Silencing Rod (Vier)

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Game,ArtiIcon,AF ARMS VIER 01.png
Silencing Rod
Rank
3★ – 5★
Jobs
Mage Priest Bishop Enchanter Chronomancer Sage Summoner Merchant Sugar Wizard Wondrous Doctor Nightmare Witch Apprentice Witch Witch Flame Orb Princess Blaze Orb Princess Phantom Master Caster Rising Ash Princess Genie of the Lamp Battle Mage Netherworld Mage Witch+ Diviner Phantom Artist Night Agent Astral Witch Cursed Cannon Master Sovereign Blue Ice General Battle Maid Magical Honor Student Disingenuous Hero Luminous Immortal Charming Mage Purifying Alchemist Powerful Witch Phantom Master of Greed Snow Witch Shrine Monarch Flaming Curse Commander Alchemia Scholar
Requirement
No requirements to equip
Type
Gear
Gear type
Weapon (Rod)
Source
Free (Sacred Stone Memories)
Release dates
  • GL: 2018-12-06
  • JP: 2017-06-15
Item shard
Silencing Rod Shard
External links
AlchemistCodeDB

Vier carries this rod in battle. It contains an extremely high concentration of magical energy, but the story behind it has been lost, and no one else knew how to use it, even within Lost Blue. Vier likes that it's mysterious, though...

Attributes: HP Up, Slash Res Up
Enables Master Ability when equipped on Vier once evolved to 5★ (4-hit Thunder Mag Dmg [Range: 5, Height Range: 2])

Stats by Rarity

5★
Max Stats
HP +144

MATK +35

Slash Res +5

Gear Ability
Dance Incense Last Perfume
4★
Max Stats
HP +64

MATK +15

Slash Res +2

3★
Max Stats
HP +57

MATK +12

Slash Res +2

Gear Abilities

Dance Incense Last Perfume
4-hit Thunder Magic ATK to enemy unit [Range: 5, Height Range: 2]
Vier

Weapon Enlightenment Skills

  • Dia: Light Mag ATK on enemy unit [Range: 2, Height Range: 2]
    • Luminous Dia: Light Mag ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
      • Consecration of Pride: Light Mag ATK on units within area (Strong vs Pride) [Range: 3, Area: Diamond (5), Height Range: 2]
    • Blizzard Spell: Water Mag ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
      • Blizzard Magic: Water Mag ATK on units within area & lowers all ATK of targeted Fire units for three turns (Can only be used by the jobs "Sage [Carnac]" & "Luminous Immortal") [Range: 3, Area: Cross (3), Height Range: 2]
    • Spark Spell: 2-hit Thunder Mag ATK on enemy unit [Range: 3, Height Range: 2]
      • Spark Magic: 2-hit Thunder Mag ATK on enemy unit & lowers all ATK of targeted Water units for three turns (Can only be used by the jobs "Sage [Monolith]" & "Night Agent") [Range: 4, Height Range: 2]
    • Cursed Cross: Mag ATK on units within area & lowers Mag ATK for three turns [Range: 3, Area: Cross (3), Height Range: 2]
      • [Cursed Incense] Fusillade: 2-hit Mag ATK on enemy units within area & lowers MATK for three turns & removes buffs (Can only be used by Templar units) [Range: 4, Area: Cross (3), Height Range: 2]
  • Curse: Lowers MATK for units within area for three turns [Range: 2, Area: Cross (3), Height Range: 2]
    • Cursed Cross: Mag ATK on units within area & lowers Mag ATK for three turns [Range: 3, Area: Cross (3), Height Range: 2]
      • [Cursed Incense] Fusillade: 2-hit Mag ATK on enemy units within area & lowers MATK for three turns & removes buffs (Can only be used by Templar units) [Range: 4, Area: Cross (3), Height Range: 2]
    • Third Curse: Lowers PATK/MATK of enemy unit for two turns [Range: 4, Height Range: 2]
      • Heavy Curse: Greatly lowers PATK/MATK of enemy units within area for two turns [Range: 4, Area: Cross (3), Height Range: 2]
    • Flame Spell: Fire Mag ATK on enemy units within area & lowers PATK for three turns [Range: 3, Area: Lateral (3), Height Range: 2]
      • Flame Magic: Fire Mag ATK on enemy units within area & lowers PATK for three turns & lowers all ATK of targeted Wind units for three turns (Can only be used by the job "Sage [Obelisk]") [Range: 3, Area: Lateral (3), Height Range: 2]
    • Blast Spell: Wind Mag ATK on enemy unit & lowers PATK for three turns [Range: 3, Height Range: 2]
      • Blast Magic: Wind Mag ATK on enemy unit & lowers PATK for three turns & lowers all ATK of targeted Thunder units for three turns (Can only be used by the job "Sage [Rozetta]") [Range: 5, Height Range: 2]
    • Moonglow: Raises ally unit's Max HP for three turns & recovers amount raised [Range: 3, Height Range: 2]
      • Moonlight: Raises PATK/MATK/Max HP (recovers amount raised) for ally units within area for three turns [Range: 3, Area: Cross (3), Height Range: 2]
  • Healing Droplet: Recovers ally unit's HP [Range: 3, Height Range: 2]
    • Moonglow: Raises ally unit's Max HP for three turns & recovers amount raised [Range: 3, Height Range: 2]
      • Moonlight: Raises PATK/MATK/Max HP (recovers amount raised) for ally units within area for three turns [Range: 3, Area: Cross (3), Height Range: 2]
    • Healing Tear: Recovers HP of ally units within area [Range: 2, Area: Cross (3), Height Range: 2]
      • Healing Water: Recovers HP of ally units within area [Range: 2, Area: Diamond (5), Height Range: 2]