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Merchant [Lucky Crane] is a variation of the Merchant Merchant job.

Merchant [Lucky Crane]
Merchant [Lucky Crane]
Job
Move 4 Jump 1
Avoid 0 Initial Jewels 50%
HP 22 Jewels 15
PATK -10 PDEF 3
MATK 25 MDEF 5
DEX 12 AGI -5
CRIT 0 LUCK 10

Job Mastery Bonus

HP32%
PATK2%
AGI4%
LUCK2%
HP150

Attack

Attack (SHN)
An abacus-shaped staff.
1 * (PATK + LUCK)

Abilities

Trading Skill
Trading Skill techniques for use with this job type only
Skill Description
Consumes own Jewels and transfers them to ally unit [Range: 4, Height Range: 3]
Charges : 5
[Unmaxed Enlightenment Gate 5]
Raises ally unit's CT by 50 [Range: 4, Height Range: 3] (Learned at ability Lv5)
Charges : 5
[Maxed Enlightenment Gate 5]
Raises ally unit's CT by 65 [Range: 4, Height Range: 3] (Learned at ability Lv5)
Charges : 5
Consumes own Jewels and transfers them to ally unit [Range: 3, Height Range: 2] (Learned at ability Lv12)
Charges : 3
[Unmaxed Enlightenment Gate 5]
Casts Jewel Auto Charge on ally unit for three turns [Range: 4, Height Range: 3] (Learned at ability Lv20)
Charges : 2
Cast Time : 200
[Maxed Enlightenment Gate 5]
Casts Jewel Auto Charge on ally unit for three turns [Range: 5, Height Range: 3] (Learned at ability Lv20)
Charges : 2
Cast Time : 500
Basic Trading Skill
Trading Skill techniques for use with all job types
Inflicts Blind on enemy unit [Range: 4, Height Range: 3]
Charges : 5
Cast Time : 300
Inflicts Charm on enemy units within area around self [Area: Diamond (5), Height Range: 2] (Learned at ability Lv5)
Charges : 3
Cast Time : 360
Nullifies all statuses inflicted on ally units within area around self for three turns [Area: Square (3), Height Range: 2] (Learned at ability Lv12)
Charges : 5
Recovers HP of ally units within area around self [Area: Square (3), Height Range: 2] (Learned at ability Lv20)
Charges : 5
Risk Hedge
Reaction Ability for use with all job types (Learned at Rank 2)
After receiving Dmg, chance of casting Jewel Auto Charge on self
How's Business?
Support Ability for use with all job types (Learned at Rank 4)
Raises Initial Jewels
Not Too Bad
Support Ability for use with all job types (Learned at Rank 6)
Raises Jewels Obtained

Units With This Job

Aruba Aruba, Margaret Margaret, Mirianne Mirianne, Dark Othima Dark Othima, Nero Nero, Dancer Shenmei Dancer Shenmei, Elizabeth Liones Elizabeth Liones, Schmeier Schmeier

Related Jobs

Lovely Merchant Lovely Merchant, Merchant Merchant, Merchant [Beckoning-Dharma] Merchant [Beckoning-Dharma], Battle Maid Battle Maid, Merchant [Cunning-Tanuki] Merchant [Cunning-Tanuki]

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Support
  2. DisableCondition
  3. FailCondition
  4. Heal
  5. Damage
  6. CureCondition

Buff Priority

  1. HP
  2. PATK
  3. Initial Jewels
  4. HP
  5. None
  6. Max Jewels

Condition Priority

  1. Quicken
  2. Charm
  3. Blind
  4. Petrify
  5. Daze
  6. Charm
  7. Paralyze
  8. Sleep
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk
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