The importance of your choice in a leader skill[ | ]
One of the most important and sometimes daunting task you'll encounter is choosing your team leader skill (which unit is going to be your first slot on the team). There are a wide variety of leader skills and knowing which is going to benefit you the most will come with time and experience. This decision can make or break a team. Let's go over the basics.
What does a leader skill actually do?[ | ]
A leader skill modifies the stats of your team. They can range from 2-4 stat buffs depending on the leader skill chosen.
Things to keep in mind when choosing your leader skill[ | ]
What kind of team are you trying to build?[ | ]
- Mono Element
- Regional
- Rainbow
- Raid/Collaboration
Based on what you are trying to build for a team your leader skill choice will change. So, it's a good idea to find a few units in your collection from each element, region and damage modifier that can fill different team leader roles.
Example: You might choose Ramses as a physical damage leader and Wilhelm as a magic damage leader for Mono Wind Element teams.
I don't have the a top tier unit with a great leader skill. What should I do?[ | ]
Find the next best option and work on them until you get a unit with a great leader skill for the type of team you are building. There is almost always another option.
Do I have good units that can take advantage of my chosen leader skill?[ | ]
For the most part, this knowledge comes with experience and knowing your unit's strong points. It never hurts to ask someone else what units might work well for a particular leader skill choice, if you are having trouble figuring it out yourself. You can also look up a units damage type(s) and formulas on ACDB.
How important is Gate 3 Enlightenment for a chosen units leader skill?[ | ]
It really depends, you'll probably want to do some research on leader skills in List of units to determine this.
Enlightened vs. Non Enlightened Leader Skills[ | ]
Enlightened leader skills have an improvement in their stat buffs over their pre-enlightened counter parts. When you're new to the game you'll want to be aware of this fact and do a little research on Unit Leader Skills before investing heavily into any unit. Sometimes these upgrades can change stat buffs from specific damage modifiers PATK/MATK to a generalized All ATK buff. Lets take a look at an example.
Name | Element | Leader Skill | Enlightenment Leader Skill | Origin | Source |
---|---|---|---|---|---|
Ramses | Raises PATK by 30% & HP by 20% for Wind units | Raises HP by 30%/all ATK by 20%/PATK by 20% for Wind units | Desert Zone | Summon |
With Enlightenment Ramses jumps from 50% to 70% stat buffs. This is pretty typical of Farmable Units, but as you can see he gains 10% HP buff increase and his PATK buff from Pre Enlightenment gets split into a 20% All ATK and 20% PATK buff. Overall a general stat buff improvement. This is what you'll want to be aware of as you choose which units to focus on.
Recommendations for Leader Skills[ | ]
Keep in mind you'll probably want to prioritize units with a farmable hard quest, unless you are investing your hard earned cash into gems or have a good stockpile of free gems. Generally speaking good leader skills provide buffs to HP, an ATK modifier, and Strong vs. Element. Occasionally a good leader skill will have an Evasion or CT modifier. Remember you are not only looking at the units base Leader Skill, but their Enlightenment Leader Skill as well.
Note: It is preferably to choose a good unit with a good leader skill over a bad unit with a slightly better one (Envy being the exception) |
Key things to look for in Leader Skill composition:
- 50% HP Buff paired with some sort of PATK, MATK, all ATK, or weapon specific ATK modifier
- A combined total >=50% PATK, MATK, all ATK or weapon specific ATK modifier paired with other stat buffs
- MATK or weapon specific Power Buffs paired with any other stat buff combination
- Strong vs. Element Buff (generally, the higher percentage the better. Typically only relevant when fighting against that element.) paired with any other stat buff combination
Note: These are just recommendations. They are not the be all, end all of leader skills. |
Mono Element Team[ | ]
These teams are most commonly used. They are preferred because many maps are oriented towards specific elements which can be countered with the opposing element. They can also be good on mixed maps simply due to the synergy provided by a good elemental leader skill. Below are links to the respective mono element pages.
Special Cases
These are units with good leader skills that are exceptions to the key things you would look for in a leader skill either due to well rounded buffs for a mixed team, good general debuff reduction, resistance increase across the board or lack of a better option for certain harder game content.
