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Jewel Magician
Jewel Magician
Job
Move 3 Jump 1
Avoid 0 Initial Jewels 100%
HP 10 Jewels 25
PATK -5 PDEF -5
MATK 23 MDEF 20
DEX -8 AGI 0
CRIT -8 LUCK 2

Job Mastery Bonus

HP24%
PATK4%
MATK6%
DEX1%
AGI3%

Attack

Attack (Spellcaster / Rin Tohsaka)
Attack fired in a straight line that hits single target
1.1 * MATK

Abilities

Jewel Magic
Jewel Magic techniques for use with this job type only
Skill Description
Fire Mag ATK to enemy unit [Range: 4, Height Range: 2]
1.1 * MATK [115% - 135%]
Charges : 5
Inflicts Blind on enemy units within target area [Range: 3, Area: Diamond (5), Height Range: 2] (Learned at ability Lv8)
Charges : 2
Fire Mag ATK to units within target area [Range: 3, Area: Line (3), Height Range: 2] (Learned at ability Lv15)
Charges : 3
Curved fire Mag ATK that inflicts Bind on units within target area [Range: 3, Area: Diamond (5), Height Range: 2] (Learned at ability Lv20)
1.1 * MATK [110% - 130%]
Charges : 3
Cast Time : 360
Basic Jewel Magic
Jewel Magic techniques for use with all job types
Strike ATK with chance of inflicting Stun on enemy units within target area [Range: 1, Area: Lateral (3), Height Range: 1]
0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [105% - 120%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Strike Palm Strike
AbilityJewels20
Strike ATK to enemy unit [Range: 1, Height Range: 2] (Learned at ability Lv7)
0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [120% - 150%]
Charges : 3
Quadruples own PATK for one turn (Learned at ability Lv15)
Charges : 3
Sieben
Reaction Ability for use with all job types (Learned at Rank 2)
Chance of defending when receiving Dmg
Red Devil
Support Ability for use with all job types (Learned at Rank 6)
Raises own MATK/PATK

Units With This Job

Rin Tohsaka Rin Tohsaka

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Support
  4. Heal
  5. DisableCondition
  6. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. HP
  5. PATK
  6. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk
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