Scarlet Flame Medic

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Scarlet Flame Medic is a variation of the Professor Professor job.

Scarlet Flame Medic
Scarlet Flame Medic
Job
Source: Steel in Hand, We Defend
Move 3 Jump 1
Avoid 0 Initial Jewels 100%
HP 40 Jewels 15
PATK -10 PDEF 36
MATK 25 MDEF 40
DEX 20 AGI 20
CRIT -16 LUCK 19

Job Mastery Bonus

HP24%
MATK4%
MDEF6%
DEX1%
LUCK2%
HP125

Attack

Attack (DOC)

Abilities

Remedies

Remedies techniques for use with this job type only

Petrification Antidote

Removes Petrify status from ally unit & recovers ally unit's HP [Range: 3, Height Range: 2]

Charges: 10
Jewels: 12

Reach Ability Lv 2 to learn

Sedative

Removes Berserk status from ally unit & recovers ally unit's HP [Range: 3, Height Range: 2]

Charges: 10
Jewels: 12

Reach Ability Lv 4 to learn

Love Potion

Inflicts Charm on enemy unit [Range: 3, Height Range: 2]

Charges: 10
Jewels: 16

Reach Ability Lv 8 to learn

Tranquilizer

Inflicts Bind and Daze on enemy unit [Range: 3, Height Range: 2]

Charges: 10
Jewels: 16

Reach Ability Lv 9 to learn

Panacea

Removes all statuses except Death Sentence from ally unit [Range: 3, Height Range: 2]

Charges: 10
Jewels: 15

Reach Ability Lv 10 to learn

Vitality Vaccine

Nullifies all statuses inflicted on ally units within area for three turns & raises Max HP (recovers amount raised) [Range: 3, Area: Diamond (5), Height Range: 2]

Charges: 10
Jewels: 24

Reach Ability Lv 16 to learn

Divine Trial Potion II

Recovers HP/Jewels of ally unit & raises All Elements Res for one turn [Range: 3, Height Range: 2]

Charges: 5
Jewels: 32

Reach Ability Lv 20 to learn

The Defense Genome

Casts Auto Heal on ally unit for three turns & creates a shield that halves Phys Dmg [Range: 5, Height Range: 2]

Charges: 3
Jewels: 28

Reach Ability Lv 20 to learn

Ultra Syrup

Raises all own Stats & raises MOVE/JUMP by 1

Charges: 1
Jewels: 50
Cast Speed: 320

Reach Ability Lv 20 to learn

Basic Remedies

Remedies techniques for use with all job types

Large Healing Potion

Recovers ally unit's HP [Range: 3, Height Range: 2]

Charges: 10
Jewels: 8

Antidote

Removes Poison status from ally & recovers ally's HP [Range: 3, Height Range: 2]

Charges: 10
Jewels: 8

Reach Ability Lv 4 to learn

Neuro Potion

Removes Paralyze status from ally unit & recovers ally unit's HP [Range: 3, Height Range: 2]

Charges: 10
Jewels: 8

Reach Ability Lv 7 to learn

Eye Drops

Removes Blind status from ally unit & recovers ally unit's HP [Range: 3, Height Range: 2]

Charges: 10
Jewels: 8

Reach Ability Lv 9 to learn

Throat Drops

Removes Silence status from ally unit & recovers ally unit's HP [Range: 3, Height Range: 2]

Charges: 10
Jewels: 8

Reach Ability Lv 12 to learn

Super Empowering Potion

Raises PATK/PDEF/AGI of ally units within area [Range: 3, Area: Square (3), Height Range: 2]

Charges: 5
Jewels: 22

Reach Ability Lv 15 to learn

Extreme Energy-Booster

Raises ally unit's MATK/MDEF [Range: 3, Height Range: 1]

Charges: 5
Jewels: 22

Reach Ability Lv 18 to learn

Venom Potion

Mag ATK on target unit (Strong vs Humans) & inflicts Poison [Range: 3, Height Range: 2]

Charges: 10
Jewels: 20

Reach Ability Lv 20 to learn

Auto-Cure

Reaction Ability for use with all job types

Learned at Rank 4

Auto-Cure

After receiving Dmg, chance of casting Auto Heal on self

Poison Knowledge +2

Support Ability for use with all job types

Learned at Rank 6

Poison Knowledge +2

Increase Poison Dmg/turn duration & raises AGI

Antibody Elixir

Reaction Ability for use with all job types

Learned at Rank 8

Antibody Elixir

Recovers own Jewels after receiving Dmg & raises Healing for one turn & also activated by skill attacks

Units With This Job

Natalie Natalie

Related Jobs

Professor Professor, Professor [Mad] Professor [Mad], Chemist Chemist, Professor [Honey] Professor [Honey], Professor [Aid] Professor [Aid], Superior Scholar Superior Scholar, Professor [Bio] Professor [Bio]

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. CureCondition
  2. DisableCondition
  3. Heal
  4. FailCondition
  5. Support
  6. Damage

Buff Priority

  1. Max Jewels
  2. PATK
  3. HP
  4. Initial Jewels
  5. HP
  6. None

Condition Priority

  1. AutoHeal
  2. Quicken
  3. Petrify
  4. Stop
  5. Daze
  6. Charm
  7. Paralyze
  8. Sleep
  9. Delay
  10. Silence
  11. Bind
  12. Slow
  13. DeathSentence
  14. Blind
  15. Poison
  16. Stun
  17. ResistBuff
  18. ResistDebuff
  19. Rage
  20. Berserk