Steel-Limbed Gunner

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Steel-Limbed Gunner is a variation of the Machinist Machinist job.

Steel-Limbed Gunner
Steel-Limbed Gunner
Job
Source: Promises Under the Harvest Moon
Move 3 Jump 2
Avoid 0 Initial Jewels 25%
HP 20 Jewels 10
PATK 35 PDEF 10
MATK 4 MDEF -5
DEX 40 AGI 10
CRIT 12 LUCK 4

Job Mastery Bonus

HP28%
PATK2%
PDEF4%
DEX5%
AGI3%
HP125

Attack

Attack (LNC)

Abilities

Gunnery

Gunnery techniques for use with this job type only

MOVE Boost+2

Raises ally unit's MOVE by 2 for three turns [Range: 2, Height Range: 1]

Charges: 3
Jewels: 12
Cast Speed: 360

Reach Ability Lv 2 to learn

JUMP Boost+2

Raises ally unit's JUMP by 2 for three turns [Range: 2, Height Range: 1]

Charges: 3
Jewels: 12
Cast Speed: 360

Reach Ability Lv 6 to learn

Flash Grenade

Chance of inflicting Paralyze on units within target area [Range: 4, Area: Cross (3), Height Range: 2]

Charges: 3
Jewels: 16

Reach Ability Lv 10 to learn

Injective Area Shield

Creates a shield that halves Phys Dmg inflicted on ally units within area up to a certain amount [Range: 3, Area: Cross (3), Height Range: 2]

Charges: 2
Jewels: 40

Reach Ability Lv 15 to learn

Flare Burst Shell

Fire Missile ATK on units within area & lowers Slash ATK Power/Strike ATK Power for three turns (Stackable up to 2x) [Range: 4, Area: Diamond (5), Height Range: Unlimited]

Charges: 4
Jewels: 28

Reach Ability Lv 15 to learn

Burning Buster Bomb

Penetrating Fire Missile ATK on enemy unit that ignores DEF (Strong vs Machines) & inflicts Stun for two turns [Range: 4, Height Range: Unlimited]

Charges: 3
Jewels: 42

Reach Ability Lv 20 to learn

Basic Gunnery

Gunnery techniques for use with all job types

Heavy Flare

Fire Missile ATK to enemy unit [Range: 5, Height Range: 2]

Charges: 5
Jewels: 16

Revamped Schematics

Doubles own DEX & raises Range by 1 for three turns

Charges: 3
Jewels: 12

Reach Ability Lv 7 to learn

Lock On

Raises own Hit Rate for two turns

Charges: 3
Jewels: 12

Reach Ability Lv 13 to learn

Craft Bomb

Fire Missile ATK to units within target area [Range: 4, Area: Cross (3), Height Range: 2]

Charges: 3
Jewels: 20

Reach Ability Lv 20 to learn

Offensive Mode

Support Ability for use with all job types

Learned at Rank 2

Offensive Mode

Raises PATK/DEX

Reactive Armor

Reaction Ability for use with all job types

Learned at Rank 4

Reactive Armor

Chance of defending when receiving Dmg

Booster+2

Support Ability for use with all job types

Learned at Rank 6

Booster+2

Raises AGI

Crimson Arms

Reaction Ability for use with all job types

Learned at Rank 8

Crimson Arms

Chance of raising own Missile ATK Power/All Elements Res until three attacks are performed by self after receiving Dmg (Stackable up to 3x) & also activated by skill attacks

Units With This Job

Hazel Hazel

Related Jobs

Machinist Machinist, Machinist Oleaga Machinist Oleaga, Machinist Partisan Machinist Partisan, Machinist Diana Machinist Diana, Cannon Maniac Cannon Maniac

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Heal
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk