Netherworld Archer

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Netherworld Archer
Netherworld Archer
Job
Move 3 Jump 3
Avoid 0 Initial Jewels 25%
HP 30 Jewels -5
PATK 30 PDEF -8
MATK -2 MDEF -5
DEX 60 AGI 25
CRIT 15 LUCK 0

Job Mastery Bonus

HP16%
PATK3%
DEX4%
AGI4%
CRIT1%

Attack

Attack (DIS_ARCH)
Disgaea - Archer Job

Abilities

Netherworld Bow

Netherworld Bow techniques for use with this job type only

Hit Force

Greatly raises own Hit Rate % for one turn

Charges: 3
Jewels: 16

Doppelganger

Missile ATK to units within target area & raises own Evasion Rate for three turns [Range: 4, Area: Cross (3), Height Range: Unlimited]

Charges: 3
Jewels: 28

Reach Ability Lv 7 to learn

Arrow in the Knee

Missile ATK that lowers AGI of enemy unit [Range: 4, Height Range: Unlimited]

Charges: 3
Jewels: 26

Reach Ability Lv 16 to learn

Galaxy Comet

Missile ATK to units within target area [Range: 4, Area: Cross (5), Height Range: Unlimited]

Charges: 3
Jewels: 46

Reach Ability Lv 20 to learn

Basic Netherworld Bow

Netherworld Bow techniques for use with all job types

Rapid Arrow

Missile ATK to units within target area [Range: 4, Area: Lateral (3), Height Range: Unlimited]

Charges: 5
Jewels: 20

Bow Coach

Raises Missile ATK of ally units in area around self [Area: Square (3) around self, Height Range: 2]

Charges: 3
Jewels: 26

Reach Ability Lv 11 to learn

Chaotic X Circle

Missile ATK to units within target area [Range: 4, Area: Cross (5), Height Range: Unlimited]

Charges: 2
Jewels: 36

Reach Ability Lv 20 to learn

Bow Range

Support Ability for use with all job types

Learned at Rank 2

Bow Range

Range +1

Hit Mastery

Support Ability for use with all job types

Learned at Rank 4

Hit Mastery

Raises DEX/Hit Rate

Strange Shot

Reaction Ability for use with all job types

Learned at Rank 6

Strange Shot

After receiving Dmg, chance of performing counter with chance of inflicting Poison/Blind/Sleep/Paralyze [Range: 4, Height Range: Unlimited]

Units With This Job

Rin Rin

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Support
  4. Heal
  5. DisableCondition
  6. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. HP
  5. PATK
  6. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk