Sunblade Prometheus

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Sunblade Prometheus
Rank
4★ – 5★
Jobs
Soldier Holy Knight Holy Cavalier Magic Swordsman Ice Swordsman Ice Princess Apprentice Paladin Paladin Elite Knight Dragon Slayer Flame Dragon King Lord Commander Fencer Phantom Duelist Chain Duelist Saber Muscly Paladin Holy Cavalier+ Freedom Rogue Prince of Lucis Protector Dancer (Etrian Odyssey) Sacred Knight Dark-Blade Princess Lord Commander Truthseeking Hero Knight of Judgment The Light Leading the World Blue Glare Knight Thunderer’s Flash Sword Scarlet Flame Battle Princess Order Saber Pure-Hearted General Imperial Ice Goddess Eradicator Lord Commander of Pride Scarlet Flame War Princess of Wrath Impinging Blade War-Blade Princess Secret Knight
Requirement
No requirements to equip
Type
Gear
Gear type
Weapon (Sword)
Source
Summon
Release dates
  • GL: 2018-11-08
  • JP: 2017-11-01
Item shard
Sunblade Prometheus Shard
External links
AlchemistCodeDB

This magnificent one-handed sword is emblazoned with a sun motif. Its blade is engraved with channels that conduct magical energy, boosting the efficiency of the wielder's magic. A highly coveted weapon among those who use combat styles that combine swords and magic.

Attributes: PATK Up, MATK Up, Max Jewels Up, Chance of Jewels Spent Down<br>Gear Ability unlocked once evolved to 5★ (Inflicts Light Phys Dmg on units in area around self. Nullifies debuffs/statuses inflicted on self for three turns [Area: Diamond (5), Height Range: 2])

Stats by Rarity

5★
Max Stats
PATK +30

MATK +50

Max Jewels +15

Attack Skill
Chance of reducing Jewels Spent
Gear Ability
Sunshine Burst
4★
Max Stats
PATK +22

MATK +36

Max Jewels +10

Attack Skill
Chance of reducing Jewels Spent

Gear Abilities

Sunshine Burst
Light Slash ATK on units in area around self & nullifies all debuffs/statuses inflicted on self for three turns [Area: Diamond (5), Height Range: 2]

Weapon Enlightenment Skills

  • Solo Blade: Slash ATK on enemy unit that lowers PATK for three turns [Range: 2, Height Range: 2]
    • Dancing Blade: After moving, Slash ATK on enemy unit & Jewel Dmg [Range: 4, Height Range: 2]
      • Blade Waltz: After moving, Slash ATK on enemy unit & absorbs Jewels [Range: 4, Height Range: 2]
    • Flame Sword: Fire Mag Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
      • Melting Blade: Fire Mag Slash ATK on enemy units within area & lowers PATK for three turns & lowers all ATK of targeted Wind units for three turns (Can only be used by the jobs Magic Swordsman [Efreet]/Free-Spirited Rogue) [Range: 3, Area: Lateral (3), Height Range: 2]
    • Wind Sword: Wind Mag Slash ATK on enemy unit & lowers PATK for three turns [Range: 3, Height Range: 2]
      • Storm Blade: Wind Mag Slash ATK on enemy unit & lowers PATK for three turns & lowers all ATK of targeted Thunder unit for three turns (Can only be used by the job Magic Swordsman [Sylphide]) [Range: 5, Height Range: 2]
    • Dark Cross Slash: Dark Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Cross (3), Height Range: 2]
      • Blade of Perpetual Night: Dark Slash ATK on units within area & lowers PATK for three turns & raises Power if user is a Dark unit [Range: 3, Area: Cross (3), Height Range: 2]
      • Crystal Drain: Dark Slash ATK on units within area that increases in Power according to own PDEF & absorbs part of Dmg inflicted back as HP (Can only be used by Dark units) [Range: 3, Area: Cross (3), Height Range: 2]
  • Cross Slash: Slash ATK on units within area [Range: 2, Area: Cross (3), Height Range: 2]
    • Dark Cross Slash: Dark Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Cross (3), Height Range: 2]
      • Blade of Perpetual Night: Dark Slash ATK on units within area & lowers PATK for three turns & raises Power if user is a Dark unit [Range: 3, Area: Cross (3), Height Range: 2]
      • Crystal Drain: Dark Slash ATK on units within area that increases in Power according to own PDEF & absorbs part of Dmg inflicted back as HP (Can only be used by Dark units) [Range: 3, Area: Cross (3), Height Range: 2]
    • Water Sword: Water Mag Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
      • Aqua Blade: Water Mag Slash ATK on units within area & lowers all ATK of targeted Fire units (Can only be used by the job Magic Swordsman [Fenrir]) [Range: 3, Area: Cross (3), Height Range: 2]
    • Cross Sweep: Slash ATK on units within area that increases in Power according to own PDEF [Range: 3, Area: Cross (3), Height Range: 2]
      • Wall of Blades: Slash ATK on units within area that increases in Power according to own PDEF [Range: 3, Area: Cross (3), Height Range: 2]
    • Angled Smash: Light Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
      • Vengeful Blade of Greed: Light Slash ATK on units within area (Strong vs Greed) & raises Power if user is a Light unit [Range: 4, Area: Cross (3), Height Range: 2]
  • Smash: Slash ATK on enemy unit [Range: 2, Height Range: 2]
    • Angled Smash: Light Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
      • Vengeful Blade of Greed: Light Slash ATK on units within area (Strong vs Greed) & raises Power if user is a Light unit [Range: 4, Area: Cross (3), Height Range: 2]
    • Tri-Blaze: 3-hit Fire Slash ATK on enemy unit [Range: 2, Height Range: 2]
      • Flame Rend of Envy: 4-hit Fire Slash ATK on enemy unit (Strong vs Envy) & raises Power if user is a Fire unit [Range: 3, Height Range: 2]
    • Plasma Sword: Thunder Mag Slash ATK on enemy unit [Range: 3, Height Range: 2]
      • Lightning Blade: 2-hit Thunder Mag Slash ATK on enemy unit & lowers all ATK of targeted Water unit (Can only be used by the job Magic Swordsman [Ixion]) [Range: 4, Height Range: 2]