Karma's Dark Shadow

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Karma's Dark Shadow is a variation of the Spy Spy job.

Karma's Dark Shadow
Karma's Dark Shadow
Job
Source: Return to the Underworld
Move 4 Jump 4
Avoid 5 Initial Jewels 25%
HP 12 Jewels 2
PATK 6 PDEF 10
MATK 8 MDEF 0
DEX 15 AGI 25
CRIT 25 LUCK 0

Job Mastery Bonus

HP23%
PATK7%
DEX2%
AGI4%
HP125

Attack

ATK Skills (ONM)

Abilities

Spy Technique

Spy techniques for use with this job type only

Hazy Shadow

Greatly raises own Evasion Rate for one turn

Charges: 1
Jewels: 45

Blinding Circle

Inflicts powerful Blind on units in area around self & move after use [MOVE: 4, JUMP: 2, Area: Square (3) around self, Height Range: 2]

Charges: 5
Jewels: 16

Reach Ability Lv 5 to learn

Transcendence

Nullifies statuses cast on allies in area around self & move after use [MOVE: 4, JUMP: 2, Area: Cross (3), Height Range: 2]

Charges: 5
Jewels: 28

Reach Ability Lv 10 to learn

Summon Python Storm

Summons a python monster to do a Wind Magic ATK that lowers Wind Res of units within target area for three turns [Range: 4, Area: Diamond (5), Height Range: 2]

Charges: 3
Jewels: 50
Cast Speed: 500

Reach Ability Lv 15 to learn

Summon Toad Flow

Summons Toad to perform a Water Mag ATK that lowers Water Res of enemy unit for three turns [Range: 4, Height Range: 2]

Charges: 1
Jewels: 60
Cast Speed: 500

Reach Ability Lv 20 to learn

Summon Three-Headed Dragon

Summons Three-Headed Dragon that inflicts 3-hit Dark Mag ATK on units within area (100% Hit) & lowers Dark Res for three turns & units are not lockable [Range: 3, Area: Line (3), Height Range: 3]

Charges: 3
Jewels: 75
Cast Speed: 500

Reach Ability Lv 20 to learn

Blood Seal

For next turn, skill use not counted & no Jewels Spent & no Cast Time for self

Charges: 2
Jewels: 20

Reach Ability Lv 20 to learn

Basic Spy Technique

Spy techniques for use with all job types

Windmill Shuriken

Missile ATK to a target with chance of critical [Range: 4, Height Range: 2]

Charges: 5
Jewels: 25

Flame Seal

Fire non-type ATK that lowers Pierce ATK of enemy unit for three turns [Range: 3, Height Range: 2]

Charges: 3
Jewels: 20

Reach Ability Lv 5 to learn

Waterfall Seal

Water non-type ATK that lowers Slash ATK of enemy unit for three turns [Range: 3, Height Range: 2]

Charges: 3
Jewels: 20

Reach Ability Lv 10 to learn

Storm Seal

Wind non-type ATK that lowers Missile ATK of enemy unit for three turns [Range: 3, Height Range: 2]

Charges: 3
Jewels: 20

Reach Ability Lv 15 to learn

Electric Seal

Thunder non-type ATK that lowers Strike ATK of enemy unit for three turns [Range: 3, Height Range: 2]

Charges: 3
Jewels: 20

Reach Ability Lv 20 to learn

Dark Fiasco

Dark non-type attack on enemy unit (Strong vs Light) [Range: 3, Height Range: 3]

Charges: 3
Jewels: 20

Reach Ability Lv 20 to learn

Flying Ape

Support Ability for use with all job types

Learned at Rank 3

Flying Ape

MOVE +1 and JUMP +2

Immobilize Counter

Reaction Ability for use with all job types

Learned at Rank 5

Immobilize Counter

After receiving Dmg, chance of absorbing HP & chance of inflicting Stop

Hurricane

Support Ability for use with all job types

Learned at Rank 8

Hurricane

Raises AGI/DEX

Units With This Job

Jin Jin

Related Jobs

Spy Spy, Spy [Cloud Cover] Spy [Cloud Cover], Spy [Obscure Mist] Spy [Obscure Mist], Spy [Lightning Flash] Spy [Lightning Flash], Spy [Shade Zephyr] Spy [Shade Zephyr], Wind-Tanuki Spy Wind-Tanuki Spy, Sunny Yellow Lily Demon Sunny Yellow Lily Demon

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk