Melodious Gunner

From The Alchemist Code Wiki
Jump to: navigation, search

Melodious Gunner is a variation of the Boom Technician Boom Technician job.

Melodious Gunner
Melodious Gunner
Job
Source: The Signaling Shot Echoes to the Other Side
Move 3 Jump 2
Avoid 0 Initial Jewels 50%
HP 20 Jewels 5
PATK 20 PDEF 5
MATK 5 MDEF -5
DEX 35 AGI 5
CRIT 5 LUCK 0

Job Mastery Bonus

HP24%
PATK2%
PDEF4%
DEX4%
AGI3%
HP100

Attack

Normal ATK (Boom Technician)
Marksman

Abilities

Device Skills

Device Skills for use with this job type only

Miniature Resting Garden

Places a Recovery Grid within target area that restores HP and casts Jewel Auto Regen (Grid disappears after being activated once) [Range: 4, Area: Cross (3), Height Range:3]

Charges: 2
Jewels: 40

Spiderweb Hell

Places a Debuff Grid within target area that greatly reduces AGI [Range: 7, Area: Diamond (5), Height Range: 3]

Charges: 2
Jewels: 35

Reach Ability Lv 7 to learn

Mega Snake Grip

Places a Damage Grid within target area that inflicts Poison (Grid disappears after being activated once) [Range: 5, Area: Square (1), Height Range: 3]

Charges: 2
Jewels: 40

Reach Ability Lv 10 to learn

Alarm Bomb

Missile ATK to units in target area that reduces CT by half [Range: 4, Area: Square (3), Height Range: 2]

Charges: 2
Jewels: 60
Cast Speed: 500

Reach Ability Lv 20 to learn

Destructive Comet

Missile ATK on units within area (Strong vs Machine), Slow, and Silence [Range: 5, Area: Cross (1), Height Range: 2]

Charges: 2
Jewels: 50
Cast Speed: 350

Reach Ability Lv 20 to learn

Trick Boot Up

Casts quicken on self, skill use not counted for Mega Snake Grip or Spiderweb Hell for next turn, and no Jewels spent

Charges: 2
Jewels: 35

Reach Ability Lv 20 to learn

Basic Device Skills

Device Skills for use with all job types

Signal Shot [One Step Forward]

Missile ATK to enemy units in target area & moves targets 2 sq forward [Range: 4, Area: Diamond (5), Height Range: 3]

Charges: 5
Jewels: 12

Signal Shot [Right Turn]

Missile ATK to enemy units in target area & moves targets 2 sq back [Range: 4, Area: Diamond (5), Height Range: 3]

Charges: 5
Jewels: 12

Reach Ability Lv 5 to learn

Signal Shot [Left to Left]

Missile ATK to enemy units in target area & moves targets 2 sq left [Range: 4, Area: Diamond (5), Height Range: 3]

Charges: 5
Jewels: 12

Reach Ability Lv 7 to learn

Signal Shot [Right to Right]

Missile ATK to enemy units in target area & moves targets 2 sq right [Range: 4, Area: Diamond (5), Height Range: 3]

Charges: 5
Jewels: 12

Reach Ability Lv 20 to learn

Overhaul

Support Ability for use with all job types

Learned at Rank 2

Overhaul

Raises Hit Rate & raises Range by 1

Jack-in-the-box

Reaction Ability for use with all job types

Learned at Rank 4

Jack-in-the-box

Chance of performing a preemptive strike that inflicts powerful Blind when receiving a physical attack [Range: 4, Height Range: Unlimited]

Anti-Corrosive Mastery

Support Ability for use with all job types

Learned at Rank 6

Anti-Corrosive Mastery

Raises Debuff Res of self and adjacent allies when one or more ally units are in adjacent squares

Units With This Job

Bertha Bertha

Related Jobs

Boom Technician Boom Technician

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Heal
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk