Ranger 【Lupus】

From The Alchemist Code Wiki
Jump to: navigation, search

Ranger [Lupus] is a variation of the Ranger Ranger job.

Ranger [Lupus]
Ranger [Lupus]
Job
Move 3 Jump 3
Avoid 0 Initial Jewels 25%
HP 20 Jewels -5
PATK 26 PDEF 5
MATK -2 MDEF -5
DEX 24 AGI 10
CRIT 15 LUCK 0

Job Mastery Bonus

HP16%
PATK3%
DEX4%
AGI3%
CRIT1%
HP100

Attack

Attack (RAN)

Abilities

Hunting

Hunting techniques for use with this job type only

Hound Shot

Missile ATK on enemy unit & inflicts MOVE -2 on target unit for three turns (Strong vs Powerful Monsters) [Range: 5, Height Range: Unlimited]

Charges: 5
Jewels: 35

Reach Ability Lv 2 to learn

Hunter's Eyes

Missile ATK on enemy unit (Strong vs Airborne) & 100% hit [Range: 4, Height Range: Unlimited]

Charges: 3
Jewels: 24

Reach Ability Lv 10 to learn

Piercing Bolt

Penetrating Missile ATK on enemy unit [Range: 4, Area: Line (4), Height Range: Unlimited]

Charges: 3
Jewels: 30

Reach Ability Lv 15 to learn

Cerberos Rain

Missile ATK on enemy units within target area (Strong vs Beasts) & 100% hit [Range: 4, Area: Diamond (5), Height Range: Unlimited]

Charges: 3
Jewels: 45

Reach Ability Lv 20 to learn

Basic Hunting

Hunting techniques for use with all job types

Punishing Shot

Missile ATK on enemy unit & chance of critical [Range: 4, Height Range: Unlimited]

Charges: 5
Jewels: 12
Cast Speed: 360

Sniping Shot

Missile ATK on enemy unit (Strong vs Airborne) & chance of inflicting Bind [Range: 4, Height Range: Unlimited]

Charges: 3
Jewels: 16

Reach Ability Lv 7 to learn

Shadow Shot

Missile ATK with chance of inflicting Daze on enemy unit [Range: 4, Height Range: Unlimited]

Charges: 3
Jewels: 20

Reach Ability Lv 14 to learn

Wide Barrage

2-hit random Missile ATK on unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited]

Charges: 3
Jewels: 20

Reach Ability Lv 20 to learn

Arrow of Care

Inflicts weak Missile Dmg with chance of removing Paralyze/Stun/Bind/Daze/Delay on target unit [Range: 4, Height Range: Unlimited]

Charges: 10
Jewels: 10

Reach Ability Lv 20 to learn

Eagle Eye

Support Ability for use with all job types

Learned at Rank 2

Eagle Eye

Range +2

Hide Trap

Reaction Ability for use with all job types

Learned at Rank 4

Hide Trap

After receiving Dmg, chance of inflicting Daze on enemy unit [Range: 4, Height Range: Unlimited]

Deep Focus

Support Ability for use with all job types

Learned at Rank 6

Deep Focus

Raises Missile ATK Power/Hit Rate

Units With This Job

Rigalt Rigalt, Elaine Elaine, Yuan Yuan, Almira Almira, Milis Milis, Eros Eros, Gunner Gunner

Related Jobs

Ranger Ranger, Hunter Hunter, Ranger [Falcon] Ranger [Falcon], Ranger [Serpent] Ranger [Serpent], Ranger [Lupus] Ranger [Lupus], Hunter Hunter

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Support
  4. Heal
  5. DisableCondition
  6. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. HP
  5. PATK
  6. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk