Sea Roar Captain

From The Alchemist Code Wiki
Jump to: navigation, search

Sea Roar Captain is a variation of the Pirate Pirate job.

Sea Roar Captain
Sea Roar Captain
Job
Source: Eight-Armed Armchair Theory
Move 4 Jump 2
Avoid 0 Initial Jewels 25%
HP 30 Jewels 0
PATK 30 PDEF 15
MATK -5 MDEF -5
DEX 15 AGI 10
CRIT 5 LUCK 0

Job Mastery Bonus

HP24%
PATK7%
PDEF4%
CRIT1%
HP150

Attack

Attack (KAI)

Abilities

Marine

Marine techniques for use with this job type only

Skull Crusher

Dark Slash ATK on enemy units within area around self & inflicts Death Sentence [Area: Square (3), Height Range: 2]

Charges: 3
Jewels: 20

Reach Ability Lv 2 to learn

Pirate Anthem

Raises PATK/MATK/DEX of ally units within area around self for three turns & recovers Jewels [Area: Diamond (5), Height Range: 2]

Charges: 3
Jewels: 30
Cast Speed: 500

Reach Ability Lv 7 to learn

Razing Anchor Cast

Water non-type ATK on enemy units within area (Strong vs Aquatic) & lowers PATK for three turns & lowers MOVE by 2 & chance of critical [Range: 4, Area: Rectangle (2x5), Height Range: 2]

Charges: 3
Jewels: 28

Reach Ability Lv 14 to learn

Jewel Greed

After moving, absorbs Jewels from enemy unit & interrupts skill charging [Range: 6, Height Range: 2]

Charges: 5
Jewels: 12

Reach Ability Lv 18 to learn

Maelstrom

Inflicts Water non-type Dmg on enemy units within target area & inflicts debuff effect that reduces targets' chance of being affected by Quicken and special statuses to 0 for three turns [Range: 3, Area: Diamond (5), Height Range: 2]

Charges: 2
Jewels: 36

Reach Ability Lv 20 to learn

Pirate Fashion

4-hit Water non-type ATK on enemy unit & absorbs HP [Range: 1, Height Range: 2]

Charges: 2
Jewels: 60

Reach Ability Lv 20 to learn

Basic Marine

Marine techniques for use with all job types

Mad Sea Song

Recovers HP of units within target area & inflicts Berserk [Range: 3, Area: Cross (3), Height Range: 2]

Charges: 3
Jewels: 12

Physical Flow

Water Slash ATK on enemy units within area & lowers PATK/PDEF [Range: 3, Area: Cross (3), Height Range: 2]

Charges: 5
Jewels: 18

Reach Ability Lv 7 to learn

Psychic Flow

Water Slash ATK on enemy units within area & lowers MATK/MDEF [Range: 3, Area: Cross (3), Height Range: 2]

Charges: 5
Jewels: 18

Reach Ability Lv 14 to learn

Salvo

4-hit Missile ATK on enemy units within area & chance of critical & inflicts Silence [Range: 5, Area: Cross (3), Height Range: 4]

Charges: 3
Jewels: 30

Reach Ability Lv 20 to learn

Bermuda Splash

Reaction Ability for use with all job types

Learned at Rank 6

Bermuda Splash

Counter when Dmg is received & lowers Slash Res (Stackable up to 3x) & also activated by skill attacks [Area: Special (Cone Laser), Height Range: 2]

Units With This Job

Shenmei Shenmei

Related Jobs

Pirate Pirate, Pirate Emperor [Teach] Pirate Emperor [Teach], Pirate Lord [Awilda] Pirate Lord [Awilda], The Black Keels Boss The Black Keels Boss

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Heal
  3. CureCondition
  4. DisableCondition
  5. FailCondition

Buff Priority

  1. None
  2. HP
  3. Max Jewels
  4. PATK
  5. Initial Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk