Pure Water's Flashing Sword

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Pure Water's Flashing Sword
Pure Water's Flashing Sword
Job
Move 4 Jump 2
Avoid 5 Initial Jewels 25%
HP 25 Jewels 0
PATK 18 PDEF -2
MATK 0 MDEF -4
DEX 6 AGI 20
CRIT 10 LUCK 0

Job Mastery Bonus

HP18%
PATK6%
DEX3%
CRIT2%
HP100

Attack

Normal Attack (Killer Swordsman)
Slash

Abilities

Flashing Sword

Flashing Sword techniques for use with this job type only

Fanged Wolf

Penetrating Water Pierce ATK on enemy unit & Jewel Dmg & raises Power when attacking from the side & greatly raises Power when attacking from behind [Range: 3, Height Range: 3]

Charges: 3
Jewels: 26

[Black Star] Dimensional Refrain

After moving, water Slash ATK on enemy unit & raises own Evasion Rate for three turns & raises Power when attacking from the side & greatly raises Power when attacking from behind [Range: 5, Height Range: 2]

Charges: 3
Jewels: 46

Reach Ability Lv 14 to learn

[Black Star] Heaven's Revolt

Water Slash ATK on units within area & Jewel Dmg [Range: 4, Area: Diamond (5), Height Range: 2]

Charges: 2
Jewels: 38

Reach Ability Lv 18 to learn

Heaven's Race

After moving, raises own MOVE by 2 & greatly raises AGI for one turn & no consecutive use [Move area: Diamond (7), JUMP: 3]

Charges: 3
Jewels: 20

Reach Ability Lv 20 to learn

Three Wretched Demons

3-hit Water Slash ATK on enemy unit's Max HP & disables Heal for three turns & lowers Healing [Range: 1, Height Range: 3]

Charges: 3
Jewels: 50

Reach Ability Lv 20 to learn

Basic Flashing Sword

Flashing Sword techniques for use with all job types

Hornet

Water Slash ATK on enemy unit & raises Power when attacking from the side & greatly raises Power when attacking from behind [Range: 3, Height Range: 3]

Charges: 5
Jewels: 12

Black Crow

Inflicts powerful Blind on enemy units within area around self for three turns & move after use [Move Area: Diamond (9), JUMP: 5, Area: Square (3), Height Range: 2]

Charges: 5
Jewels: 30

Reach Ability Lv 10 to learn

Atypus Karschi

Water Slash ATK on enemy unit & inflicts MOVE -2 on target unit for three turns & raises Power when attacking from the side & greatly raises Power when attacking from behind [Range: 1, Height Range: 2]

Charges: 3
Jewels: 35

Reach Ability Lv 20 to learn

Wailing Wild Eagle

Support Ability for use with all job types

Learned at Rank 3

Wailing Wild Eagle

Raises PATK/DEX & lowers PDEF

Noiseless

Support Ability for use with all job types

Learned at Rank 5

Noiseless

Raises AGI and MOVE +1

Sly Fox

Reaction Ability for use with all job types

Learned at Rank 7

Sly Fox

Preemptively raises own Evasion Rate when receiving attack (Stackable up to 3x) & also activated by skill attacks

Units With This Job

Ren Ren

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Heal
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. PATK
  5. Max Jewels

Condition Priority

  1. Charm
  2. Sleep
  3. Paralyze
  4. DeathSentence
  5. Poison
  6. Blind
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Stop
  13. Daze
  14. Stun
  15. Petrify
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk