Powerful Witch

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Powerful Witch is a variation of the Battle Mage Battle Mage job.

Powerful Witch
Powerful Witch
Job
Source: Magically Dyed Colorful Egg
Move 3 Jump 2
Avoid 0 Initial Jewels 100%
HP 15 Jewels 0
PATK -6 PDEF 15
MATK 60 MDEF 5
DEX 0 AGI 25
CRIT -5 LUCK 0

Job Mastery Bonus

HP24%
PDEF7%
MATK4%
MDEF2%
HP150

Attack

ATK Skills (Battle Mage)
Strike

Abilities

Combat Magic

Combat Magic techniques for use with this job type only

Leeward Move

Wind Mag ATK on enemy unit & inflicts Bind for three turns & raises own MOVE by 1 for three turns [Range: 4, Height Range: 2]

Charges: 5
Jewels: 20
Cast Speed: 400

Absolute Defense

Raises PDEF/MDEF of ally units in area around self [Area: Diamond (5), Height Range: 2]

Charges: 3
Jewels: 40

Reach Ability Lv 7 to learn

Luminous Chant

Inflicts Light Mag ATK (Low) on units within target area & greatly reduces cast time for next turn [Range: 4, Area: Cross (5), Height Range: 2]

Charges: 5
Jewels: 40

Reach Ability Lv 14 to learn

Intersecting Rings of Light

Light Mag ATK to units within area & increases in Power according to the number of targets [Range: 4, Area: Diamond (5), Height Range: 2]

Charges: 2
Jewels: 50
Cast Speed: 350

Reach Ability Lv 18 to learn

Intersecting Refraction

Light Mag ATK to units within area & Power increases the fewer the potential targets [Range: 4, Area: Cross (3), Height Range: 2]

Charges: 2
Jewels: 50
Cast Speed: 400

Reach Ability Lv 18 to learn

Armored Magic Glyph

Permanently raises own MATK Power & increases Jewels Spent (Stackable up to 2x) & Buffs/Debuffs from this skill cannot be removed

Charges: 2
Jewels: 10

Reach Ability Lv 20 to learn

Basic Combat Magic

Combat Magic techniques for use with all job types

Aerial Ride

Wind Mag ATK (Medium) & raises own JUMP by 1 for three turns [Range: 4, Height Range: 2]

Charges: 5
Jewels: 20
Cast Speed: 400

Shine Dimension

Light Mag ATK on enemy unit & absorbs HP & greatly raises own MATK for one turn & bestows Strong vs Dark [Range: 5, Height Range: 2]

Charges: 5
Jewels: 25

Reach Ability Lv 7 to learn

Water Flash

Water Mag attack (Low) on units within target area [Range: 3, Area: Line (3), Height Range: 2]

Charges: 3
Jewels: 25

Reach Ability Lv 14 to learn

Absolute Backup

Multiplies own PDEF/MDEF by 5 for one turn

Charges: 1
Jewels: 40

Reach Ability Lv 20 to learn

Shell Charge

Support Ability for use with all job types

Learned at Rank 3

Shell Charge

Raises PDEF & reduces cast time by 1/5

Reflection

Reaction Ability for use with all job types

Learned at Rank 5

Reflection

Chance of defending when receiving Dmg

Sorcery Pair

Support Ability for use with all job types

Learned at Rank 8

Sorcery Pair

Raises MATK & lowers MDEF

Units With This Job

Neica Neica

Related Jobs

Battle Mage Battle Mage, Battle Mage [Glacier Form] Battle Mage [Glacier Form], Magical Honor Student Magical Honor Student, Battle Mage [Thunderclap Form] Battle Mage [Thunderclap Form], Battle Mage [Shade Form] Battle Mage [Shade Form], Battle Mage [Cyclone Form] Battle Mage [Cyclone Form], Battle Mage [Luminous Form] Battle Mage [Luminous Form], Battle Mage [Blaze Form] Battle Mage [Blaze Form]

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Support
  3. Heal
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. HP
  3. HP
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk