicting Petrify [Range: 2, Area: Line (2), Height Range: 2]
      • Jailing Thrust: Pierce ATK on units within area (Strong vs Undead) & chance of inflicting Petrify [Range: 3, Area: Line (3), Height Range: 2]
  • Knock Flat: Pierce ATK on units within area [Range: 1, Area: Lateral (3), Height Range: 2]
    • Stone Thrust: Pierce ATK on units within area & chance of inflicting Petrify [Range: 2, Area: Line (2), Height Range: 2]
      • Jailing Thrust: Pierce ATK on units within area (Strong vs Undead) & chance of inflicting Petrify [Range: 3, Area: Line (3), Height Range: 2]
    • High-Speed Jab: Pierce ATK on units within area after moving [Move Area: 3, Move Height Range: 2, Area: Cross (5), Height Range: 2]
      • High-Speed Spiral: Pierce ATK on units within area after moving & absorbs part of Dmg inflicted back as HP [Move Area: 4, JUMP: 2, Area: Cross (7), Height Range: 2]
    • Blood Spray Sweep: Consumes own HP to perform a Pierce ATK on units within area [Range: 1, Area: Lateral (3), Height Range: 2]
      • Blood Bident: Consumes own HP to perform a Pierce ATK on units within area [Range: 4, Area: Special (Double Laser), Height Range: 2]