Scorching Flame Overlord

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Scorching Flame Overlord
Scorching Flame Overlord
Job
Move 3 Jump 2
Avoid 0 Initial Jewels 25%
HP 70 Jewels -30
PATK 15 PDEF 5
MATK -10 MDEF 0
DEX -6 AGI 15
CRIT 6 LUCK 0

Job Mastery Bonus

HP14%
PATK6%
PDEF2%
AGI2%

Attack

Attack (DIS_REDM)
Disgaea - Red Magnus Job

Abilities

Demonic Muscles

Demonic Muscle techniques for use with this job type only

Throw

Moves adjacent unit to empty grid [Throw Distance: Diamond (7), Height Range: 3]

Charges: 5
Jewels: 16

Steel Arm Lariat

Fire Strike ATK that inflicts Silence on units within target area [Range: 2, Area: Line (2), Height Range: 2]

Charges: 3
Jewels: 28

Reach Ability Lv 7 to learn

Giant Body Slam

Fire Strike ATK that inflicts Daze on units within target area [Range: 3, Area: Cross (3), Height Range: 2]

Charges: 3
Jewels: 28

Reach Ability Lv 16 to learn

Super Damage Lord

Fire Strike ATK (strong vs metal) to units within target area [Range: 3, Area: Lateral (3), Height Range: 2]

Charges: 2
Jewels: 50

Reach Ability Lv 20 to learn

Basic Demonic Muscles

Demonic Muscle techniques for use with all job types

Boulder Crush

Strike ATK to enemy unit that lowers PDEF [Range: 1, Height Range: 2]

Charges: 5
Jewels: 16

Muscle Power

Multiplies PATK by 2.5 for one turn

Charges: 3
Jewels: 20

Reach Ability Lv 11 to learn

Gravity Hammer

Dark Slash ATK with chance of inflicting Delay on units in area around self [Area: Square (3) around self, Height Range: 2]

Charges: 3
Jewels: 40

Reach Ability Lv 20 to learn

Super Crush

Reaction Ability for use with all job types

Learned at Rank 2

Super Crush

After receiving Dmg, chance of performing counter (ignores DEF) [Range: 1, Height Range: 2]

Iron Body

Support Ability for use with all job types

Learned at Rank 4

Iron Body

Raises HP and PDEF

Abandon Knowledge

Support Ability for use with all job types

Learned at Rank 6

Abandon Knowledge

Greatly raises PATK & lowers MATK/MDEF to 0

Units With This Job

Red Magnus Red Magnus

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Support
  3. Heal
  4. FailCondition
  5. DisableCondition
  6. CureCondition

Buff Priority

  1. None
  2. HP
  3. HP
  4. Initial Jewels
  5. PATK
  6. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk