The Alchemist Code Wiki

READ MORE

The Alchemist Code Wiki
Advertisement
Game,ArtiIcon,AF ARMS LIZ 00
Lizardman Spear
Rank
4★ – 5★
Jobs
Spearman Sacred Spearman Demonic Spearman Magical Dark Lance Demon Lancer Overlord Vassal Lizardman Mech Gear Specialist Dark-Lancer Princess Grizzly Sin Alize Wind Lancer Dark Curse The Pure White Lion Hidden Beast Emperor Eternal Fairy Princess Cipherspear Princess Shura Demonspear 美しき英雄 Brave Beast General Thunderwolf Princess Eulogium Spearbreaker
Requirement
No requirements to equip
Type
Gear
Gear type
Weapon (Spear)
Source
VCR (Dream Enemies)
Release dates
  • GL: 2019-08-14
  • JP: 2018-04-01
Item shard
Lizardman Spear Shard
Transmute limit
1
External links
AlchemistCodeDB

A lizardman spear. It is soaked with the blood, sweat, and tears of those who have taken up the role of enemy during battle, for which they have established a shift rotation. It seems that they are easily broken, but as the Lizardman wielder always loses before it does, no one has yet seen one of these spears break to date.

Attributes: PATK Up, CRIT Up, Pierce ATK Power Up (once evolved to 5★), Enables Master Ability "Miracle Lizard Lancer" when equipped on Lizardman (Wind Pierce ATK (Strong vs Thunder) on units within area [Range: 3, Area: Line (3), Height Range: 2])

Stats by Rarity

5★
Max Stats
PATK +40

CRIT +20

Pierce ATK Power +5

Gear Ability
Miracle Lizard Lancer
4★
Max Stats
PATK +18

CRIT +9

Gear Ability
Miracle Lizard Lancer

Gear Abilities

Miracle Lizard Lancer
Wind Pierce ATK on target units within area (strong vs thunder) [Range: 3, Area: Line (3), Height Range: 2]
Lizardman
Lizardman

Weapon Enlightenment Skills

  • Acute Thrust: Pierce attack on units within area [Range: 3, Area: Line (3), Height Range: 2]
    • Acute Drill: Pierce attack on units within area [Range: 3, Area: Line (3), Height Range: 2]
      • Conflagrant Flash: Fire Pierce ATK on units within area & raises Power if user is a Fire unit [Range: 5, Area: Line (5), Height Range: 2]
    • Charge: Pierce ATK on units within area & units are not lockable [Range: 2, Area: Cross (3), Height Range: 2]
      • Gluttonous Wind Spear: Wind Pierce ATK on units within area (Strong vs Gluttony) & raises Power if user is a Wind unit & units are not lockable [Range: 2, Area: Cross (3), Height Range: 2]
    • Spin Thrust: Pierce ATK on units within area around self & lowers Pierce Res for three turns [Area: Cross (7), Height Range: 2]
      • Hurricane Thrust: Pierce ATK on units within area around self & lowers Pierce Res/probability of activating Reactions for three turns (Can only be used by units from Envylia) [Area: Cross (7), Height Range: 2]
  • Thrusts: Lowers Pierce Res of enemy units within area for three turns [Range: 2, Area: Line (2), Height Range: 2]
    • Spin Thrust: Pierce ATK on units within area around self & lowers Pierce Res for three turns [Area: Cross (7), Height Range: 2]
      • Hurricane Thrust: Pierce ATK on units within area around self & lowers Pierce Res/probability of activating Reactions for three turns (Can only be used by units from Envylia) [Area: Cross (7), Height Range: 2]
    • Anti-Magic Spear: Pierce ATK on units within area & inflicts Jewel Dmg [Range: 3, Area: Special (Double Laser), Height Range: 2]
      • Destruction Magic Dual Thunder: Thunder Pierce ATK on units within area & absorbs Jewels & raises Power if user is a Thunder unit [Range: 4, Area: Special (Double Laser), Height Range: 2]
    • Stone Thrust: Pierce ATK on units within area & chance of inflicting Petrify [Range: 2, Area: Line (2), Height Range: 2]
      • Jailing Thrust: Pierce ATK on units within area (Strong vs Undead) & chance of inflicting Petrify [Range: 3, Area: Line (3), Height Range: 2]
  • Knock Flat: Pierce ATK on units within area [Range: 1, Area: Lateral (3), Height Range: 2]
    • Stone Thrust: Pierce ATK on units within area & chance of inflicting Petrify [Range: 2, Area: Line (2), Height Range: 2]
      • Jailing Thrust: Pierce ATK on units within area (Strong vs Undead) & chance of inflicting Petrify [Range: 3, Area: Line (3), Height Range: 2]
    • High-Speed Jab: Pierce ATK on units within area after moving [Move Area: 3, Move Height Range: 2, Area: Cross (5), Height Range: 2]
      • High-Speed Spiral: Pierce ATK on units within area after moving & absorbs part of Dmg inflicted back as HP [Move Area: 4, JUMP: 2, Area: Cross (7), Height Range: 2]
    • Blood Spray Sweep: Consumes own HP to perform a Pierce ATK on units within area [Range: 1, Area: Lateral (3), Height Range: 2]
      • Blood Bident: Consumes own HP to perform a Pierce ATK on units within area [Range: 4, Area: Special (Double Laser), Height Range: 2]
Advertisement