Jewel Magician

From The Alchemist Code Wiki
Jump to: navigation, search
Jewel Magician
Jewel Magician
Job
Move 3 Jump 1
Avoid 0 Initial Jewels 100%
HP 10 Jewels 25
PATK -5 PDEF -5
MATK 23 MDEF 20
DEX -8 AGI 0
CRIT -8 LUCK 2

Job Mastery Bonus

HP24%
PATK4%
MATK6%
DEX1%
AGI3%

Attack

Attack (Spellcaster / Rin Tohsaka)
Attack fired in a straight line that hits single target

Abilities

Jewel Magic

Jewel Magic techniques for use with this job type only

Single Fionn Strike

Fire Magic ATK to enemy unit [Range: 4, Height Range: 2]

Charges: 5
Jewels: 20

Deceptive Blackness

Inflicts Blind on enemy units within target area [Range: 3, Area: Diamond (5), Height Range: 2]

Charges: 2
Jewels: 20

Reach Ability Lv 8 to learn

Serial Gandr Strike

Fire Magic ATK to units within target area [Range: 3, Area: Line (3), Height Range: 2]

Charges: 3
Jewels: 35

Reach Ability Lv 15 to learn

Black-Flame Missile

Curved fire Magic ATK that inflicts Bind on units within target area [Range: 3, Area: Diamond (5), Height Range: 2]

Charges: 3
Jewels: 40
Cast Speed: 360

Reach Ability Lv 20 to learn

Basic Jewel Magic

Jewel Magic techniques for use with all job types

Sweeping Kick

Strike ATK with chance of inflicting Stun on enemy units within target area [Range: 1, Area: Lateral (3), Height Range: 1]

Charges: 3
Jewels: 15

Palm Strike

Strike ATK to enemy unit [Range: 1, Height Range: 2]

Charges: 3
Jewels: 20

Reach Ability Lv 7 to learn

Solid Legs

Quadruples own PATK for one turn

Charges: 3
Jewels: 30

Reach Ability Lv 15 to learn

Sieben

Reaction Ability for use with all job types

Learned at Rank 2

Sieben

Chance of defending when receiving Dmg

Red Devil

Support Ability for use with all job types

Learned at Rank 6

Red Devil

Raises own MATK/PATK

Units With This Job

Rin Tohsaka Rin Tohsaka

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Support
  4. Heal
  5. DisableCondition
  6. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. HP
  5. PATK
  6. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk