Hunter
Hunter Job | |||||||||||||||||||||||||||||
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Contents
Job Mastery Bonus
HP | 24% |
---|---|
DEX | 2% |
AGI | 1% |
Attack
- Attack (HUN)
Abilities
Bow
Bow techniques for use with this job type only
Hunting Arrow
Missile ATK on enemy unit (Strong vs Monsters) [Range: 4, Height Range: Unlimited]
Charges: | 5 |
---|---|
Jewels: | 16 |
Reach Ability Lv 2 to learn
Surefire Shot
Missile ATK on enemy unit (Strong vs Airborne) & 100% hit [Range: 4, Height Range: Unlimited]
Charges: | 3 |
---|---|
Jewels: | 24 |
Reach Ability Lv 10 to learn
Divine Shot
Missile ATK to enemy units in target area & 100% hit [Range: 4, Area: Cross (3), Height Range: Unlimited]
Charges: | 3 |
---|---|
Jewels: | 36 |
Reach Ability Lv 20 to learn
Basic Bow
Bow techniques for use with all job types
Charged Shot
Missile ATK on enemy unit & chance of critical [Range: 4, Height Range: Unlimited]
Charges: | 5 |
---|---|
Jewels: | 12 |
Cast Speed: | 360 |
Targeted Shot
Missile ATK on enemy unit (Strong vs Airborne) & chance of inflicting Slow [Range: 4, Height Range: Unlimited]
Charges: | 3 |
---|---|
Jewels: | 16 |
Reach Ability Lv 7 to learn
Wild Shot
2-hit random Missile ATK on unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited]
Charges: | 3 |
---|---|
Jewels: | 16 |
Reach Ability Lv 20 to learn
Hawk Eye
Support Ability for use with all job types
- Learned at Rank 2
Hawk Eye
Range +1
Booby Trap
Reaction Ability for use with all job types
- Learned at Rank 4
Booby Trap
After receiving Dmg, chance of inflicting Slow on enemy unit [Range: 3, Height Range: Unlimited]
Focus
Support Ability for use with all job types
- Learned at Rank 6
Focus
Raises Hit Rate
Units With This Job
Lucido,
Rigalt,
Alexis,
Richie,
Elaine,
Ishuna,
Mizuchi,
Yuan,
Strauss,
Almira,
Sabareta,
Hayate,
Milis,
Seida,
Carol,
Lizardman,
Shekinah,
Rin,
Gunner
Related Jobs
Ranger [Serpent],
Ranger [Lupus],
Ranger [Falcon],
Ranger [Serpent],
Ranger [Lupus],
Hunter
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Damage
- FailCondition
- Support
- Heal
- DisableCondition
- CureCondition
Buff Priority
- None
- Initial Jewels
- HP
- HP
- PATK
- Max Jewels
Condition Priority
- Petrify
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk