Lizardman (Job)

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Lizardman
Lizardman
Job
Move 3 Jump 2
Avoid 0 Initial Jewels 25%
HP 20 Jewels -7
PATK -5 PDEF -1
MATK 0 MDEF 5
DEX -16 AGI 28
CRIT 8 LUCK 0

Job Mastery Bonus

HP16%
PATK2%
AGI3%

Attack

Lizardman Normal Attack

Abilities

Lizard

Lizard techniques for use with this job type only

Lizard Tail

Penetrating Wind Pierce ATK to enemy unit with chance of critical [Range: 2, Area: Line (2), Height Range: 2]

Charges: 10
Jewels: 16

Reptile Bringer

Wind Pierce ATK to units within target area [Range: 3, Area: Cross (3), Height Range: 2]

Charges: 5
Jewels: 26

Basic Lizard

Lizard techniques for use with all job types

Tail of Evil

Penetrating ATK that damages enemy unit's Jewels [Range: 3, Area: Line (3), Height Range: 2]

Charges: 5
Jewels: 16

Lizard Doping

Raises ally unit's Max HP for three turns & recovers amount raised [Range: 4, Height Range: 3]

Charges: 5
Jewels: 25

Lizard's Blessing

Support Ability for use with all job types

Learned at Rank 8

Lizard's Blessing

Move +1 & raises Max HP

Units With This Job

Lizardman Lizardman

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Heal
  3. FailCondition
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. HP
  3. Initial Jewels
  4. PATK
  5. Max Jewels

Condition Priority

  1. Daze
  2. Bind
  3. DeathSentence
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Stop
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. Petrify
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk