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Pure Water Gall Shooter
Pure Water Gall Shooter
Job
Move 3 Jump 2
Avoid 0 Initial Jewels 34%
HP 35 Jewels 0
PATK 30 PDEF 0
MATK 0 MDEF 15
DEX 50 AGI 15
CRIT 20 LUCK 20

Job Mastery Bonus

HP22%
PATK6%
DEX4%
AGI2%

Attack

Attack (Minario)
0.8 * (PATK + DEX)

Abilities

Bright Gun
Bright Gun techniques for use with this job type only
Skill Description
Water Missile ATK & inflicts Daze/Bind on units within target area [Range: 5, Area: Cross (3), Height: 2]
0.8 * (PATK + DEX) [75% - 95%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile WaterElement Circling Comet
AbilityJewels36
[Unmaxed Enlightenment Gate 5]
Water Missile ATK & Inflicts powerful Blind on units within area around self [Area: Special (Square-Cross), Height Range: 2] (Learned at ability Lv7)
0.8 * (PATK + DEX) [135% - 165%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile WaterElement Spiraling Comet
AbilityJewels36
[Maxed Enlightenment Gate 5]
Water Missile ATK & Inflicts powerful Blind on units within area around self (Greatly lowers AGI when blinded) [Area: Special (Square-Cross), Height Range: 2] (Learned at ability Lv7)
0.8 * (PATK + DEX) [190%]
Charges : 3
Water Missile ATK & greatly raises own Evasion Rate for one turn [Range: 5, Height Range: Unlimited] (Learned at ability Lv14)
0.8 * (PATK + DEX) [100% - 115%]
Charges : 2
4-hit Missile ATK & inflicts Silence & greatly raises Power if target is inflicted with a status [Range: 5, Height Range: Unlimited] (Learned at ability Lv20)
0.8 * (PATK + DEX) [160%]
Charges : 3
Basic Bright Gun
Bright Gun techniques for use with all job types
ActionAbilityIcon Damage Type Physical Attack Type Missile WaterElement Severed Snipe
AbilityJewels16
Water Missile ATK & interrupts skill cast & Cast Time extension for three turns [Range: 5, Height Range: Unlimited]
0.8 * (PATK + DEX) [110% - 125%]
Charges : 3
Removes all statuses inflicted & removes all buffs on ally units [Range: 5, Height Range: 2] (Learned at ability Lv7)
Charges : 3
Consumes own Jewels and transfers them to ally unit [Range: 5, Height Range: 2] (Learned at ability Lv14)
Charges : 2
ActionAbilityIcon Damage Type Physical Attack Type Missile WaterElement Crushing Ibis
AbilityJewels28
Water Missile ATK on units within target area & moves targets 3 sq back [Range: 4, Area: Line (4), Height Range: 2] (Learned at ability Lv20)
0.8 * (PATK + DEX) [125% - 140%]
Charges : 3
Pride of a Marksman
Support Ability for use with all job types (Learned at Rank 3)
Permanently raises Missile ATK Power when attacking (Stackable up to 10x)
Magia Sense Shaft
Reaction Ability for use with all job types (Learned at Rank 5)
Chance of completely evading Mag Dmg
Full-time Investigator's Expertise
Support Ability for use with all job types (Learned at Rank 8)
Raises Missile ATK Power & MOVE by 1

Units With This Job

Minario Minario

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Support
  4. DisableCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. PATK

Condition Priority

  1. AutoHeal
  2. Quicken
  3. Silence
  4. Daze
  5. Charm
  6. Paralyze
  7. Sleep
  8. Petrify
  9. Delay
  10. Silence
  11. Bind
  12. Slow
  13. Blind
  14. Poison
  15. Stun
  16. DeathSentence
  17. ResistBuff
  18. ResistDebuff
  19. Rage
  20. Berserk
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