Merchant 【Friendly Dharma】

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Merchant [Beckoning-Dharma] is a variation of the Merchant Merchant job.

Merchant [Beckoning-Dharma]
Merchant [Beckoning-Dharma]
Job
Move 4 Jump 1
Avoid 0 Initial Jewels 50%
HP 25 Jewels 15
PATK -7 PDEF 3
MATK 0 MDEF -5
DEX 5 AGI -5
CRIT 0 LUCK 6

Job Mastery Bonus

HP32%
PATK2%
AGI4%
LUCK2%
HP150

Attack

Attack (SHN)
An abacus-shaped staff.

Abilities

Trading Skill

Trading Skill techniques for use with this job type only

Snatch Leverage

Absorbs Jewels from enemy units in area around self [Area: Diamond (5), Height Range: 2]

Charges: 3
Jewels: 25

Jewel Investment

Raises ally unit's CT by 50 [Range: 4, Height Range: 3]

Charges: 5
Jewels: 45

Reach Ability Lv 5 to learn

Full Leverage

Consumes own Jewels and transfers them to ally unit [Range: 4, Height Range: 3]

Charges: 5
Jewels: 20

Reach Ability Lv 12 to learn

Jewels Rule Everything Around Me

Casts Jewel Auto Charge on ally unit for three turns [Range: 4, Height Range: 3]

Charges: 2
Jewels: 40
Cast Speed: 200

Reach Ability Lv 20 to learn

Demon's Proposal

Inflicts Charm curse on enemy units within area around self [Area: Diamond (5), Height Range: 2]

Charges: 1
Jewels: 180
Cast Speed: 250

Reach Ability Lv 20 to learn

Basic Trading Skill

Trading Skill techniques for use with all job types

Imminent Crisis

Inflicts Blind on enemy unit [Range: 4, Height Range: 3]

Charges: 5
Jewels: 20
Cast Speed: 300

Pyramid Scheme

Inflicts Charm on enemy units within area around self [Area: Diamond (5), Height Range: 2]

Charges: 3
Jewels: 50
Cast Speed: 360

Reach Ability Lv 5 to learn

Poison Pill

Nullifies all statuses inflicted on ally units within area around self for three turns [Area: Square (3), Height Range: 2]

Charges: 5
Jewels: 24

Reach Ability Lv 12 to learn

Cure Delivery

Recovers HP of ally units within area around self [Area: Square (3), Height Range: 2]

Charges: 5
Jewels: 16

Reach Ability Lv 20 to learn

Time to Settle

Reduces CT of units within area around self by 15 [Area: Square (3), Height Range: 2]

Charges: 3
Jewels: 30
Cast Speed: 300

Reach Ability Lv 20 to learn

Risk Hedge

Reaction Ability for use with all job types

Learned at Rank 2

Risk Hedge

After receiving Dmg, chance of casting Jewel Auto Charge on self

How's Business?

Support Ability for use with all job types

Learned at Rank 4

How's Business?

Raises Initial Jewels

Not Too Bad

Support Ability for use with all job types

Learned at Rank 6

Not Too Bad

Raises Jewels Obtained

Units With This Job

Elrike Elrike, Hange Hange

Related Jobs

Merchant Merchant, Merchant [Lucky Crane] Merchant [Lucky Crane], Battle Maid Battle Maid, Merchant [Cunning-Tanuki] Merchant [Cunning-Tanuki]

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Support
  2. DisableCondition
  3. FailCondition
  4. Heal
  5. Damage
  6. CureCondition

Buff Priority

  1. HP
  2. PATK
  3. Initial Jewels
  4. HP
  5. None
  6. Max Jewels

Condition Priority

  1. Quicken
  2. Charm
  3. Blind
  4. Petrify
  5. Daze
  6. Charm
  7. Paralyze
  8. Sleep
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk