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Spy [Shade Zephyr] is a variation of the Spy Spy job.

Spy [Shade Zephyr]
Spy [Shade Zephyr]
Job
Move 4 Jump 4
Avoid 5 Initial Jewels 25%
HP 10 Jewels 0
PATK 7 PDEF 13
MATK 3 MDEF 5
DEX 15 AGI 27
CRIT 25 LUCK 0

Job Mastery Bonus

HP23%
PATK6%
DEX2%
AGI4%

Attack

ATK Skills (ONM)
0.9 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4)

Abilities

Spy Technique
Spy techniques for use with this job type only
Skill Description
Greatly raises own Evasion Rate for one turn & permanently raises Evasion Rate
Charges : 1
Inflicts powerful Blind on units in area around self & move after use [MOVE: 4, JUMP: 2, Area: Square (3) around self, Height Range: 2] (Learned at ability Lv5)
Charges : 5
Nullifies statuses cast on allies in area around self & move after use [MOVE: 4, JUMP: 2, Area: Cross (3), Height Range: 2] (Learned at ability Lv10)
Charges : 5
[Unmaxed Enlightenment Gate 5]
Summons a python monster that inflicts Wind Mag ATK on units within area & lowers Wind Res for three turns & inflicts Slow [Range: 4, Area: Diamond (5), Height Range: 4] (Learned at ability Lv15)
0.9 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [125% - 190%]
Charges : 5
Cast Time : 500
[Maxed Enlightenment Gate 5]
Summons a python monster that inflicts Wind Mag ATK on units within area & lowers Wind Res for three turns & inflicts Slow [Range: 4, Area: Diamond (5), Height Range: 4] (Learned at ability Lv15)
0.9 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [210%]
Charges : 5
Cast Time : 500
Summons Toad to perform a Water Mag ATK that lowers Water Res of enemy unit for three turns [Range: 4, Height Range: 2] (Learned at ability Lv20)
0.9 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [200% - 250%]
Charges : 3
Cast Time : 500
[Unmaxed Enlightenment Gate 5]
For next turn, skill use not counted & no Jewels Spent & no Cast Time for self (Learned at ability Lv20)
Charges : 1
[Maxed Enlightenment Gate 5]
For next turn, skill use not counted & no Jewels Spent & no Cast Time for self (Learned at ability Lv20)
Charges : 1
Basic Spy Technique
Spy techniques for use with all job types
Missile ATK on target unit with chance of CRIT [Range: 4, Height Range: 2]
0.9 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [100% - 110%]
Charges : 5
ActionAbilityIcon Damage Type Physical FireElement Flame Seal
AbilityJewels20
Fire Non-Type ATK that lowers Pierce ATK of enemy unit for three turns [Range: 3, Height Range: 2] (Learned at ability Lv5)
0.9 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [100% - 110%]
Charges : 3
Water Non-Type ATK that lowers Slash ATK of enemy unit for three turns [Range: 3, Height Range: 2] (Learned at ability Lv10)
0.9 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [100% - 110%]
Charges : 3
Wind Non-Type ATK on enemy unit & lowers Missile ATK Power/Wind Res for three turns [Range: 3, Height Range: 2] (Learned at ability Lv15)
0.9 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [100% - 110%]
Charges : 3
Thunder Non-Type ATK that lowers Strike ATK of enemy unit for three turns [Range: 3, Height Range: 2] (Learned at ability Lv20)
0.9 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [100% - 110%]
Charges : 3
Flying Ape
Support Ability for use with all job types (Learned at Rank 3)
MOVE +1 and JUMP +2
Immobilize Counter
Reaction Ability for use with all job types (Learned at Rank 5)
[Unmaxed Enlightenment Gate 5]
After receiving Dmg, chance of absorbing HP & chance of inflicting Stop
[Maxed Enlightenment Gate 5]
Absorbs HP & chance of Stop when receiving Dmg & also activated by Skill ATKs [Area: Square (3), Height Range: 2]
Hurricane
Support Ability for use with all job types (Learned at Rank 8)
Raises AGI/DEX

Units With This Job

Eulalia Eulalia, Dark Roxanne Dark Roxanne, Dark Parashu Dark Parashu

Related Jobs

Spy Spy, Sunny Yellow Lily Demon Sunny Yellow Lily Demon, Spy [Cloud Cover] Spy [Cloud Cover], Spy [Obscure Mist] Spy [Obscure Mist], Spy [Lightning Flash] Spy [Lightning Flash], Twinblaze Holy Swordsman Twinblaze Holy Swordsman, Wind-Tanuki Spy Wind-Tanuki Spy, Karma's Dark Shadow Karma's Dark Shadow

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk
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