Name | Element | Leader Skill | Enlightenment Leader Skill | Origin | Source |
---|---|---|---|---|---|
Alma | Raises HP by 40% & Strike ATK by 40% & Dark Res by 20% for Light units | Raises HP by 40%, all ATK by 20%, Strike ATK Power by 20%, Dark Res by 20% for Light units | Lustburg | Limited Summon (Memento Alma's Laughing, but...) | |
Almace | Raises HP by 40% & PATK by 20% & MATK by 20% & PDEF by 20% for Water units | Raises HP by 40% & PATK by 20% & MATK by 20% & all DEF by 20% for Water units | Other | Limited Summon (Phantom of the Alchemist) | |
Asuka | Raises HP by 40%, PDEF by 20% for Fire Units | Raises HP by 40%, PDEF by 20%, all ATK by 20% for Fire units | Wadatsumi | Limited Summon (Magni Historia) | |
Cheryl | Raises HP by 40% & MATK by 40% & strong vs Dark by 20% for Light units | Raises HP by 40%/all ATK by 20%/MATK by 20%/Strong vs Dark by 20% for Light units | Slothstein | Limited Summon (Babel Chronicles) | |
Daphne | Raises HP by 50%/PDEF by 30%/Strike ATK Power by 20% for Water Units | Raises HP by 50% & PDEF by 50% & Strike ATK Power by 20% for Water units | Envylia | Limited Summon (Godless Revolution) | |
Evelika | Raises HP by 40%/PATK by 20%/Slash ATK Power by 20%/AGI Debuff Reduction by 40% for Water units | Raises HP by 40%/PATK by 20%/all ATK by 20%/AGI Debuff Reduction by 40% for Water units | Slothstein | Limited Summon | |
Ewan | Raises HP by 40%/PATK by 20%/Strike ATK Power by 20%/PATK Debuff Reduction by 40% for Wind Units | Raises HP by 40%/PATK by 20%/All ATK by 20%/PATK Debuff Reduction by 40% for Wind Units | Greed Dike | Limited Summon | |
Gowther | Raises Missile ATK Power by 40% & HP by 30% & all Status Res by 10% for Light units | Raises HP by 30% & all ATK/Missile ATK Power by 20% & all Status Res by 10% for Light units | Other | Limited Summon (The Seven Deadly Sins) | |
Kuza | Raises HP by 40% & Slash ATK Power by 40% & reduces AGI Debuff by 40% for Dark units | Raises HP by 40% & all ATK by 20% & Slash ATK Power by 20% & AGI Debuff Reduction by 40% for Dark units | Wadatsumi | Limited Summon (Sacred Stone Memories) | |
Macherie | Raises HP by 40% & PATK/MATK/Thunder Res by 20% for Wind units | Raises HP by 40% & PATK by 20% & MATK by 20% & all DEF by 20% for Wind units | Desert Zone | Limited Summon | |
Meliodas | Raises HP by 30% & PATK by 20% & MATK by 20% & Stop Res by 30% for Dark units | Raises HP by 30% & PATK by 20% & all ATK by 20% & Stop Res by 30% for Dark units | Other | Limited Summon (The Seven Deadly Sins) | |
Naofumi Iwatani | Raises HP by 50%/PDEF by 30%/Light Res by 20% for Dark Units | Raises HP by 50%/PDEF by 30%/All DEF by 20% for Dark Units | Other | Limited Summon (The Rising of the Shield Hero) | |
Raphtalia | Raises HP by 30%/Slash ATK Power by 30%/Evasion Rate by 10%/PATK Debuff Reduction by 40% for Light Units | Raises HP by 30%/All ATK by 30%/Evasion Rate by 10%/PATK Debuff Reduction by 40% for Light Units | Other | Limited Summon (The Rising of the Shield Hero) | |
Red VI | Raises HP by 40% & PATK by 20% & Slash ATK Power by 20% & PATK Debuff Res by 40% for Wind Units | Raises HP by 40%, PATK by 20%, All ATK by 20% and PATK Debuff Res by 40% for Wind Units. | Lost Blue | Limited Summon (Magni Historia) | |
Sol | Raises HP by 40%/MATK Power by 20%/Missile ATK Power by 20% for Dark units | Raises HP by 40% & all ATK by 20% & MATK Power by 20% for Dark units | Lost Blue | Limited Summon (Sacred Stone Memories) | |
Zwei | Raises HP by 40% & MATK by 30% & MDEF by 10% & Max Jewels by 20% for Wind units | Raises HP by 40% & MATK by 30% & all DEF by 10% & Max Jewels by 20% for Wind units | Lost Blue | Limited Summon (Sacred Stone Memories) |
Regional Team[ | ]
The second most commonly used team is a regional team, but in terms of leader skills good for a regional team there is only one that is any good and worth mentioning.
