Imperial Commodore Job | |||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 14% |
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PATK | 6% |
PDEF | 2% |
CRIT | 2% |
Attack
- Attack (FFXV_ANAN)
- [FFXV] Aranea
- 1.4 * PATK
Abilities
Imperial Commodore |
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Imperial Commodore techniques for use with this job type only |
Skill Description |
Jump and Pierce ATK to enemy unit [Range: 4, Height Range: 2] 1.4 * PATK [110% - 120%] Charges : 3
Cast Time : 460 |
Jump and Pierce ATK to enemy unit & raises own PATK [Range: 4, Height Range: 3] (Learned at ability Lv8) 1.4 * PATK [110% - 130%] Charges : 3
Cast Time : 460 |
Jump and Pierce ATK that lowers PDEF of enemy unit [Range: 4, Height Range: 3] (Learned at ability Lv16) 1.4 * PATK [110% - 130%] Charges : 3
Cast Time : 460 |
Jump and Pierce ATK to enemy unit [Range: 4, Height Range: 4] (Learned at ability Lv20) 1.4 * PATK [130% - 150%] Charges : 2
Cast Time : 400 |
Basic Imperial Commodore |
Imperial Commodore techniques for use with all job types |
Strike ATK that inflicts Slow on enemy unit [Range: 1, Height Range: 2] 1.4 * PATK [80% - 100%] Charges : 5
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After moving, Pierce ATK to enemy unit [Range: Diamond (7), Height Range: 3] (Learned at ability Lv6) 1.4 * PATK [80% - 100%] Charges : 3
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Penetrating Pierce ATK to an enemy [Range: 3, Area: Line (3), Height Range: 2] (Learned at ability Lv14) 1.4 * PATK [110% - 125%] Charges : 5
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Strike ATK that inflicts Bind & Daze on enemy unit [Range: 1, Height Range: 3] (Learned at ability Lv20) 1.4 * PATK [110% - 130%] Charges : 2
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Inertia Controller |
Support Ability for use with all job types (Learned at Rank 2) |
MOVE +1 & JUMP +1
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Counter Stab |
Reaction Ability for use with all job types (Learned at Rank 4) |
After receiving Dmg, performs penetrating counter [Range: 2, Height Range: 3]
1.4 * PATK [80% - 100%] |
Power of the Airborne Division |
Support Ability for use with all job types (Learned at Rank 6) |
Raises power & lowers cast time for the ability "Imperial Commodore"
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Units With This Job
Related Jobs
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
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Level 11 |
AI Priority
Skill Priority
- Damage
- Heal
- FailCondition
- DisableCondition
- CureCondition
Buff Priority
- None
- HP
- Initial Jewels
- PATK
- Max Jewels
Condition Priority
- Daze
- Bind
- Petrify
- Stop
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk