Magic Mecha Engineer

From The Alchemist Code Wiki
Jump to: navigation, search
Magic Mecha Engineer
Magic Mecha Engineer
Job
Move 3 Jump 2
Avoid 0 Initial Jewels 50%
HP 0 Jewels 9
PATK 0 PDEF 10
MATK 10 MDEF 25
DEX 35 AGI 16
CRIT -10 LUCK 0

Job Mastery Bonus

HP18%
PATK2%
MATK2%
DEX6%
AGI4%

Attack

Attack (Icona)

Abilities

Magic Mecha

Magic Mecha techniques for use with this job type only

Guided Fire Boost

Bestows Strong vs Wind/Strong vs Machines & raises Hit Rate & MOVE by 1 for ally units within area around self for three turns [Area: Square (3), Height Range: 2]

Charges: 3
Jewels: 35

Fire Axle Drive

Raises all ATK of ally Fire units within area around self for three turns [Area: Diamond (5), Height Range: 2]

Charges: 3
Jewels: 40

Reach Ability Lv 5 to learn

Magic Mecha Blaze Sigma

Fire Missile ATK on enemy unit & Power is based on target's PATK [Range: 5, Height Range: 3]

Charges: 3
Jewels: 38

Reach Ability Lv 10 to learn

Fault Field

Lowers All Elements Res & forces Disable Heal for allies within area around self for 3 turns (During Disable Heal, raises PATK, MATK, PDEF, MDEF, AGI) [Area: Diamond (5), Height Range: 2]

Charges: 3
Jewels: 35

Reach Ability Lv 15 to learn

Magic Mecha Flare Alpha

Fire non-type ATK on enemy units within area & inflicts charm [Range: 3, Area: Cross (3), Height Range: 3]

Charges: 3
Jewels: 40

Reach Ability Lv 20 to learn

Basic Magic Mecha

Magic Mecha techniques for use with all job types

Ring of Sin Medical

Disable Heal +100 on ally unit for five turns [Range: 3, Height Range: 2]

Charges: 1
Jewels: 30

Motive Escudo

Creates a barrier that reduces all Dmg by half for ally units within area around self [Area: Cross (3), Height Range: 2]

Charges: 2
Jewels: 48

Reach Ability Lv 7 to learn

Guide to Return Phase

Decreases own stats to boost PATK/MATK of ally unit for three turns [Range: 2, Height Range: 3]

Charges: 1
Jewels: 30

Reach Ability Lv 14 to learn

Fountain of Evil Grid

Places a grid on area around self that casts Jewel Auto Charge (Grid disappears after being activated once) [Area: Diamond (5), Height Range: 2]

Charges: 1
Jewels: 50

Reach Ability Lv 20 to learn

Auto Prominence

Support Ability for use with all job types

Learned at Rank 3

Auto Prominence

Raises Strong vs Wind of self and adjacent units when one or more ally units are in adjacent squares

Charge Magia

Reaction Ability for use with all job types

Learned at Rank 5

Charge Magia

Recovers own Jewels when receiving Dmg & also activated by skill attacks

Expertise of the Lead Engineer

Support Ability for use with all job types

Learned at Rank 8

Expertise of the Lead Engineer

Raises Max Jewels & Range by 2

Units With This Job

Icona Icona

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Support
  2. Damage
  3. Heal
  4. FailCondition
  5. DisableCondition
  6. CureCondition

Buff Priority

Self Buffs only

  1. HP
  2. None
  3. HP
  4. Initial Jewels
  5. PATK
  6. Max Jewels

Condition Priority

  1. Charm
  2. Quicken
  3. Petrify
  4. Stop
  5. Daze
  6. AutoHeal
  7. Charm
  8. Sleep
  9. Delay
  10. Silence
  11. Bind
  12. Slow
  13. DeathSentence
  14. Blind
  15. Poison
  16. Stun
  17. ResistBuff
  18. ResistDebuff
  19. Rage
  20. Berserk