Envylia[ | ]
Name | Element | Leader Skill | Enlightenment Leader Skill | Origin | Source |
---|---|---|---|---|---|
Kanon | Raises PATK by 10% & Dark Res by 10% for units from Envylia | Raises HP by 30%/PATK by 20%/Dark Res by 20% for Envylia units | Envylia | Free (Sacred Stone Memories) |
Lustburg[ | ]
Name | Element | Leader Skill | Enlightenment Leader Skill | Origin | Source |
---|---|---|---|---|---|
Rebecca | Raises HP by 40%/MATK Power by 30% for units from Lustburg | Raises HP by 40% & all ATK by 20% & MATK Power by 10% for units from Lustburg | Lustburg | Free (The Girls Who Tread on the Remaining Snow from Memento Rebecca May be Perfect, but...) |
Rainbow Team[ | ]
The third type of team focuses on whole party buffs. This is less common because the leader skills tend to give lower stats, so sometimes units will not have enough stats to deal damage and HP to be viable in high end content.
Name | Element | Leader Skill | Enlightenment Leader Skill | Origin | Source |
---|---|---|---|---|---|
Roxanne | Raises HP by 20% and Missile ATK by 30% for whole party | Raises HP by 20%, Missile ATK Power by 30% & Water Res by 15% for whole party | Slothstein | Limited Summon (Magni Historia) | |
Siegfried | Raises HP and Slash ATK by 20% for whole party | Raises HP by 30%, Slash ATK by 20% for whole party and Light ATK by 20% for Light Units | Envylia | Limited Summon (Magni Historia) |
Raid Specific[ | ]
These teams are focused on content that comes in 2 week bursts during collaboration events primarily. As such they aren't necessarily priority, however they can be nice to have as an option. Typically when you are building a raid team you are looking for the key things you would look for in a mono team, but with heavier emphasis on three additional buff types:
- Strong vs. Enemy Type
- Debuff Reduction
- Status Res %
Examples:
Name | Element | Leader Skill | Enlightenment Leader Skill | Origin | Source |
---|---|---|---|---|---|
Dark Nyx | Raises HP by 40%/MATK by 20%/Stop Res by 30% & reduces CT by 10% for Wind units | Raises HP by 50%/MATK by 30%/Stop Res by 30% & reduces CT by 10% for Wind Units | Lustburg | Limited Summon (Godless Revolution) | |
Kuza | Raises HP by 40% & Slash ATK Power by 40% & reduces AGI Debuff by 40% for Dark units | Raises HP by 40% & all ATK by 20% & Slash ATK Power by 20% & AGI Debuff Reduction by 40% for Dark units | Wadatsumi | Limited Summon (Sacred Stone Memories) | |
Lilith | Raises HP by 30%/Missile ATK Power by 30%/Strong vs Gigantic by 20% for Thunder Units | Raises HP by 40%/Missile ATK Power by 40%/Strong vs Gigantic by 20% for Thunder Units | Lost Blue | Limited Summon (Magni Historia) |
Useful Links Related to this Page[ | ]
- Unit Leader Skills: A full listing of all unit leader skills currently in game.
- Hard Quest Farm Guide: A beginners guide to farming hard quests for unit shards.
- Farmable Character Shards: If you need to check if a unit has a hard quest.
- Memento Leader Skills: For information on recommended Memento Leader Skills.