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Game,ArtiIcon,AF ARMS ADOREI 01
Machina Cestus
Rank
5★
Jobs
Martial Artist Holy Brawler Sandstorm Holy Brawler Wanderer 7 Tactics Master Explosive Master Fullmetal Alchemist Armored Alchemist Raging Fire Rakshasa Don of Little Heaven Spiritbonder Light of Dawn Rakshasa Magic Martial Artist Mad Cupid Pure Water Rakshasa Volatile Fighting Master Continental Observer Engineering Alchemist The Destroyer Fire Sprite Spirit Fighter 7 Tactics Commander Knockout Grappler Sand Blazer The Last Guardian
Requirement
Equippable on cestus-wearing units & Continental Observer
Type
Gear
Gear type
Weapon (Gloves)
Source
VCR (Extended Fingertips)
Release dates
  • GL: 2020-08-06
  • JP: 2019-10-31
Item shard
Machina Cestus Shard
External links
AlchemistCodeDB

Gauntlets worn by an engineer that excels at creating Engineer Soldiers and airships. He invented them himself, and imbued them with magic. They are essential to his journey through foreign lands as it assists with repairs and battle alike.

Attributes: PATK Up, AGI Up, Bind Res Up, all ATK Up for Fire Units, Enables Master Ability "[Ring of Fire] Igniter" when equipped on Adaleigh or Lil' Ouroboros if her job type is "Continental Observer" (Fire non-type ATK on units within area (Strong vs Wind/Powerful Strong vs Gigantic) [Range: 4, Area: Square (3), Height Range: 2])

Stats by Rarity

5★
Max Stats
PATK +50

AGI +8

Fire +10

Bind Res +50

Gear Ability
[Ring of Fire] Igniter

[Ring of Fire] Igniter

Gear Abilities

[Ring of Fire Igniter]
Fire Non-Type ATK on units within area (Strong vs Wind/Very Strong vs Gigantic) [Range: 4, Area: Square (3), Height Range: 2]
Adaleigh
[Ring of Fire Igniter]
Fire Non-Type ATK on units within area (Strong vs Wind/Very Strong vs Gigantic) [Range: 4, Area: Square (3), Height Range: 2]
Lil' Ouroboros
Continental Observer

Weapon Enlightenment Skills

  • Crumble Fist: After moving, Strike ATK that ignores DEF on enemy unit [Range: 3, Height Range: 2]
    • Crushing Crumble Fist: After moving, Strike ATK that ignores DEF on enemy unit & removes all statuses inflicted on self [Range: 3, Height Range: 2]
      • Godly Crumble Fist: After moving, Strike ATK that ignores DEF on enemy unit & greatly raises Power if self is inflicted with a status & removes all statuses inflicted on self [Range: 4, Height Range: 2]
    • Destructive Crumble Fist: After moving, Strike ATK on enemy unit [Range: 4, Height Range: 2]
    • Rolling Impact: After moving, Strike ATK on units within area around self [Move Area: Diamond (7), Area: Square (3) Height Range: 2]
      • Flame Wheel Destruction Fist: After moving, Fire Strike ATK on units within area around self & greatly increase Jewels Spent for 1 turn [Move Area: Diamond (7), Area: Special (Square-Cross), Height Range: 2]
  • Shockwave: Strike ATK on units within area [Range: 2, Area: Lateral (3), Height Range: 2]
    • Rolling Impact: After moving, Strike ATK on units within area around self [Move Area: Diamond (7), Area: Square (3) Height Range: 2]
      • Flame Wheel Destruction Fist: After moving, Fire Strike ATK on units within area around self & greatly increase Jewels Spent for 1 turn [Move Area: Diamond (7), Area: Special (Square-Cross), Height Range: 2]
    • Reversal Impact: Strike ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
    • Impacting Smash: Strike ATK on units within area [Range: 3, Area: Lateral (3), Height Range: 2]
      • Current Impulse: Water Strike ATK on units within target area & lowers all ATK of Fire units for 3 turns. [Range: 3, Area: Rectangle (2x5), Height Range: 2]
      • Brutal - Impulse: Strike ATK on units in area around self (Strong vs Humans) [Range: 3, Area: Rectangle (2x5), Height Range: 2]
    • Mind's Eye Blow: Strike ATK on enemy unit & 100% Hit [Range: 2, Height Range: 2]
      • Mind's Eye Impact: Strike ATK on enemy unit (100% hit) & lowers Strike Res for three turns before activation [Range: 3, Height Range: 2]
  • Impacting Blow: Strike ATK to enemy unit [Range: 1, Height Range: 2]
    • Mind's Eye Blow: Strike ATK on enemy unit & 100% Hit [Range: 2, Height Range: 2]
      • Mind's Eye Impact: Strike ATK on enemy unit (100% hit) & lowers Strike Res for three turns before activation [Range: 3, Height Range: 2]
    • Revenge Impact: Strike ATK to enemy unit that grows more powerful the lower own remaining HP is [Range: 1, Height Range: 2]
      • Envious Dark Palm: Dark Strike ATK on target enemy unit & very strong vs Envy & raises Power if user is a Dark unit [Range: 1, Height Range: 2]
      • Crashing Gust of Greed: Wind Strike ATK on target enemy unit & very Strong vs Greed & raises Power if user is a Wind unit [Range: 1, Height Range: 2]
    • Taunting Counterattack: Penetrating Strike ATK to enemy unit [Range: 1, Height Range: 2]
      • Incurred Wrath: Strike ATK on enemy unit & inflicts Rage (lowers all ATK while inflicted with Rage) & greatly raises own counterattack power for 3 turns [Range: 1, Height Range: 2]
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