Magic Meister 【Symphony】

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Magic Meister [Symphony] is a variation of the Magic Meister Magic Meister job.

Magic Meister [Symphony]
Magic Meister [Symphony]
Job
Move 4 Jump 2
Avoid 0 Initial Jewels 34%
HP 20 Jewels 21
PATK -14 PDEF 14
MATK 12 MDEF 11
DEX 22 AGI 13
CRIT 15 LUCK 0

Job Mastery Bonus

HP20%
MATK7%
MDEF2%
DEX3%
AGI3%
HP125

Attack

ATK Skills (Magic Meister)
Marksman

Abilities

Magic Bullet

Magic Bullet techniques for use with this job type only

Grace Face

Recovers own HP & Quicken & casts Auto Heal for five turns

Charges: 3
Jewels: 30

Entrapment

Places a Damage Grid within target area (Grid disappears after being activated once, or after a set time) [Range: 4, Area: Cross (3), Height Range: 3]

Charges: 2
Jewels: 30

Reach Ability Lv 5 to learn

Burst Force

Missile ATK (strong vs machines) to units in area around self [Area: Special (Square-Cross), Height Range: 2]

Charges: 2
Jewels: 50

Reach Ability Lv 10 to learn

Seti Bullet

Light Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Height Range: 3]

Charges: 3
Jewels: 32

Reach Ability Lv 12 to learn

Saturation

Missile ATK on units within target area [Range: 4, Area: Diamond (5), Height Range: 2]

Charges: 3
Jewels: 50

Reach Ability Lv 15 to learn

Prism Flower

4-hit Light Missile ATK & absorbs HP from enemy unit [Range: 4, Height Range: 3]<br>

Charges: 2
Jewels: 60
Cast Speed: 320

Reach Ability Lv 20 to learn

Basic Magic Bullet

Magic Bullet techniques for use with all job types

Shell Cycle

Places a grid that raises Magic Res of units within target area (The grid disappears after a set time) [Range: 4, Area: Cross (3), Height Range: 3]

Charges: 3
Jewels: 30

Double Dip

Doubles own MATK/DEX for one turn

Charges: 3
Jewels: 20

Reach Ability Lv 7 to learn

Weakness

Greatly lowers PATK/DEX of enemy unit for one turn [Range: 5, Height Range: 4]

Charges: 2
Jewels: 30

Reach Ability Lv 14 to learn

Quarter Raid

Missile ATK (strong vs airborne) to enemy unit [Range: 3, Height Range: Unlimited]

Charges: 2
Jewels: 40

Reach Ability Lv 20 to learn

Physical Charge

Support Ability for use with all job types

Learned at Rank 3

Physical Charge

Raises own Max HP/Dark Res

Pain Control

Reaction Ability for use with all job types

Learned at Rank 5

Pain Control

Chance of reducing Dmg when Phys Dmg is received

Clever Charge

Support Ability for use with all job types

Learned at Rank 8

Clever Charge

Raises own MATK/DEX/AGI when defeating enemy unit (Stackable)

Units With This Job

Ila Ila, Rebecca Rebecca, Aisha Aisha, Cheryl Cheryl, Minerva Minerva, Dark Artemis Dark Artemis

Related Jobs

Magic Meister Magic Meister, Magic Meister [Requiem] Magic Meister [Requiem], Magic Meister [Serenade] Magic Meister [Serenade]

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Heal
  3. FailCondition
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. HP
  3. Initial Jewels
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk