Saber (Job)

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Saber is a variation of the Soldier Soldier job.

Saber
Saber
Job
Move 4 Jump 2
Avoid 0 Initial Jewels 25%
HP 0 Jewels -10
PATK 5 PDEF 10
MATK -15 MDEF -15
DEX -12 AGI -6
CRIT 0 LUCK 0

Job Mastery Bonus

HP26%
PATK3%
PDEF2%
MDEF4%

Attack

Attack (Saber)

Abilities

Knight King

Saber techniques for use with this job type only

Flashing Blade

Wind Slash ATK to enemy unit [Range: 1, Height Range: 2]

Charges: 5
Jewels: 15

Invisible Air

Raises own AGI/Hit Rate for three turns

Charges: 3
Jewels: 25

Reach Ability Lv 7 to learn

Tri-Slash

3-hit Wind Slash ATK to enemy unit [Range: 1, Height Range: 2]

Charges: 3
Jewels: 30

Reach Ability Lv 15 to learn

Strike Air

Wind Slash ATK (Strong vs Demons) to units within target area [Range: 3, Area: Square (3), Height Range: 2]

Charges: 3
Jewels: 50

Reach Ability Lv 20 to learn

Basic Knight King

Saber techniques for use with all job types

Diagonal Slash

Wind Slash ATK that interrupts skill casting & lowers PATK of enemy unit [Range: 1, Height Range: 2]

Charges: 3
Jewels: 20

Two-handed Thrust

Wind Slash ATK to units within target area [Range: 1, Area: Lateral (3), Height Range: 1]

Charges: 3
Jewels: 25

Reach Ability Lv 10 to learn

Mana Vent

Raises own PATK/PDEF/MATK/MDEF for three turns

Charges: 3
Jewels: 35

Reach Ability Lv 20 to learn

Intuition

Reaction Ability for use with all job types

Learned at Rank 4

Intuition

Chance of completely evading attacks

Magic Resistance

Support Ability for use with all job types

Learned at Rank 6

Magic Resistance

Raises MDEF

Units With This Job

Saber Saber, Lamia Lamia

Related Jobs

Soldier Soldier, Holy Cavalier [Caelum] Holy Cavalier [Caelum], Dark Cavalier [Wirth] Dark Cavalier [Wirth], Soldier Soldier, Soldier Soldier, Soldier Soldier, Soldier Soldier, Apprentice Paladin Apprentice Paladin, Hero Hero

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Heal
  3. FailCondition
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. HP
  3. Initial Jewels
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk