[New Unit] Global Original Unit - Zheng Yi with Enlightenment [edit | edit source]
[Available after update on September 26]
Introducing a brand new Global Original Unit - Zheng Yi!
Dominate your opponents with Zheng Yi and the powers of the abyss at his disposal. Control the battlefield and sow despair among those who would oppose you.
Train Zheng Yi and get rewarded!
From Sep 26 – Oct 2, complete the Training Missions for Zheng Yi and receive rewards such as Sinful Indulgence, Dark Soul Shard and Zheng Yi Soul Shards!
Training Mission will also be available for Siegfried and Shion!
Check out in-game for more details after the update!
Raises HP by 40% & PATK/MATK by 20% for Dark units
Job: Noble Scion
Fixed Ability: Domination
Basic Ability: Basic Domination
Reaction: Abyssal Counter (Counter-attack & reduces Dark Res for 1 turn with chance to inflict Bind (Reacts to skills) [Range: 4, Height Range: 2])
Passive 1: Abyssal Power (Raises Max HP & Dark ATK Power)
Passive 2: Overdrive (Greatly raises PATK/MATK & lowers PDEF/MDEF)
Origin: Greed Dike
Zheng Yi is the young Scion of a noble house from Greed Dike. He seeks power to change the world for the better and believes that he is the only one capable of creating a world that will end inequity and suffering. He has found a worthy partner in Asuka but tends to bear burdens alone and that sometimes makes him harsh with his decisions.
|Dark Edict||Dark Slash ATK on target unit & raises PATK on self for 3 turns (Stackable up to 3 times) [Range: 4, Height Range: 2]|
|Devouring Fang||Penetrating Dark Mag ATK & inflicts Jewel Dmg to targeted enemy & slightly increased power when attacking from side & increased power when attacking from behind [Range: Cross (3), Height Range: 3]|
|Fading Malice||Dark Slash ATK to all enemies around self & reduces their Dark Res for 5 turns & move to target square [Range: 4, Area: Square (3), Height Range: 3]|
|Blades of Interdiction||After moving to target unit, 3-Hit Dark Slash ATK & reduces Max HP of target & raises Evasion for 3 turns & slightly increased power when attacking from side & increased power when attacking from behind [Range: 4, Height Range: 3]|
|Dark Malediction||Dark Magic ATK that lowers CT of enemy units within target area. [Range: 4, Area: Diamond (5), Height Range: 3]|
|Abyssal Slash||Dark Slash ATK that grows more powerful the lower own remaining HP is & prevents HP Recovery for target unit|
|Abyssal Rift||Raises AGI & reduces Jewel Consumption for 1 turn & move to selected tile (Cannot be used consecutively) [Range: 4, Height Range: 3]|
|Abyssal Chains||Reduces Dark Res & inflicts Bind to units around self & move to target location [Range: 4, Area: Square (3), Height Range: 2]|
|Shadow of the Abyss||Dark Mag ATK (Low) & reduces Dark Res of enemy units who land on target area [Range: 4, Area: Square(3), Height Range: 2]|
|Abyssal Counter||Counter-attack & reduces Dark Res for 1 turn with chance to inflict Bind (Reacts to skills) [Range: 4, Height Range: 2]|
|Blessings of the Abyss||Reduces Jewels Spent & raises PATK|
|Abyssal Power||Raises Max HP & Dark ATK Power|
THE ALCHEMIST CODE Team