Ice Swordsman

From The Alchemist Code Wiki
Jump to: navigation, search
Ice Swordsman
Ice Swordsman
Job
Move 3 Jump 1
Avoid 0 Initial Jewels 25%
HP 10 Jewels -5
PATK 7 PDEF 12
MATK -10 MDEF -5
DEX -10 AGI -4
CRIT 3 LUCK 0

Job Mastery Bonus

HP16%
PATK2%
PDEF3%

Attack

Attack (SEI)

Abilities

Ice Blade

Ice Blade techniques for use with this job type only

Water Guardian

Recovers a portion of own HP & greatly raises PDEF/MDEF for one turn, but lowers Evasion Rate

Charges: 5
Jewels: 15

Reach Ability Lv 2 to learn

Ethereal Blade

Water Slash ATK to units within target area [Range: 3, Area: Cross (3), Height Range: 2]

Charges: 3
Jewels: 24

Reach Ability Lv 7 to learn

Spirit of the Ice Swordsman

Will survive fatal Dmg and stay alive on verge of death only once

Charges: 1
Jewels: 32

Reach Ability Lv 16 to learn

Blizzard Pain

Water Slash ATK to units within target area [Area: Diamond (5), Height Range: 2]

Charges: 3
Jewels: 46

Reach Ability Lv 20 to learn

Basic Ice Blade

Ice Blade techniques for use with all job types

Iceblade Charge

Water non-type ATK that inflicts Stun on enemy units within target area [Range: 1, Area: Lateral (3), Height Range: 2]

Charges: 5
Jewels: 12

Iceblade Crush

Water Slash ATK that lowers PATK of enemy units within target area [Range: 1, Area: Lateral (3), Height Range: 2]

Charges: 3
Jewels: 16

Reach Ability Lv 10 to learn

Iceguard Crush

Water Slash ATK that lowers PDEF of enemy units within target area [Range: 1, Area: Lateral (3), Height Range: 2]

Charges: 3
Jewels: 16

Reach Ability Lv 20 to learn

Stance of the Ice Swordsman+1

Reaction Ability for use with all job types

Learned at Rank 4

Stance of the Ice Swordsman+1

Chance of defending when receiving Dmg

Guard Up

Support Ability for use with all job types

Learned at Rank 6

Guard Up

Raises PDEF & Max HP

Units With This Job

Selena Selena

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Heal
  3. FailCondition
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. HP
  3. Initial Jewels
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk