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The Alchemist Code Wiki
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pages
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About Units
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Module:Data/Model/Artifact
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Module:Data/Model/Artifact
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return { iname = "String", -- Graphics icon = "String", -- asset = "String", -- Some kind of weapon model image? -- Type rini = "Integer", -- Initial rarity rmax = "Integer", -- Max rarity maxnum = "Integer", -- Transmute limit (999 is the value for items with no real limit) type = "Integer", -- Type of gear, i.e. weapon, armor, accessory, 1 is weapon, 2 is armor, 3 is skin or accessory notsmn = "Integer", -- Not summonable, not an indicator of whether the item is released elem = "Integer", -- Element requirement sex = "Integer", -- Gender requirement - 1 is male, 2 is female tag = "String", -- Type of weapon, i.e. sword or whatever, in Japanese birth = "String", -- Origin requirement, in Japanese (i.e. Envylia) abrares = {"Integer", list=";"}, -- Rarity the ability is unlocked at, i.e. 0 usually if it comes with the gear, 4 would be unlock at 5 stars, 2 would be unlock at 3 stars -- eqlv = "Integer", -- No idea what this is, value is always 1 -- Value ac = "Integer", -- Arena coin cost buy = "Integer", mc = "Integer", -- Multiplayer coins sell = "Integer", --kc = "Integer", -- ? --pp = "Integer", -- ? --tc = "Integer", -- Draft/Tour Coins? --eqlv = "Integer", -- Always seems to be 1, not sure what it's used for -- Gear Enlightenment related insp_lv_bonus = "Integer", -- Inspiration level bonus (not sure exactly how this works) insp_skill = "String", -- Links to InspirationSkill (table not yet created to store this) -- Resource related asset = "String", -- The key for the asset files associated with the item voice = "String", -- The key for the voice files associated with the item -- gallery_view = "Integer", -- ? -- References abils = {"String", dataRef="MasterParam/Ability", list=","}, -- WA? attack1 = {"String", dataRef="MasterParam/Skill"}, -- Attack skill rarity 1 attack2 = {"String", dataRef="MasterParam/Skill"}, -- Attack skill rarity 2 attack3 = {"String", dataRef="MasterParam/Skill"}, -- Attack skill rarity 3 attack4 = {"String", dataRef="MasterParam/Skill"}, -- Attack skill rarity 4 attack5 = {"String", dataRef="MasterParam/Skill"}, -- Attack skill rarity 5 equip1 = {"String", dataRef="MasterParam/Skill"}, -- Equip stats rarity 1 equip2 = {"String", dataRef="MasterParam/Skill"}, -- Equip stats rarity 2 equip3 = {"String", dataRef="MasterParam/Skill"}, -- Equip stats rarity 3 equip4 = {"String", dataRef="MasterParam/Skill"}, -- Equip stats rarity 4 equip5 = {"String", dataRef="MasterParam/Skill"}, -- Equip stats rarity 5 jobs = {"String", dataRef="MasterParam/Job", list=","}, -- Supported jobs kakera = {"String", dataRef="MasterParam/Item"}, -- Piece item for transmute/evolve? units = {"String", dataRef="MasterParam/Unit", list=","}, -- Supported units pvp_equip1 = {"String", dataRef="MasterParam/Skill"}, -- PvP Equip stats rarity 1 pvp_equip2 = {"String", dataRef="MasterParam/Skill"}, -- PvP Equip stats rarity 2 pvp_equip3 = {"String", dataRef="MasterParam/Skill"}, -- PvP Equip stats rarity 3 pvp_equip4 = {"String", dataRef="MasterParam/Skill"}, -- PvP Equip stats rarity 4 pvp_equip5 = {"String", dataRef="MasterParam/Skill"}, -- PvP Equip stats rarity 5 } --[==[ ConceptCard:[[ effects:[[ skin:AF_SK_BIRG_XMAS ]] ]], ConceptCardTrustReward:[[ rewards:[[ reward_iname:AF_ACCS_OTHIMA_01 ]] ]], Item:[[ icon:AF_COMMON_ALL ]], Job:[[ artifact:AF_POK_IZK_ANK, origin:AF_ALC_IJ_GIANT01 ]], RecommendedArtifact:[[ arti1_iname:AF_ARMS_OTHI_01 ]], SkillAbilityDerive:[[ trig_iname_1:AF_ACCS_KLIMA_01 ]], Trophy:[[ sval:[AF_ACCS_DOLL_02], reward_artifact1_iname:AF_ACCS_KEYCHAIN_01 ]], Unit:[[ skins:[AF_SK_CANON_SEISEKI] ]] ]==]
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