Netherworld Thief

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Netherworld Thief
Netherworld Thief
Job
Move 4 Jump 4
Avoid 0 Initial Jewels 25%
HP 30 Jewels 0
PATK 30 PDEF -4
MATK -5 MDEF -8
DEX 40 AGI 22
CRIT 10 LUCK 0

Job Mastery Bonus

HP16%
PATK4%
DEX3%
AGI5%
CRIT1%

Attack

Attack (Netherworld Thief)
Missile (Gun)

Abilities

Netherworld Thief

Netherworld Thief techniques for use with this job type only

Victory Bullet

Missile ATK to units within target area [Range: 5, Area: Special (Wing), Height Range: Unlimited]

Charges: 5
Jewels: 20

Evade Danger

Greatly raises own Evasion Rate for one turn

Charges: 1
Jewels: 45

Reach Ability Lv 10 to learn

Two-Handed Draw

Light Missile ATK to units within target area [Range: 2, Area: Rectangle (2x3), Height Range: Unlimited]

Charges: 4
Jewels: 35

Reach Ability Lv 15 to learn

Create Barrel

Curved Fire Missile ATK to units within target area [Range: 3, Area: Cross (3), Height Range: 2]

Charges: 3
Jewels: 50

Reach Ability Lv 20 to learn

Basic Netherworld Thief

Netherworld Thief techniques for use with all job types

Tri-Burst

Missile ATK to enemy unit [Range: 4, Height Range: Unlimited]

Charges: 5
Jewels: 20

Heart Steal A

Lowers enemy unit's PATK/MATK and raises own PATK/MATK for three turns [Range: 4, Height Range: 3]

Charges: 5
Jewels: 25

Reach Ability Lv 11 to learn

Heart Steal D

Lowers enemy unit's PDEF/MDEF and raises own PDEF/MDEF for three turns [Range: 4, Height Range: 3]

Charges: 5
Jewels: 25

Reach Ability Lv 20 to learn

Thief Skills

Support Ability for use with all job types

Learned at Rank 3

Thief Skills

Range +2 & AGI Up

Dodge Mastery

Reaction Ability for use with all job types

Learned at Rank 5

Dodge Mastery

Chance of completely evading attacks

Bomb Trainer

Support Ability for use with all job types

Learned at Rank 8

Bomb Trainer

Raises power of "Create Barrel"

Units With This Job

Almira Almira

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Heal
  3. FailCondition
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. HP
  3. Initial Jewels
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk