Master Magician

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Master Magician
Master Magician
Job
Move 3 Jump 1
Avoid 0 Initial Jewels 100%
HP -5 Jewels 30
PATK -15 PDEF -10
MATK 27 MDEF 23
DEX -8 AGI -3
CRIT -8 LUCK -1

Job Mastery Bonus

HP24%
MATK6%
MDEF3%
AGI4%
LUCK1%

Attack

Attack (Spellcaster/Illya)
Missile ATK using Storch Ritter

Abilities

Transmutation Magic

Transmutation Magic techniques for use with this job type only

Degen

Water Mag attack (Low) on units within target area [Range: 3, Area: Line (3), Height Range: 2]

Charges: 3
Jewels: 20

Zelle

Water Magic ATK to units within target area [Range: 4, Area: Diamond (5), Height Range: 2]

Charges: 3
Jewels: 25
Cast Speed: 360

Reach Ability Lv 8 to learn

Photon-Fire Radiation

Water Magic ATK to units in area around self [Area: Diamond (5), Height Range: 2]

Charges: 3
Jewels: 35

Reach Ability Lv 15 to learn

Photon-Fire Strafing

Water Magic ATK to units within target area [Range: 4, Area: Diamond (5), Height Range: 2]

Charges: 2
Jewels: 45
Cast Speed: 280

Reach Ability Lv 20 to learn

Basic Transmutation Magic

Transmutation Magic techniques for use with all job types

Photon-Fire

Water Magic ATK to enemy unit [Range: 4, Height Range: 2]

Charges: 5
Jewels: 15
Cast Speed: 360

Mana Release

Raises own MATK Power for three turns

Charges: 5
Jewels: 20

Reach Ability Lv 7 to learn

Gigantic Photon-Fire

Water Magic ATK to enemy unit [Range: 3, Height Range: Unlimited]

Charges: 3
Jewels: 30
Cast Speed: 250

Reach Ability Lv 15 to learn

Magic Veil

Reaction Ability for use with all job types

Learned at Rank 2

Magic Veil

After receiving Magic ATK Dmg, chance of defending

Magecraft Basics

Support Ability for use with all job types

Learned at Rank 6

Magecraft Basics

MATK+

Units With This Job

Illyasviel Illyasviel

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Support
  4. Heal
  5. DisableCondition
  6. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. HP
  5. PATK
  6. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk