Documentation for this module may be created at Module:Data/Model/Artifact/doc
return {
iname = "String",
-- Graphics
icon = "String",
-- asset = "String", -- Some kind of weapon model image?
-- Type
rini = "Integer", -- Initial rarity
rmax = "Integer", -- Max rarity
maxnum = "Integer", -- Transmute limit (999 is the value for items with no real limit)
type = "Integer", -- Type of gear, i.e. weapon, armor, accessory, 1 is weapon, 2 is armor, 3 is skin or accessory
notsmn = "Integer", -- Not summonable, not an indicator of whether the item is released
elem = "Integer", -- Element requirement
sex = "Integer", -- Gender requirement - 1 is male, 2 is female
tag = "String", -- Type of weapon, i.e. sword or whatever, in Japanese
birth = "String", -- Origin requirement, in Japanese (i.e. Envylia)
abrares = {"Integer", list=";"}, -- Rarity the ability is unlocked at, i.e. 0 usually if it comes with the gear, 4 would be unlock at 5 stars, 2 would be unlock at 3 stars
-- eqlv = "Integer", -- No idea what this is, value is always 1
-- Value
ac = "Integer", -- Arena coin cost
buy = "Integer",
mc = "Integer", -- Multiplayer coins
sell = "Integer",
--kc = "Integer", -- ?
--pp = "Integer", -- ?
--tc = "Integer", -- Draft/Tour Coins?
--eqlv = "Integer", -- Always seems to be 1, not sure what it's used for
-- Gear Enlightenment related
insp_lv_bonus = "Integer", -- Inspiration level bonus (not sure exactly how this works)
insp_skill = "String", -- Links to InspirationSkill (table not yet created to store this)
-- Resource related
asset = "String", -- The key for the asset files associated with the item
voice = "String", -- The key for the voice files associated with the item
-- gallery_view = "Integer", -- ?
-- References
abils = {"String", dataRef="MasterParam/Ability", list=","}, -- WA?
attack1 = {"String", dataRef="MasterParam/Skill"}, -- Attack skill rarity 1
attack2 = {"String", dataRef="MasterParam/Skill"}, -- Attack skill rarity 2
attack3 = {"String", dataRef="MasterParam/Skill"}, -- Attack skill rarity 3
attack4 = {"String", dataRef="MasterParam/Skill"}, -- Attack skill rarity 4
attack5 = {"String", dataRef="MasterParam/Skill"}, -- Attack skill rarity 5
equip1 = {"String", dataRef="MasterParam/Skill"}, -- Equip stats rarity 1
equip2 = {"String", dataRef="MasterParam/Skill"}, -- Equip stats rarity 2
equip3 = {"String", dataRef="MasterParam/Skill"}, -- Equip stats rarity 3
equip4 = {"String", dataRef="MasterParam/Skill"}, -- Equip stats rarity 4
equip5 = {"String", dataRef="MasterParam/Skill"}, -- Equip stats rarity 5
jobs = {"String", dataRef="MasterParam/Job", list=","}, -- Supported jobs
kakera = {"String", dataRef="MasterParam/Item"}, -- Piece item for transmute/evolve?
units = {"String", dataRef="MasterParam/Unit", list=","}, -- Supported units
pvp_equip1 = {"String", dataRef="MasterParam/Skill"}, -- PvP Equip stats rarity 1
pvp_equip2 = {"String", dataRef="MasterParam/Skill"}, -- PvP Equip stats rarity 2
pvp_equip3 = {"String", dataRef="MasterParam/Skill"}, -- PvP Equip stats rarity 3
pvp_equip4 = {"String", dataRef="MasterParam/Skill"}, -- PvP Equip stats rarity 4
pvp_equip5 = {"String", dataRef="MasterParam/Skill"}, -- PvP Equip stats rarity 5
}
--[==[
ConceptCard:[[
effects:[[
skin:AF_SK_BIRG_XMAS
]]
]],
ConceptCardTrustReward:[[
rewards:[[
reward_iname:AF_ACCS_OTHIMA_01
]]
]],
Item:[[
icon:AF_COMMON_ALL
]],
Job:[[
artifact:AF_POK_IZK_ANK,
origin:AF_ALC_IJ_GIANT01
]],
RecommendedArtifact:[[
arti1_iname:AF_ARMS_OTHI_01
]],
SkillAbilityDerive:[[
trig_iname_1:AF_ACCS_KLIMA_01
]],
Trophy:[[
sval:[AF_ACCS_DOLL_02],
reward_artifact1_iname:AF_ACCS_KEYCHAIN_01
]],
Unit:[[
skins:[AF_SK_CANON_SEISEKI]
]]
]==]