Illusion Rod

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Game,ArtiIcon,AF ARMS OTHI 01.png
Illusion Rod
Rank
3★ – 5★
Jobs
Mage Priest Bishop Enchanter Chronomancer Sage Summoner Merchant Sugar Wizard Wondrous Doctor Nightmare Witch Apprentice Witch Witch Flame Orb Princess Blaze Orb Princess Phantom Master Caster Rising Ash Princess Genie of the Lamp Battle Mage Netherworld Mage Witch+ Diviner Phantom Artist Night Agent Astral Witch Cursed Cannon Master Sovereign Blue Ice General Battle Maid Magical Honor Student Disingenuous Hero Luminous Immortal Charming Mage Purifying Alchemist Powerful Witch Phantom Master of Greed Snow Witch Shrine Monarch Flaming Curse Commander Alchemia Scholar
Requirement
No requirements to equip
Type
Gear
Gear type
Weapon (Rod)
Source
Free (Sacred Stone Memories)
Release dates
  • GL: 2018-06-07
  • JP: 2016-12-01
Item shard
Illusion Rod Shard
External links
AlchemistCodeDB

This rod allows Othima to further draw out the powerful energy contained inside him. He's very fond of it, and as you might expect it's packed with a fair amount of Alchemia. Even within the Holy Guard there are few who would be able to withstand the effects of the fearsome energy that it emits when used.

Attributes: Jewels Up, MATK Up, AGI Up, Chance of inflicting Delay Enables Master Ability when equipped on Othima (Inflicts Mag Dmg on enemy units within target area & lowers enemy units' AGI for three turns [Range: 4, Area: Diamond (5), Height Range: 2])

Stats by Rarity

5★
Max Stats
Max Jewels +20

MATK +30

AGI +5

Attack Skill
Attributes: Chance of inflicting Delay on target
Gear Ability
Ill Atmosphere

Shroud of Greed

4★
Max Stats
Max Jewels +18

MATK +26

AGI +4

Attack Skill
Attributes: Chance of inflicting Delay on target
Gear Ability
Ill Atmosphere

Shroud of Greed

3★
Max Stats
Max Jewels +16

MATK +23

AGI +3

Attack Skill
Attributes: Chance of inflicting Delay on target
Gear Ability
Ill Atmosphere

Shroud of Greed

Gear Abilities

Ill Atmosphere
Water Magic ATK that lowers AGI of enemy units within target area for three turns [Range: 4, Area: Diamond (5), Height Range: 2]
Othima
Shroud of Greed
Raises own Max HP (recovers amount raised)/MATK after appearing on map
Dark Othima

Weapon Enlightenment Skills

  • Dia: Light Mag ATK on enemy unit [Range: 2, Height Range: 2]
    • Luminous Dia: Light Mag ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
      • Consecration of Pride: Light Mag ATK on units within area (Strong vs Pride) [Range: 3, Area: Diamond (5), Height Range: 2]
    • Blizzard Spell: Water Mag ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
      • Blizzard Magic: Water Mag ATK on units within area & lowers all ATK of targeted Fire units for three turns (Can only be used by the jobs "Sage [Carnac]" & "Luminous Immortal") [Range: 3, Area: Cross (3), Height Range: 2]
      • Scattering Crystal: Water Mag ATK on units within area & lowers all DEF for targeted Fire units for three turns (Can only be used by the unit "Othima") [Range: 3, Area: Cross (3), Height Range: 2]
    • Spark Spell: 2-hit Thunder Mag ATK on enemy unit [Range: 3, Height Range: 2]
      • Spark Magic: 2-hit Thunder Mag ATK on enemy unit & lowers all ATK of targeted Water units for three turns (Can only be used by the jobs "Sage [Monolith]" & "Night Agent") [Range: 4, Height Range: 2]
      • Soundless Thunder: Thunder Mag ATK on enemy unit & lowers all DEF for targeted Water units for three turns (Can only be used by the unit "Othima (Dark Phantom Ver.)") [Range: 4, Height Range: 2]
    • Cursed Cross: Mag ATK on units within area & lowers Mag ATK for three turns [Range: 3, Area: Cross (3), Height Range: 2]
      • Dual Curse: 2-hit Mag ATK on enemy units within area & lowers MATK for three turns [Range: 4, Area: Cross (3), Height Range: 2]
  • Curse: Lowers MATK for units within area for three turns [Range: 2, Area: Cross (3), Height Range: 2]
    • Cursed Cross: Mag ATK on units within area & lowers Mag ATK for three turns [Range: 3, Area: Cross (3), Height Range: 2]
      • Dual Curse: 2-hit Mag ATK on enemy units within area & lowers MATK for three turns [Range: 4, Area: Cross (3), Height Range: 2]
    • Third Curse: Lowers PATK/MATK of enemy unit for two turns [Range: 4, Height Range: 2]
      • Heavy Curse: Greatly lowers PATK/MATK of enemy units within area for two turns [Range: 4, Area: Cross (3), Height Range: 2]
    • Flame Spell: Fire Mag ATK on enemy units within area & lowers PATK for three turns [Range: 3, Area: Lateral (3), Height Range: 2]
      • Flame Magic: Fire Mag ATK on enemy units within area & lowers PATK for three turns & lowers all ATK of targeted Wind units for three turns (Can only be used by the job "Sage [Obelisk]") [Range: 3, Area: Lateral (3), Height Range: 2]
    • Blast Spell: Wind Mag ATK on enemy unit & lowers PATK for three turns [Range: 3, Height Range: 2]
      • Blast Magic: Wind Mag ATK on enemy unit & lowers PATK for three turns & lowers all ATK of targeted Thunder units for three turns (Can only be used by the job "Sage [Rozetta]") [Range: 5, Height Range: 2]
    • Moonglow: Raises ally unit's Max HP for three turns & recovers amount raised [Range: 3, Height Range: 2]
      • Moonlight: Raises PATK/MATK/Max HP (recovers amount raised) for ally units within area for three turns [Range: 3, Area: Cross (3), Height Range: 2]
  • Healing Droplet: Recovers ally unit's HP [Range: 3, Height Range: 2]
    • Moonglow: Raises ally unit's Max HP for three turns & recovers amount raised [Range: 3, Height Range: 2]
      • Moonlight: Raises PATK/MATK/Max HP (recovers amount raised) for ally units within area for three turns [Range: 3, Area: Cross (3), Height Range: 2]
    • Healing Tear: Recovers HP of ally units within area [Range: 2, Area: Cross (3), Height Range: 2]
      • Healing Water: Recovers HP of ally units within area [Range: 2, Area: Diamond (5), Height Range: 2]